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Author
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Topic: Ok, I´m trying to fix my project...
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Phabius Phodes Member Posts: 256 From:Sao Paulo, SP, Brazil Registered: Jun 2001
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posted 09-11-2001 11:44 AM
After a little break to get rid of the bad feeling about the Editor, I´m trying to fix my new project.I would like to say big thanks to Rene Brooymans and to everyone who helped me! Limitations! That was the problem, I guess. Texture Memory! That was the cause, I guess. So I´m on a hard hard hard work of reshaping and retexturing all the wonderfully designed and organic caves rooms to free memory. They will just disappear and will be replaced by blocky lifeless temple rooms. I can´t find a word to express my disapointment! About three weeks of work lost. And I surely hope this will fix the problem, otherwise I can say a good bye bye to the project, and of course to the Editor. I´m tired and this is my last attempt. So, before begining building your level, be aware that the Editor and the Game Engine itself are LIMITED! You cannot put everything you want on it at the same time. Be careful with the Texture Memory Limit. When you are getting near 200 in the converter, be prepared for trouble (mine was at 218 with only 70 rooms). I was aware of this, but I never thought it was SO LIMITED! So the rule seems to be this: Big ugly levels, or small beautiful levels... Your choice. IP: Logged |
Michael P Member Posts: 227 From: Registered: Apr 2001
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posted 09-11-2001 01:33 PM
Fabio - the rule should rather be if a one big beautiful level is not possible then make 2-3 small beautiful levels and link them together. It's been done by other level designers, so I am sure you can do it, too.Good luck with your attempt to fix the project. I would really hate not to be able to play another level from you. ------------------ HAPPY RAIDING! Michael. IP: Logged |
piega Member Posts: 205 From:Netherlands Registered: Dec 2000
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posted 09-11-2001 03:15 PM
Hi Fabio, good luck with your project. I want to say that the texture info you have is not realy the problem because mine has about 288 texture info's and my towers had 357! You mailed me you had about 70 objects in your level. That should not be a problem. After 223 objects the info turns red in the editer window. For some computers 222 objects are already to much and can disable animations of Lara. Black Palace had 223 objects and i had a mail of someone who could not climb at the final rooms. This was also possible of too many flame emitters burning at the same time but not too much that it caused the flare bug. You have not reached the limit yet and i hope you get it fixed...Good luck, Rene.. IP: Logged |
Phabius Phodes Member Posts: 256 From:Sao Paulo, SP, Brazil Registered: Jun 2001
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posted 09-11-2001 06:59 PM
Hello Michael and Rene!I´m working on it. I had satisfying results until now. But I really don´t know why I´m so near the limit with such low values. This is the little problem I´m having: I´ve reshaped most of the caves rooms. The crash does not happen anymore, until now. Some textures still appeared wrong in some attempts, and I´ve noticed it happened only to partial textures (32x64 or 16x64). So I´ve fixed only the problematic ones (stretching, exchanging, etc.). Then another one appears wrong (one that was ok before)... It´s random. But I´m fixing them individually as they appear. If I´m so far away from the texture limit, what can be wrong? IP: Logged |
piega Member Posts: 205 From:Netherlands Registered: Dec 2000
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posted 09-13-2001 04:31 AM
Hi Fabio, mayby (i dont know for sure) your second texture animation (you have a water and a lava animation) are a problem. You have not placed water yet but the animation is there. I also have lava in my level and water but i used oil textures for the water to save the animation. My watersurfaces are not big and i dont know if your surfaces are going to be big. The tga of the wad you use has 4 oil textures that match.Rene... IP: Logged |
Phabius Phodes Member Posts: 256 From:Sao Paulo, SP, Brazil Registered: Jun 2001
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posted 09-13-2001 10:39 AM
Hi Rene!At this point, I´m not planning to use water anymore. I can´t wait to be able to finish this prj (short the way it is) and start another one (which will be the "forced" sequel). What should I do? Simply delete the water animation range? I have a serious question, that may be silly but it´s annoying me: What is included in the final TR4 file? Are the not used WAD objects included? Should I delete unused objects from the WAD? Are the not used textures included? Should I make the TGA file smaller? If the answers are yes, oh my god this is stupid! IP: Logged |
Phabius Phodes Member Posts: 256 From:Sao Paulo, SP, Brazil Registered: Jun 2001
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posted 09-13-2001 12:26 PM
Ok, the bug continues on and on...I fix one texture, and another comes up wrong. And now, after a few pickup and two teethspikes items added, I had a crash to desktop again! Not in the big room, but in a smaller one, after I had checked almost all the level... I´m going crazy! IP: Logged |
aktrekker Member Posts: 454 From:WA, USA Registered: Apr 2001
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posted 09-13-2001 12:55 PM
OK, these suggestions may seem obvious, so please don't take it personally.1) Reinstall the LE. 2) Do you have enough memory in your computer? and your video card? 3) Are you using a custom wad? If so, delete any objects you aren't using. 4) Are you using alot of sounds? They can take more memory than textures if you aren't careful. Also, if you aren't using any texture animations, make sure you delete any that are defined, as they do take memory. Maybe you could send the TR4 to someone to see if it crashes on their machine? I hope I understand right, that it is crashing when you try to play it. IP: Logged |
usmsci Member Posts: 92 From:Hattiesburg, Ms, USA Registered: May 2001
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posted 09-13-2001 12:58 PM
ok i have 40GB on my hard drive..im wondering how many textures and sounds i can put in one level ..hehe------------------ What would you do for a Klondike Bar? IP: Logged |
aktrekker Member Posts: 454 From:WA, USA Registered: Apr 2001
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posted 09-13-2001 03:34 PM
Disk space is not the issue. Memory is.
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Phabius Phodes Member Posts: 256 From:Sao Paulo, SP, Brazil Registered: Jun 2001
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posted 09-14-2001 10:19 AM
Thanks aktrekker!I´ll do what you said. Delete unused objects from WAD. Delete water animation ranges. I have 128 MB RAM and 16 MB Viper video card. I never had a problem like this before, not even with my first level "City of Blezqi Zatsaz", which was at least three times bigger than this one. IP: Logged |
Phabius Phodes Member Posts: 256 From:Sao Paulo, SP, Brazil Registered: Jun 2001
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posted 09-15-2001 02:18 PM
Ok, things seem to be better now...This is the situation: When I began I used the original sethtomb WAD. Then I´ve added some objects to it: Skeleton ("dead" one, from Angkor), column (Guard), door (Guard), stargate (Guard) and shatter vase (Library). Everything fine at the begining of level building. So I´ve made 73 rooms. This was when I began to have the texture problem, first in a huge room with detailed modeling, then randomly through the whole level. Fix one texture and another would come wrong... So I deleted the water animation range (8 tiles) and left the already used lava animation range (8 tiles). Textures continued to appear wrong. So I´ve deleted some of the objects from the WAD which I think I won´t use (Debris 9, rock 2, rock 1, rock 0, plant 9 and plant 8). Textures continued to appear wrong. Then... I deleted two objects I used (from the map and also from the WAD) - plant 1 and plant 2... And then the textures were ok... At least until now, but I still have to texture the whole floor of the huge room and make at least more 20 small and/or medium rooms to make the level "playable"... I´m afraid if the problem may come back... I need to add more objects to the prj (from the original WAD), like a few switches, doors, puzzle items and holes, etc... I could drop the texture data from 218 to 194, by reshaping some of the rooms. But I think this is not the problem (Rene Brooymans told me that his Catacomb Towers level had more than 300)... This is the situation of my WAD now, as TRWest said: "This WAD uses 1675 texture objects and uses 20628224 bytes (1.97 MB) of texture memory, approximately 8 out of 16 texture tiles)" So, finally I´ll try to continue... And pray so the problem does not return... IP: Logged |
Phabius Phodes Member Posts: 256 From:Sao Paulo, SP, Brazil Registered: Jun 2001
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posted 09-15-2001 02:22 PM
And oh...I´m thinking about deleting some more objects from the WAD, but I´m a little afraid of object dependencies... What is safe to delete in the sethtomb WAD? IP: Logged |
aktrekker Member Posts: 454 From:WA, USA Registered: Apr 2001
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posted 09-15-2001 05:01 PM
If you use TRWest, I think it will warn you about dependencies.
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Driber_IF Member Posts: 1036 From:Den Haag, The Netherlands Registered: Apr 2001
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posted 09-16-2001 06:46 AM
word of advise: don't try to override the dependancy errors by deleting the dependant objects also, it will make you wad corrupt this happened to me a while ago and I had a hard time figuring out what the problem was!better save than sorry  ------------------ Tomb Raider - Ancient Legends levels (2), walkthroughs, tutorials, wallpapers and other TR goodies on driber.cjb.net !!! new: the full release of the OBJECTS ARCHIVE is out !!!
[This message has been edited by Driber_IF (edited 09-16-2001).] IP: Logged |