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Author
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Topic: Rope Swing Length
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matt3k Junior Member Posts: 22 From:Grand Rapids , MI, USA Registered: Sep 2001
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posted 09-10-2001 04:12 AM
Hi everyone. This is my first post but I've been reading/researching the TRLE forums for awhile. You're all quite helpful in helping me find solutions to many problems I have with the level editor.Anyway... I'm having trouble with the length of the ropes. Does anyone know how to make it longer then the default setting of that particular object? I've been going on trial and error for some time now and am very frustrated with all results. I don't know if you need specifications on my setup so let me know this too if you all need to know this info. Thank you IP: Logged |
Wee Bald Man Moderator Posts: 354 From:Left Luggage Locker #8, Heathrow Airport, London Registered: May 2001
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posted 09-10-2001 04:15 AM
Hi matt3k,Welcome to the forum!  Your question is a new one - so you might have to wait a while for an answer. Generally speaking, changing the position of the vertices for any animated object can lead to problems. Lara's ponytail was a problem before Stripix was revised. WBM [This message has been edited by Wee Bald Man (edited 09-10-2001).] IP: Logged |
matt3k Junior Member Posts: 22 From:Grand Rapids , MI, USA Registered: Sep 2001
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posted 09-10-2001 04:29 AM
I have found in the manual that is on the TRLE CD a small excert refering on how to do this but it fails every time. It states to place the nullmesh one on top of the other. Same coordinates I'd imagine but I have had many results from doing so... down to crashing the game (not the level editor). Here is exactly what it reads like: ------ "if you want a longer rope, place one on top of the other. Requires a trigger" ------ And that's all. Hmmm... could it be the WAD I'm using or something in the script... mmmmmm beer  IP: Logged |
Wee Bald Man Moderator Posts: 354 From:Left Luggage Locker #8, Heathrow Airport, London Registered: May 2001
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posted 09-10-2001 04:32 AM
Sorry, I thought you were trying to edit the mesh of a rope object..What results are you getting when you try to stack the ropes? IP: Logged |
matt3k Junior Member Posts: 22 From:Grand Rapids , MI, USA Registered: Sep 2001
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posted 09-10-2001 04:33 AM
I get two ropes at the exact same coordinates. One within the other.--Things I've tried-- 1) Placed two rope objects at the same coordinates with a trigger for both on one square. 2) Same as above but with one nullmesh slightly below the other. 3) Same as (2) but even furthur apart w/varitions of direction the nullmesh faced (have no idea if that would make a difference) 4) Placed each trigger for each nullmesh at different locations. Still two ropes. One within the other. [This message has been edited by matt3k (edited 09-10-2001).] IP: Logged |
Wee Bald Man Moderator Posts: 354 From:Left Luggage Locker #8, Heathrow Airport, London Registered: May 2001
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posted 09-10-2001 05:15 AM
I'm getting weird results too. Anyone else done this before?Here's the full extract from the manual: ROPE A nullmesh item placed on the square where you want the swinging rope. Specific length; if you want a longer rope, place one on top of the other. Requires a trigger. [This message has been edited by Wee Bald Man (edited 09-10-2001).] IP: Logged |
Driber_IF Member Posts: 1036 From:Den Haag, The Netherlands Registered: Apr 2001
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posted 09-10-2001 06:32 AM
yes, I've tried this before a couple of months ago but I'm sorry to say that I didn't got it to work  I'll do some more testing when I get home in a couple of hours and I'll keep you guys informed!------------------ Tomb Raider - Ancient Legends levels (2), walkthroughs, tutorials, wallpapers and other TR goodies on driber.cjb.net !!! new: the full release of the OBJECTS ARCHIVE is out !!! IP: Logged |
matt3k Junior Member Posts: 22 From:Grand Rapids , MI, USA Registered: Sep 2001
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posted 09-10-2001 06:45 AM
Thank goodness! I least I know now I'm not insane... totally. hehe. There is only so many hours you can "save:compile:execute" just for one darn imperfection. I'm resuming the scouring of the web for this bit of info. 50 some sites investigated. 100 billion left.IP: Logged |
Tomb_Raider_Nut Member Posts: 336 From:Millwaukee,Wi,USA Registered: Jun 2001
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posted 09-10-2001 12:22 PM
I think what the manule talking about is another object. like the POLE rope, that the one you can stack on another and make it longer.------------------ Wisconsin, the best state in America (if you subtract all the taxes) IP: Logged |
Driber_IF Member Posts: 1036 From:Den Haag, The Netherlands Registered: Apr 2001
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posted 09-10-2001 04:20 PM
Tomb_Raider_Nut, like WBM posted above:ROPE A nullmesh item placed on the square where you want the swinging rope. Specific length; if you want a longer rope, place one on top of the other. Requires a trigger. POLEROPE Actual pole object (firepole) placed in model for Lara to slide down or climb up. If you want a taller pole, place one on top of the other. so the manual actually says you have to place one on top of the other to get a longer rope matt3k, I tested it again, but still no luck the game crashed and I need a reboot (but can't right now) I'll have another go at it tomorrow 
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matt3k Junior Member Posts: 22 From:Grand Rapids , MI, USA Registered: Sep 2001
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posted 09-10-2001 07:40 PM
THANK YOU for helping me test this. Like so many have already said, you people here are very nice. This forum rocks (unlike so many others that just post random, abusive, and uncaring garabage)!I think it's going to have to go on the wish list being made to core... or was it eidos. They need to explain this better. I'm now (sigh) downloading and loading others custom level to see if others have done this. Thank you all. The darn measely rope has become a grand quest for me... lol... I hope I like the look of it when I've found my answer. [This message has been edited by matt3k (edited 09-10-2001).] [This message has been edited by matt3k (edited 09-10-2001).] IP: Logged |
aktrekker Member Posts: 454 From:WA, USA Registered: Apr 2001
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posted 09-10-2001 08:59 PM
I have a feeling this might not ever have worked. In all the levels I have played, even the original TR levels, you will notice that in rooms with a high ceiling, the ceiling block is always lowered where the rope is, so it doesn't have to be really long. I don't remember ever seeing a rope that was so long it would take 2 of them. Anyone else?
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matt3k Junior Member Posts: 22 From:Grand Rapids , MI, USA Registered: Sep 2001
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posted 09-10-2001 09:19 PM
I do believe the rope swing in Chronicles "Gallow's Tree" or maybe "Labyrinth" level (one of these maps has a deep gourge that must be swung across with those 2 little fellows throwing rocks at you) has a rope swing that is very long. At least two normal rope lengths. Perhaps it's hard coded?...IP: Logged |
aktrekker Member Posts: 454 From:WA, USA Registered: Apr 2001
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posted 09-10-2001 09:41 PM
Chronicles has a whole different game engine. The one we have (tomb4) is from TRLR, and doesn't have some of the stuff in TRC.
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matt3k Junior Member Posts: 22 From:Grand Rapids , MI, USA Registered: Sep 2001
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posted 09-10-2001 10:29 PM
Oop! I'm assuming. You are probably right aktrekker. I think I'm going to move on now from the rope insanity but I'll be back in a week to bump this one... just in case someone knows if it is possiable in TRLR. Thank you everyone!!!!!!IP: Logged |
matt3k Junior Member Posts: 22 From:Grand Rapids , MI, USA Registered: Sep 2001
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posted 09-15-2001 01:27 AM
*bump*Sorry everyone for the bump. I still activley seek a means of doing this. God Bless. Peace. IP: Logged |
aktrekker Member Posts: 454 From:WA, USA Registered: Apr 2001
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posted 09-15-2001 02:31 AM
I can only think of one thing. Try 2 triggers for the same rope, like you do with a sink.Besides that, all I can suggest is search thru all the TR4 levels and see if Core ever did it.
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Driber_IF Member Posts: 1036 From:Den Haag, The Netherlands Registered: Apr 2001
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posted 09-15-2001 02:54 AM
I've just done some more testing, but came out empty  Core probeby made a mistake by copy & pasting the text from the polerope and forgot to delete the "stacking objects" bit or something like that... I'm sorry matt3k, but I guess we have to accept the fact that Core didn't documented it the right way
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matt3k Junior Member Posts: 22 From:Grand Rapids , MI, USA Registered: Sep 2001
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posted 09-15-2001 03:49 AM
Thank you again. I've tried what you stated aktrekker but with no results. I am quit confirmed now that what Driber_IF says is most likely correct, or something simialer happened when the documentation was published.Lara will just have to figuer out how to get to the secert treasures of Kubla-Khan. lol. Thank You all for your help. ...also Thank You EVERYONE for the support I see in this forum. You all are wonderful people. IP: Logged |