posted 09-11-2001 03:32 AM
I want to verify what zaher0001 is saying regarding the purpose of AnimEditor:All animation was created using 3D Studio MAX.
The AnimEditor is NOT used for creating animation (as in cutscene animation), it is used for creating WADs (which, as we all know, contain some object animation). Some old quotes from the past by two people who worked on Tomb Raider:
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Rebecca Shearin:
To change anything in a WAD file, the entire WAD has to be reoutput by the
WAD editor (otherwise know as animeditor). To reoutput anything you must
have ALL the objects and animations for the WAD you want to change. Each
object and or animation is a project file containing about six individual
files, so you can imagine how many files are needed for each WAD. Also, the
animeditor is not as easy to use as the roomeditor - without documentation
it would be virtually impossible to use and to create the documentation
would be a nightmare. It is a given that there are bugs and workarounds when
using proprietary software, but to release it as it is to the public would
be pointless since it would be pretty useless without all the necessary
files and/or instructions for use.....the bottom line is that it doesn't
look like Core will be able to release the animeditor.
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Maniac44:
Being someone who has actually used the Anim Editor (I used it while working
on Tomb Raider: The Lost Artefact), I can say that the program is NOT
"general public friendly" (a pain in the butt to use).
But the most important thing about the Anim Editor is that it can NOT take
apart a WAD file (a WAD file is like a TR4 file, once it's made, you can't
take the objects out of it). Each object is 6-8 files (depending on if there
are sounds, animation, etc.). Those files can be anywhere from .5megs to
2.5megs in size per object. So if you wanted 100 objects, you would need to
get 100-200megs worth of information.
When we received the objects to make Lost Artefact, we received 4 GIGs worth
of files. That would be 6-7 CDs of files and would be fairly expensive to
produce for sale to the public. So releasing the Anim Editor doesn't seem
like a financially sound option for Eidos/Core. And giving it away would
mean doing a download that would take days (even with a fast connection).
That doesn't mean the Anim Editor will never be released. But the
aforementioned factors have to be considered by Eidos/Core.
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WBM
[This message has been edited by Wee Bald Man (edited 09-11-2001).]