posted 09-10-2001 12:27 PM
When you put UVrotate = [number] in a level part in the script file your texture animations will move differently. Instead of swapping through textures in the range, the textures move on theirself like a convoyer-belt.
The effect of the value of the number is the same as the one with the layer/horizon.
see the examples below
[Level]
Key= 11,Armoury Key, $0005,$04b0,$0000,$c000,$0000,$0002
Key= 12,The Guards Keys, $0004,$0300,$0000,$c000,$0000,$0002
Puzzle= 5,Holy Scripture, $0017,$04b0,$4000,$0000,$0000,$0002
;FMV= 10,0
UVrotate= 5
ResidentCut= 1,23
LoadCamera= 5702,737,20194,3109,-231,20684,4
Name= Temple Of Horus
Level= DATA\JOBY5B,97
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