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Author
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Topic: METASEQUOIA tutorial for Tomb Raider
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Raider of Tombs Member Posts: 600 From: The mining ship Red Dwarf Registered: Dec 2000
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posted 09-12-2001 03:51 PM
I have written a basic tutorial for creating custom objects with Metasequoia. Find it at my site below. Click on Metasequoia to take a look!
------------------ Visit the Abandoned Tomb Raider Library, at http://TRLibrary.tripod.com or e-mail me at joeverdi@excite.com "What is real?" - Morpheus, 2199 IP: Logged |
Willedmat@AOL.com Member Posts: 289 From:Simi Valley,California, US Registered: Jun 2001
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posted 09-12-2001 04:17 PM
Thankyou. I have been waiting for someone to release a tutorial for a long time. Thankyou.IP: Logged |
Conan the Barbarian Member Posts: 293 From:Basingstoke, Hampshire, England Registered: Aug 2001
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posted 09-12-2001 04:48 PM
Brilliant!I write IT techy docs / handbooks etc. You've hit just the right balance of content / level of detail / step size Just what I need to get me started on a new 'proggy'.... Give some serious thought to a progressive set of tutorials - your style is good ------------------ Conan the Barbarian IP: Logged |
Raider of Tombs Member Posts: 600 From: The mining ship Red Dwarf Registered: Dec 2000
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posted 09-13-2001 03:43 AM
Thanks, I think I will write more steps about object manipulation in detail, next.[This message has been edited by Raider of Tombs (edited 09-13-2001).] IP: Logged |
Fips Member Posts: 171 From:Germany-Heidenheim Registered: Apr 2001
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posted 09-13-2001 08:07 AM
freat it helped me (a little bit)Now I know hoe to use metasquia! But you made a little mistake: when saving a dfx you have to click on "trieangel have 4 points" If you click on this it'll work (so it was on my pc) FIPS K.
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Turbo Pascal Member Posts: 75 From: Registered: Dec 2000
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posted 09-13-2001 09:52 AM
>Rough numbers: >Input these numbers into the multiply input box.>0.0097 - about the size of a gun or key >0.0500 - about the size of the motorbike >0.1000 - Large (about six laras standing on their shoulders) >1.0000 - Mammoth (far too large to even tell what the objects are) I want to make some clear about how is used the "Multiply> box and "X" digit box. When you open/save a DXf, metasequiola automaticaly multiply all values in the model by the values especified in those boxs. for keep the original Model size when you save the dxf then do this: when you open the DXF: - In "MULTYPLY" put "1" - In "x" digit put "2" - Click the "Swap YZ" button, - Check the "Invert Face" when you save the dxf - In "MULTYPLY" put "0.01" - In "x" digit put "0" - Click the "Swap YZ" button, - Check "Triangle have four points" option This way when you open the dxf in strpix you will see that original size is keeped. T.P.
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Conan the Barbarian Member Posts: 293 From:Basingstoke, Hampshire, England Registered: Aug 2001
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posted 09-13-2001 10:08 AM
Thanks TurboPascalI was a bit confused on that aspect Conan IP: Logged |
usmsci Member Posts: 92 From:Hattiesburg, Ms, USA Registered: May 2001
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posted 09-13-2001 12:02 PM
hey i read you site some and printed out some things and it says in there something about that you could not make your own costal outfit b/c you couldnt use the same texture more than once. why cant you do this? this seems dumn------------------ What would you do for a Klondike Bar? IP: Logged |
Raider of Tombs Member Posts: 600 From: The mining ship Red Dwarf Registered: Dec 2000
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posted 09-13-2001 12:54 PM
Usmsci - The Abandoned Tomb Raider Library is just that - abandoned. It has not been updated until now when I uploaded the tutorial. The rest of the site is from pre-strpix3 days, when all we had was strpix1, and so there were limits on what outfits could be, unlike now. Strpix3 now allocates each face its own texture, so the coastal outfit can be done.------------------ Visit the Abandoned Tomb Raider Library, at http://TRLibrary.tripod.com or e-mail me at joeverdi@excite.com "What is real?" - Morpheus, 2199 IP: Logged |