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Author Topic:   SMALL QUES: ABOUT STATIC REPLACING SHATTERABLES IN TRWEST.....
jliboy64
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From:connecticut
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posted 09-05-2001 12:56 PM     Click Here to See the Profile for jliboy64   Click Here to Email jliboy64     Edit/Delete Message   Reply w/Quote
well, i tried to replace a shatterable with a static object, but it seems that it loses its collision......why is this? how would i make a shatterable object? do i must replace another shatterable?

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aktrekker
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posted 09-05-2001 09:22 PM     Click Here to See the Profile for aktrekker   Click Here to Email aktrekker     Edit/Delete Message   Reply w/Quote
I think you'll have to replace a shatter object. I think they have animations so they can shatter, but static objects don't.

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Alexis Rombaut
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posted 09-06-2001 01:43 AM     Click Here to See the Profile for Alexis Rombaut   Click Here to Email Alexis Rombaut     Edit/Delete Message   Reply w/Quote
No, there are no animations for shattering.

Every static object (even a self-made one) is shatterable when placed in a SHATTER X slot. The game just moves the meshes in a random way that is hard-coded.

The condition to shatter varies along X.

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aktrekker
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posted 09-06-2001 02:48 AM     Click Here to See the Profile for aktrekker   Click Here to Email aktrekker     Edit/Delete Message   Reply w/Quote
DOH! I should have known that. My current research shows that shatter objects don't have animations. Oh well, call me Dopey.

jliboy
The object you created and the object you replaced, are they the same dimensions?

Is the collision completely gone? Can you walk right thru the object?

I think I figured out the collision editingin the LE, so that might be a way to fix it. I have to do just a little more experimenting to make sure I can explain it. Maybe tomorrow, if you still have problems.

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psiko
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From:Rome
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posted 09-07-2001 06:38 AM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
replace that static object with a shatter which has similar collision.

If this does not work, export that static as DXF with strpix, then import those meshes replacing meshes of a shatter which has same collision.

Let's see if I am censored again.

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jliboy64
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From:connecticut
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posted 09-07-2001 12:31 PM     Click Here to See the Profile for jliboy64   Click Here to Email jliboy64     Edit/Delete Message   Reply w/Quote
ok, dopey, how do i fix it, yes, the object is non-collisional now and walkthroughable

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aktrekker
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posted 09-07-2001 01:05 PM     Click Here to See the Profile for aktrekker   Click Here to Email aktrekker     Edit/Delete Message   Reply w/Quote

Well, after experimenting, it appears the object editing in the level editor doesn't work the way it was originally designed. All you can do is set the height of the object so Lara can climb on top of it.
I did find something interesting about setting that collision information with pushable objects, if anyone is interested.

Anyway, doesn't the latest strpix let you edit collision information? Or is that in a future release?

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jliboy64
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posted 09-07-2001 01:17 PM     Click Here to See the Profile for jliboy64   Click Here to Email jliboy64     Edit/Delete Message   Reply w/Quote
ok, so i just use the "edit object" feature in the editor and make lara able to climb the object so it will be shatterable?

------------------
I THANK EVERYONE THAT VOTED FOR ME IN LIL KID'S AWARDS! I GOT 3 AWARDS! THANX!

DOWNLOAD COOL OBJECTS HERE NOW!
featuring:
1. 4 custom made wads!
INCLUDING A VCI/BASE/HOME WAD WITH Mig Fighter jets, a Rocket, and ALOT of office accessories!

2. ***12 NEW OUTFITS!
3. JET PLANE prj file! AN ACTUAL JET PLANE!
4. TERROR SCHOOL LEVEL! and TGA!
5. NEW UPCOMING JCO CHARACTERS AND LEVEL SCREENSHOTS

JCO-Jliboy's Custom Objects jliboy64@hotmail.com

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aktrekker
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posted 09-07-2001 04:40 PM     Click Here to See the Profile for aktrekker   Click Here to Email aktrekker     Edit/Delete Message   Reply w/Quote
Nope, that won't make it shatterable.
But...is it shatterable when you play it? If it is, you can used the LE to set the height of the object (the center square, in clicks), and she won't be able to walk thru it. If you don't want her to be able to climb on top, make the height more than 8 clicks. I hope it still shatters after that.

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KingSpyder
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Registered: Feb 2001

posted 09-08-2001 04:21 AM     Click Here to See the Profile for KingSpyder   Click Here to Email KingSpyder     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by aktrekker:
I did find something interesting about setting that collision information with pushable objects, if anyone is interested.

Okay, what is this information? Will it allow her to climb the pushable object?

quote:
Anyway, doesn't the latest strpix let you edit collision information? Or is that in a future release?

Yes, it does. But, it's anyone's guess as to how to use it. I think the latest WadMerger will re-calculate collision information for you. I haven't got it to work myself, but that may be the objects I'm working with.


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[This message has been edited by KingSpyder (edited 09-08-2001).]

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aktrekker
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posted 09-08-2001 04:15 PM     Click Here to See the Profile for aktrekker   Click Here to Email aktrekker     Edit/Delete Message   Reply w/Quote
KingSpyder -- nope.
Editing the object lets you say how many clicks high it is. Then, if it isn't too high, Lara can climb on top of it.
But for pushable objects, it appears to raise the object that many clicks into the air, and makes the area under it blocked so you can't walk there. Of course, you can't push it anymore, but it might be a neat effect to raise something in the air like that.
Maybe useless info...

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jliboy64
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From:connecticut
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posted 09-08-2001 04:18 PM     Click Here to See the Profile for jliboy64   Click Here to Email jliboy64     Edit/Delete Message   Reply w/Quote
fixed........just cuz i rised the object up alittle bit, that's why it was walkthrouable

------------------
DOWNLOAD COOL OBJECTS HERE NOW!
featuring:
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3. JET PLANE prj file! AN ACTUAL JET PLANE!
4. TERROR SCHOOL LEVEL! and TGA!
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6. FREE CADS!!!!
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aktrekker
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posted 09-08-2001 08:10 PM     Click Here to See the Profile for aktrekker   Click Here to Email aktrekker     Edit/Delete Message   Reply w/Quote
That is really strange. One of those little tidbits we need in the official FAQ. Remember to write this down.

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jeffrey van oort
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From:Monkey Island
Registered: Jun 2001

posted 09-09-2001 03:58 AM     Click Here to See the Profile for jeffrey van oort   Click Here to Email jeffrey van oort     Edit/Delete Message   Reply w/Quote
to make lara climb on a pusheble object lower the floor 4 clicks in edit object.
Everything should work now.

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