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Author
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Topic: 3D editing - Scaling
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Conan the Barbarian Member Posts: 293 From:Basingstoke, Hampshire, England Registered: Aug 2001
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posted 09-08-2001 09:41 AM
Does someone have an object(pref Lara Herself) in a format that I could import into CAD / Metasequoia to use to guage scale of items being created??? I'm working on furniture etc. and will post a custom wad for sharing once I've got the items completed Ta Conan IP: Logged |
Wee Bald Man Moderator Posts: 354 From:Left Luggage Locker #8, Heathrow Airport, London Registered: May 2001
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posted 09-08-2001 09:50 AM
Try this method: 005072.html IP: Logged |
Conan the Barbarian Member Posts: 293 From:Basingstoke, Hampshire, England Registered: Aug 2001
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posted 09-08-2001 10:30 AM
Thanks WBMNot heard from L. since we parted at Leicester Sq. Could you email me his email?? IP: Logged |
melanie lincoln Member Posts: 410 From:england,uk Registered: Jul 2001
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posted 09-08-2001 10:32 AM
excuse me for asking a really thick question but what is a cad?------------------ but you might try to kill me im not gonna kill you i said you would TRY! IP: Logged |
Raider of Tombs Member Posts: 600 From: The mining ship Red Dwarf Registered: Dec 2000
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posted 09-08-2001 11:27 AM
Ok, when you save in meta, it will ask you to scale what you made. I found out that 0.0097 is the perfect size for guns, 0.100 is for large stuff like pillars, and 0.060 is about 5 clicks. Experiment using strpix and meta, that way you don't have to compile to see the objects.IP: Logged |
Conan the Barbarian Member Posts: 293 From:Basingstoke, Hampshire, England Registered: Aug 2001
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posted 09-09-2001 04:35 AM
Thanks for all the help to all who answeredConan IP: Logged |