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Author Topic:   Lara - Hit woman or explorer?
moose562
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Posts: 998
From:London, England
Registered: Dec 2000

posted 09-18-2001 12:39 PM     Click Here to See the Profile for moose562   Click Here to Email moose562     Edit/Delete Message   Reply w/Quote
I saw in a post for level ideas the thought that Lara is an explorer, not a hit woman.

Is there anyway using the level editor to do something like that? I mean where she shoots someone? I know she shoots everyone nearly, but does the editor allow you to increase the life of a guard or something?

I am not gonna make this level, I am just curious. It would be good if you could increase the durability of a guard or enemy to make the game play harder?

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Raider of Tombs
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Posts: 600
From: The mining ship Red Dwarf
Registered: Dec 2000

posted 09-18-2001 02:56 PM     Click Here to See the Profile for Raider of Tombs     Edit/Delete Message   Reply w/Quote
I have been wanting to know this for a long time. My level Island Rescue is done, but I need to know how to make a big baddie. Currently I am using many guards that come back and make the illusion of one guard, but one long-living one would be great!

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aktrekker
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Posts: 454
From:WA, USA
Registered: Apr 2001

posted 09-18-2001 04:30 PM     Click Here to See the Profile for aktrekker   Click Here to Email aktrekker     Edit/Delete Message   Reply w/Quote
Personally, I think the SAS guards are already too hard to kill. I think it takes about 20 shots with the pistols. Nobody could stand up to that.

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aktrekker
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Posts: 454
From:WA, USA
Registered: Apr 2001

posted 09-18-2001 04:34 PM     Click Here to See the Profile for aktrekker   Click Here to Email aktrekker     Edit/Delete Message   Reply w/Quote
And another thing...why don't the skeletons and mummies die without blowing them up? I mean, enough blasts with the shotgun should be able to kill them, but NOOOO!

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Raider of Tombs
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Posts: 600
From: The mining ship Red Dwarf
Registered: Dec 2000

posted 09-18-2001 04:52 PM     Click Here to See the Profile for Raider of Tombs     Edit/Delete Message   Reply w/Quote
Compare the SAS to lara herself! It takes about a minute of constant rabid machine-gun fire to fell lara! We need an enemy who can match that!

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pwhirl
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Posts: 1017
From:Mission, BC, Canada
Registered: Dec 2000

posted 09-18-2001 08:07 PM     Click Here to See the Profile for pwhirl   Click Here to Email pwhirl     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by aktrekker:
And another thing...why don't the skeletons and mummies die without blowing them up? I mean, enough blasts with the shotgun should be able to kill them, but NOOOO!

How can you kill something that's already dead? I mean you can tear them apart but would the pieces come after you?

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aktrekker
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Posts: 454
From:WA, USA
Registered: Apr 2001

posted 09-18-2001 09:04 PM     Click Here to See the Profile for aktrekker   Click Here to Email aktrekker     Edit/Delete Message   Reply w/Quote
Now THAT would be great. Hands crawling along the ground, grabbing your ankles. Heads screaming at you. Legs kicking.

I never did like the supernatural stuff. Stick with the traps, puzzles, and real-life baddies. The skeletons, mummies, and demigods were a bit off-track considering the previous games.

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