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Author Topic:   I have found a NEW sort of texture animation
Alexis Rombaut
Member

Posts: 151
From:Belgium
Registered: Jul 2001

posted 09-10-2001 12:27 PM     Click Here to See the Profile for Alexis Rombaut   Click Here to Email Alexis Rombaut     Edit/Delete Message   Reply w/Quote
When you put UVrotate = [number] in a level part in the script file your texture animations will move differently.

Instead of swapping through textures in the range, the textures move on theirself like a convoyer-belt.

The effect of the value of the number is the same as the one with the layer/horizon.

see the examples below

[Level]
Key= 11,Armoury Key, $0005,$04b0,$0000,$c000,$0000,$0002
Key= 12,The Guards Keys, $0004,$0300,$0000,$c000,$0000,$0002
Puzzle= 5,Holy Scripture, $0017,$04b0,$4000,$0000,$0000,$0002
;FMV= 10,0
UVrotate= 5
ResidentCut= 1,23
LoadCamera= 5702,737,20194,3109,-231,20684,4
Name= Temple Of Horus
Level= DATA\JOBY5B,97


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usmsci
Member

Posts: 92
From:Hattiesburg, Ms, USA
Registered: May 2001

posted 09-10-2001 12:47 PM     Click Here to See the Profile for usmsci   Click Here to Email usmsci     Edit/Delete Message   Reply w/Quote
hey...can you right to the script file and change this? give me your input please.

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jliboy64
Member

Posts: 1240
From:connecticut
Registered: Mar 2001

posted 09-10-2001 01:59 PM     Click Here to See the Profile for jliboy64   Click Here to Email jliboy64     Edit/Delete Message   Reply w/Quote
very nice discovery

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hteS
Member

Posts: 387
From: Stockholm, Sweden
Registered: Aug 2001

posted 09-22-2001 06:58 AM     Click Here to See the Profile for hteS   Click Here to Email hteS     Edit/Delete Message   Reply w/Quote
I've put in "UVrotate=12" in my script, but the textures doesn't "move"! They still swap each other as normal!

What now?

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psiko
Member

Posts: 506
From:Rome
Registered: Mar 2001

posted 09-22-2001 07:39 AM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
tried one texture animation range?

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