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Author
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Topic: One question and one problem
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hteS Member Posts: 387 From: Stockholm, Sweden Registered: Aug 2001
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posted 09-14-2001 01:36 PM
The question:How do I trigger a pickup? First, the pickup with "invisible" checked should not be pickup-able. When you solve a puzzle, the pickup should be visible and pickup-able. The problem
The torch object (not the flame) from the Catacombs, seem to have a wierd collision when moved to my WAD. Lara can jump through the torch, but under it, there's some sort of invisible barrier, but it doesn't cover the whole square, like an invisible pillar. Any solutions? ------------------ Did ya know that Lara can breathe under water? IP: Logged |
hteS Member Posts: 387 From: Stockholm, Sweden Registered: Aug 2001
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posted 09-14-2001 01:53 PM
No solutions???IP: Logged |
Nigel1985 Member Posts: 674 From:England Registered: Feb 2001
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posted 09-14-2001 01:53 PM
Well just check pickup in the object and trigger it as normal that should workIP: Logged |
hteS Member Posts: 387 From: Stockholm, Sweden Registered: Aug 2001
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posted 09-14-2001 02:02 PM
It's not the thing when you trigger an event from a pickup. It's the pickup object (Pharos Knot in this level) that should be triggered so it become visible, so you can be able to pick it up.IP: Logged |
Tomb_Raider_Nut Member Posts: 336 From:Millwaukee,Wi,USA Registered: Jun 2001
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posted 09-14-2001 02:10 PM
I don't think it's possible.------------------ Wisconsin, the best state in America (if you subtract all the taxes) IP: Logged |
Conan the Barbarian Member Posts: 293 From:Basingstoke, Hampshire, England Registered: Aug 2001
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posted 09-14-2001 02:17 PM
If I remember correctly, pickups behave just like puzzles....Remember the one where you had to move things to the right place on the floor to open the door.... To the best of my knowledge, triggered pickups are done the same way with the OCB number buttons.. Hope I'm telling you this right - anyone know better - feel free to enlighten me ------------------ Conan the Barbarian [This message has been edited by Conan the Barbarian (edited 09-14-2001).] IP: Logged |
Conan the Barbarian Member Posts: 293 From:Basingstoke, Hampshire, England Registered: Aug 2001
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posted 09-14-2001 03:10 PM
Using tut1 wadPlace puzzle item 6 on floor in room - Hand of Orion - OCB left at defaults Place puzzle hole 6 on wall in room - Hole for same - OCB left at defaults Place triggerer for puzzle hole 6 on floor square in front of puzzle hole and set OCB type to Key and check OCB 12345 on Place shotgun item on floor and set OCB to invisible - other OCB left at defaults Place trigger for shotgun on same floor tile as triggerer from puzzle hole and check OCB 12345 on shotgun invisible until Hand of Orion placed in hole!! Tada!!!! ------------------ Conan the Barbarian IP: Logged |
hteS Member Posts: 387 From: Stockholm, Sweden Registered: Aug 2001
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posted 09-15-2001 12:04 AM
It didn't work.(Remember that it's the Pharos Knot that I want to trigger) IP: Logged |
aktrekker Member Posts: 454 From:WA, USA Registered: Apr 2001
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posted 09-15-2001 12:16 AM
What about it didn't work? Was it not invisible? Did it not trigger?
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hteS Member Posts: 387 From: Stockholm, Sweden Registered: Aug 2001
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posted 09-15-2001 12:21 AM
I have placed four Pharos Pillars, four key holes for Pharos Pillar, triggered the holes with "key" checked, splitted them with OCB 1, 2, 3, 4 & 5, triggered the Pharos Knot on all four squares with the key holes.... (IDEA!!!)
 I COULD PLACE SPIKES ON THE SQUARE WITH THE PHAROS KNOT!!!! I DIDN'T THINK OF THAT!!!! YAAAAHOOOOO!!!! IP: Logged |
hteS Member Posts: 387 From: Stockholm, Sweden Registered: Aug 2001
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posted 09-15-2001 11:42 AM
Any solutions to the torch problem?By the way, where's dhama? [This message has been edited by hteS (edited 09-15-2001).] IP: Logged |
Driber_IF Member Posts: 1036 From:Den Haag, The Netherlands Registered: Apr 2001
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posted 09-15-2001 12:30 PM
quote: Originally posted by hteS: Any solutions to the torch problem?By the way, where's dhama? [This message has been edited by hteS (edited 09-15-2001).]
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