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Author Topic:   METASEQUOIA tutorial for Tomb Raider
Raider of Tombs
Member

Posts: 600
From: The mining ship Red Dwarf
Registered: Dec 2000

posted 09-12-2001 03:51 PM     Click Here to See the Profile for Raider of Tombs     Edit/Delete Message   Reply w/Quote
I have written a basic tutorial for creating custom objects with Metasequoia. Find it at my site below. Click on Metasequoia to take a look!

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Visit the Abandoned Tomb Raider Library, at http://TRLibrary.tripod.com
or e-mail me at joeverdi@excite.com

"What is real?" - Morpheus, 2199

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Willedmat@AOL.com
Member

Posts: 289
From:Simi Valley,California, US
Registered: Jun 2001

posted 09-12-2001 04:17 PM     Click Here to See the Profile for Willedmat@AOL.com   Click Here to Email Willedmat@AOL.com     Edit/Delete Message   Reply w/Quote
Thankyou. I have been waiting for someone to release a tutorial for a long time. Thankyou.

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Conan the Barbarian
Member

Posts: 293
From:Basingstoke, Hampshire, England
Registered: Aug 2001

posted 09-12-2001 04:48 PM     Click Here to See the Profile for Conan the Barbarian   Click Here to Email Conan the Barbarian     Edit/Delete Message   Reply w/Quote
Brilliant!

I write IT techy docs / handbooks etc.

You've hit just the right balance of content / level of detail / step size

Just what I need to get me started on a new 'proggy'....

Give some serious thought to a progressive set of tutorials - your style is good

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Conan the Barbarian

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Raider of Tombs
Member

Posts: 600
From: The mining ship Red Dwarf
Registered: Dec 2000

posted 09-13-2001 03:43 AM     Click Here to See the Profile for Raider of Tombs     Edit/Delete Message   Reply w/Quote
Thanks, I think I will write more steps about object manipulation in detail, next.

[This message has been edited by Raider of Tombs (edited 09-13-2001).]

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Fips
Member

Posts: 171
From:Germany-Heidenheim
Registered: Apr 2001

posted 09-13-2001 08:07 AM     Click Here to See the Profile for Fips   Click Here to Email Fips     Edit/Delete Message   Reply w/Quote
freat it helped me (a little bit)

Now I know hoe to use metasquia!

But you made a little mistake: when saving a dfx you have to click on "trieangel have 4 points"
If you click on this it'll work (so it was on my pc)


FIPS K.

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Turbo Pascal
Member

Posts: 75
From:
Registered: Dec 2000

posted 09-13-2001 09:52 AM     Click Here to See the Profile for Turbo Pascal   Click Here to Email Turbo Pascal     Edit/Delete Message   Reply w/Quote

>Rough numbers:
>Input these numbers into the multiply input box.

>0.0097 - about the size of a gun or key
>0.0500 - about the size of the motorbike
>0.1000 - Large (about six laras standing on their shoulders)
>1.0000 - Mammoth (far too large to even tell what the objects are)

I want to make some clear about how is used the "Multiply> box and "X" digit box.

When you open/save a DXf, metasequiola automaticaly multiply all values in the model by the values especified in those boxs.

for keep the original Model size when you save the dxf then do this:

when you open the DXF:

- In "MULTYPLY" put "1"
- In "x" digit put "2"
- Click the "Swap YZ" button,
- Check the "Invert Face"

when you save the dxf

- In "MULTYPLY" put "0.01"
- In "x" digit put "0"
- Click the "Swap YZ" button,
- Check "Triangle have four points" option

This way when you open the dxf in strpix you will see that original size is keeped.


T.P.


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Conan the Barbarian
Member

Posts: 293
From:Basingstoke, Hampshire, England
Registered: Aug 2001

posted 09-13-2001 10:08 AM     Click Here to See the Profile for Conan the Barbarian   Click Here to Email Conan the Barbarian     Edit/Delete Message   Reply w/Quote
Thanks TurboPascal

I was a bit confused on that aspect

Conan

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usmsci
Member

Posts: 92
From:Hattiesburg, Ms, USA
Registered: May 2001

posted 09-13-2001 12:02 PM     Click Here to See the Profile for usmsci   Click Here to Email usmsci     Edit/Delete Message   Reply w/Quote
hey i read you site some and printed out some things and it says in there something about that you could not make your own costal outfit b/c you couldnt use the same texture more than once. why cant you do this? this seems dumn

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What would you do for a Klondike Bar?

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Raider of Tombs
Member

Posts: 600
From: The mining ship Red Dwarf
Registered: Dec 2000

posted 09-13-2001 12:54 PM     Click Here to See the Profile for Raider of Tombs     Edit/Delete Message   Reply w/Quote
Usmsci - The Abandoned Tomb Raider Library is just that - abandoned. It has not been updated until now when I uploaded the tutorial. The rest of the site is from pre-strpix3 days, when all we had was strpix1, and so there were limits on what outfits could be, unlike now. Strpix3 now allocates each face its own texture, so the coastal outfit can be done.

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Visit the Abandoned Tomb Raider Library, at http://TRLibrary.tripod.com
or e-mail me at joeverdi@excite.com

"What is real?" - Morpheus, 2199

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