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Author Topic:   How long do you spend on each room?
bob5
Member

Posts: 453
From:SC
Registered: May 2001

posted 09-15-2001 04:10 PM     Click Here to See the Profile for bob5   Click Here to Email bob5     Edit/Delete Message   Reply w/Quote
I seem to be spending a long time on one room while level editing. How long do you spend on your rooms?

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piega
Member

Posts: 205
From:Netherlands
Registered: Dec 2000

posted 09-15-2001 04:14 PM     Click Here to See the Profile for piega   Click Here to Email piega     Edit/Delete Message   Reply w/Quote
Well it depends how big the room is. Let's say about one evening or 2 per room. And these are normal ones like 5 squares. Corridors are just one our to make texture and light. But spending 5 almost 6 month now on Lara and the last crusade.

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Conan the Barbarian
Member

Posts: 293
From:Basingstoke, Hampshire, England
Registered: Aug 2001

posted 09-15-2001 04:17 PM     Click Here to See the Profile for Conan the Barbarian   Click Here to Email Conan the Barbarian     Edit/Delete Message   Reply w/Quote
I've been working on the editor for a month or more and still not started putting a room together yet....

If you want to produce a polished result, tweak textures etc. etc. it takes as long as it takes.

You have to know when to let go of it and send it into the world though.

Some people just run through and miss the subtleties....

Just my view

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Conan the Barbarian

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fairchild
Member

Posts: 69
From:
Registered: Jan 2001

posted 09-15-2001 08:53 PM     Click Here to See the Profile for fairchild     Edit/Delete Message   Reply w/Quote
perhaps this is slightly out
of context as I'm a Treditor3D
level builder insted...

however, i spent 3 weeks building/
texturing/lighting the 5
stacked "rooms" for my central
*pool room* oasis area in my
TR3 Journey to Sumeria level.

i'd sketched this before; i knew what it's
proportions should be; the mechanics
of building a very special "focal"
room for a TR level are simple:

hard work !

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Phabius Phodes
Member

Posts: 256
From:Sao Paulo, SP, Brazil
Registered: Jun 2001

posted 09-16-2001 09:23 AM     Click Here to See the Profile for Phabius Phodes   Click Here to Email Phabius Phodes     Edit/Delete Message   Reply w/Quote
From one hour to a whole month...
Of course it depends on the size and modeling complexity of the room in question.
Iīm very careful with the look of my levels (maybe thatīs why I have so many problems).
My first level "City of Blezqi Zatsaz" was built in three months. This second one "The Buried Temple", is 50% complete, Iīve started it last april. Thereīs a stack of big rooms in there that took me three weeks to build (and I still did not finish it).

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pwhirl
Member

Posts: 1017
From:Mission, BC, Canada
Registered: Dec 2000

posted 09-16-2001 11:46 PM     Click Here to See the Profile for pwhirl   Click Here to Email pwhirl     Edit/Delete Message   Reply w/Quote
I basically build as I go, having a plot of course. But I basically build the entire thing quickly then go back and detail each room, lights textures, and objects. So I take about 3hrs per room

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