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Author
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Topic: How do I link 2 keyholes toghter?
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Verios Member Posts: 189 From:Edmoton, Alberta, Canada Registered: Jun 2001
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posted 09-22-2001 01:21 PM
How do I make it so you have to put 2 keys into 2 different keyholes to open a door?IP: Logged |
Conan the Barbarian Member Posts: 293 From:Basingstoke, Hampshire, England Registered: Aug 2001
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posted 09-22-2001 02:15 PM
Place keyholes and keys (obviously)Set trigger type for both keyholes as key put trigger from door and both keyholes on same square set OCB 1&2 for one keyhole trigger and 3,4,5 for other keyhole trigger should work then  If no good let me know and I'll build one of my demo PRJ's and send to you
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Verios Member Posts: 189 From:Edmoton, Alberta, Canada Registered: Jun 2001
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posted 09-23-2001 03:22 PM
Could ya set up a demo, using the Costal wad (So I dont got to download a wad or something like that) and post the PRJ on the net or E-mail it to me at Mgardiner73@hotmail.com Thanks alot.IP: Logged |
bob5 Member Posts: 453 From:SC Registered: May 2001
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posted 09-23-2001 03:25 PM
send me one to please.I don't mind if its a custom wad. I have all of the TR4 wads so you can use any of those. ------------------ ------------------ IP: Logged |
Phabius Phodes Member Posts: 256 From:Sao Paulo, SP, Brazil Registered: Jun 2001
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posted 09-24-2001 08:54 AM
I have a similar but more complex problem:One door with the sand waterfall from tomb of seth. Two puzzle holes with the sand item. I would like to trigger the door and the waterfall, along with a fixed camera and camera target, using both puzzle holes. I know the 1-2, 3-4-5 trick, but I cannot do the job due to the special triggers overlapping! IP: Logged |
Conan the Barbarian Member Posts: 293 From:Basingstoke, Hampshire, England Registered: Aug 2001
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posted 09-24-2001 03:47 PM
I have uploaded a demo with 2 keys (coin slots actually) to open one door to http://homepage.ntlworld.com/david_thorn/4%20Others/2keys.PRJ http://homepage.ntlworld.com/david_thorn/4%20Others/2keys.PRJ Project uses coastal.WAS / coastext.TGA that came with TRLE N.B. Verios, bob5 - I've emailed this to you  P.S. The key / keyhole in there aren't used at present! This will ultimately be incorporated into my Conan shows you how page! ------------------ Conan the Barbarian IP: Logged |
Conan the Barbarian Member Posts: 293 From:Basingstoke, Hampshire, England Registered: Aug 2001
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posted 09-24-2001 04:30 PM
Phabius Phodes:Would you like to send the .PRJ and details of which WAS + TGA your using and I'll ry and sort it for you.  ------------------ Conan the Barbarian IP: Logged |
Phabius Phodes Member Posts: 256 From:Sao Paulo, SP, Brazil Registered: Jun 2001
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posted 09-24-2001 06:31 PM
Actually I donīt have a prj. The situation is part of a plan I usually make before starting building levels. Do you know how to do it?Situation: Door Type 2 from sethtomb WAD. Associated sand waterfall. 2 puzzle items (same type). 2 puzzle holes (same type). 1 fixed camera. 1 camera target for the door. IP: Logged |
Conan the Barbarian Member Posts: 293 From:Basingstoke, Hampshire, England Registered: Aug 2001
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posted 09-25-2001 05:30 AM
Phabius:I'll modify the keys demo and upload Mk II as soon as I've got it sussed..... Just had minor surger y on Right hand index finger so I'm a bit awkward on the keyboard / mouse. I'll post the URL here and mail you too  ------------------ Conan the Barbarian IP: Logged |
Conan the Barbarian Member Posts: 293 From:Basingstoke, Hampshire, England Registered: Aug 2001
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posted 09-26-2001 11:47 AM
Raising sand floor demo at http://homepage.ntlworld.com/david_thorn/4%20Others/sandtrap.zip Others items to be added in next version Door Type 2 from sethtomb WAD. Associated sand waterfall. 2 puzzle items (same type). 2 puzzle holes (same type). 1 fixed camera. 1 camera target for the door.
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