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Author Topic:   what do you think about animation editor
zaher0001
Member

Posts: 56
From:syria
Registered: Sep 2001

posted 09-11-2001 12:09 AM     Click Here to See the Profile for zaher0001   Click Here to Email zaher0001     Edit/Delete Message   Reply w/Quote
i have word to say:
i think that animation editor is not so important to us
Animation editor DOESNOT CREATE THE ANIMATIONS.....
the designers of TR animated the objects in 3D STUDIO MAX
animation editor has two main jobs:
1-it gives animation orders and StateID to the objects
2-texturing the objects
-we can change animation orders and stateID by using TRviewer and AI editor
-we can texture our objects with STRPIX.........
sooooooo the professionals can create their own enemies (WITH 3D STUDIO MAX)
i have bought 3dstudio and goind to learn it
we neeeeeeeeeeeeeeed CUTSEQ EDITOR

[This message has been edited by zaher0001 (edited 09-11-2001).]

[This message has been edited by zaher0001 (edited 09-11-2001).]

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pwhirl
Member

Posts: 1017
From:Mission, BC, Canada
Registered: Dec 2000

posted 09-11-2001 01:51 AM     Click Here to See the Profile for pwhirl   Click Here to Email pwhirl     Edit/Delete Message   Reply w/Quote
which ani edit are you talking about. Michiels is beta and far from finished, and yes changing stateid's and order is very important if you are going to get older tr enemies to function properly.

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Qudlatopec
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Posts: 29
From:
Registered: Jul 2001

posted 09-11-2001 01:53 AM     Click Here to See the Profile for Qudlatopec     Edit/Delete Message   Reply w/Quote
Zaher0001, how can you change animations order using TRViewer? This program does not support TR4 enemies yet...If you'd like to change animations for e.g. black&red ninja you'll have to know all his about 20 or so animations first, right? And after knowing them all you can change the order.How can you make it if you can not see it in TRViewer (like tr1-3 enemies)? I dont know any other program that shows TR animations... Do you?

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zaher0001
Member

Posts: 56
From:syria
Registered: Sep 2001

posted 09-11-2001 03:03 AM     Click Here to See the Profile for zaher0001   Click Here to Email zaher0001     Edit/Delete Message   Reply w/Quote

pwhirl:the animation editor (brother of the LE) that core design used to make TR games

Qudlatopec:you are right the latest version of trviewer doesnot support TR4
but you can change the animations of previous enemies by exporting them as 3DS files using TRviewer and editing thier animations with 3dstudiomax

then use tr2wad-trwest to use them in your tr4 levels

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Wee Bald Man
Moderator

Posts: 354
From:Left Luggage Locker #8, Heathrow Airport, London
Registered: May 2001

posted 09-11-2001 03:32 AM     Click Here to See the Profile for Wee Bald Man   Click Here to Email Wee Bald Man     Edit/Delete Message   Reply w/Quote
I want to verify what zaher0001 is saying regarding the purpose of AnimEditor:

All animation was created using 3D Studio MAX.

The AnimEditor is NOT used for creating animation (as in cutscene animation), it is used for creating WADs (which, as we all know, contain some object animation). Some old quotes from the past by two people who worked on Tomb Raider:

---------------------------------
Rebecca Shearin:
To change anything in a WAD file, the entire WAD has to be reoutput by the
WAD editor (otherwise know as animeditor). To reoutput anything you must
have ALL the objects and animations for the WAD you want to change. Each
object and or animation is a project file containing about six individual
files, so you can imagine how many files are needed for each WAD. Also, the
animeditor is not as easy to use as the roomeditor - without documentation
it would be virtually impossible to use and to create the documentation
would be a nightmare. It is a given that there are bugs and workarounds when
using proprietary software, but to release it as it is to the public would
be pointless since it would be pretty useless without all the necessary
files and/or instructions for use.....the bottom line is that it doesn't
look like Core will be able to release the animeditor.

-----

Maniac44:
Being someone who has actually used the Anim Editor (I used it while working
on Tomb Raider: The Lost Artefact), I can say that the program is NOT
"general public friendly" (a pain in the butt to use).
But the most important thing about the Anim Editor is that it can NOT take
apart a WAD file (a WAD file is like a TR4 file, once it's made, you can't
take the objects out of it). Each object is 6-8 files (depending on if there
are sounds, animation, etc.). Those files can be anywhere from .5megs to
2.5megs in size per object. So if you wanted 100 objects, you would need to
get 100-200megs worth of information.
When we received the objects to make Lost Artefact, we received 4 GIGs worth
of files. That would be 6-7 CDs of files and would be fairly expensive to
produce for sale to the public. So releasing the Anim Editor doesn't seem
like a financially sound option for Eidos/Core. And giving it away would
mean doing a download that would take days (even with a fast connection).
That doesn't mean the Anim Editor will never be released. But the
aforementioned factors have to be considered by Eidos/Core.
---------------------------------

WBM

[This message has been edited by Wee Bald Man (edited 09-11-2001).]

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