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Author
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Topic: Official call for broken projects
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aktrekker Member Posts: 454 From:WA, USA Registered: Apr 2001
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posted 09-24-2001 10:50 PM
OK, I finally have a basic program to detect errors in projects. It only does some basic checking right now. It can successfully load all the projects that came with the level editor (important that it finds no errors if there aren't any). I only have 2 broken projects. It handles the errors in one just fine, but for the other I need a few tweaks.Anyway, I need more broken projects to test on. If you have a broken project, one that WinRoomEdit won't load, or it gets EVIL errors but still loads, please email it to me. Even if you have fixed it or rebuilt it. I just need broken projects to test with. With luck, soon we won't have to worry about corrupted projects anymore.
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Conan the Barbarian Member Posts: 293 From:Basingstoke, Hampshire, England Registered: Aug 2001
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posted 09-25-2001 05:35 AM
Hi, aktrekkerAny chance I could get you to share info on prj & other TRLE related file formats??? I'm interested in the inner works of them too TVM ------------------ Conan the Barbarian IP: Logged |
craziej2k Member Posts: 43 From: Registered: May 2001
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posted 09-25-2001 12:44 PM
I've got a project that comes up with 'arg file too big' Then it says cannot find texture file mine cart.PSX, and then finally I get an invalid page fault before it crashes. Do you want the file or is it not the type of errors you want? Crazie J IP: Logged |
Kiopo Member Posts: 844 From:Liverpool, UK Registered: Jul 2001
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posted 09-25-2001 12:52 PM
I am interested in all sides of TRLE,but I haven't yet made a commercial tool... I dunno why, I know VB, and bits of c++... But im intrigued, what language did you use, and compiler etc...???------------------ Visit my site: http://www.tombraiderconnection.8k.com Anubis : Death Pyramid to be released October 21st IP: Logged |
aktrekker Member Posts: 454 From:WA, USA Registered: Apr 2001
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posted 09-25-2001 04:23 PM
conan - I could share it. But projects are only temporary files, so I don't know how much use it will be. Don't have information on other file formats, but after this, I hope to figure out TOM files. Took a look at one already, and it doesn't look good, but I'll try. I'm still figuring some things out, and seem to keep finding that I really didn't know some things I thought I knew. Example - Just found out that if you have an object in one room, and put a trigger for it in a different room, LE places the trigger in the room with the object, but with NEGATIVE map coordinates that don't quite match where the trigger goes. Something new to figure out. But I think I have a pretty detailed file layout. I suppose I could write something up.crazie - sure, send it. One more error to try to fix. kiopo - Visual C++. I tried to keep it simple, with all the project stuff in one class. That way I can rewrite the rest of the program, or even add it to other programs. It loads the entire project into memory. I just hope that won't be a problem for anyone. Anyone else? There MUST be more bad projects out there. Don't worry, I won't use them myself, or give them to anyone. This is just for testing. I'd like to contribute something to the community.
[This message has been edited by aktrekker (edited 09-25-2001).] IP: Logged |
aktrekker Member Posts: 454 From:WA, USA Registered: Apr 2001
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posted 09-26-2001 10:36 PM
Bump.Got one. Still waiting. The more examples, the better the program will be.
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craziej2k Member Posts: 43 From: Registered: May 2001
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posted 09-27-2001 01:42 AM
I tried to send the file but it came back saying the address wasn't valid  IP: Logged |
aktrekker Member Posts: 454 From:WA, USA Registered: Apr 2001
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posted 09-27-2001 02:23 AM
Not sure what the problem is. Others have sent projects to me. Try again.
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aktrekker Member Posts: 454 From:WA, USA Registered: Apr 2001
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posted 09-29-2001 08:36 PM
Bump!!!Thanks craziej2k! That project helped me find one more thing to look for in broken projects. You helped make the program better. Come on people, I thought I was doing something useful for everyone. Doesn't anyone care about having a project fixer? I need to make sure it basically works, and won't crash all the time like the LE does. Once I get it fairly stable I will release a beta of the program. Please send me some more broken projects for testing.
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Elpasodude Member Posts: 1214 From: *~*~MARS*~*~ Registered: Apr 2001
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posted 09-29-2001 08:49 PM
GIVE ME THAT PROGRAM THIS INSTANT!!!I soooo desperatly wanna repair my sewers level!!! It's cool and nobody will ever know if i can't fix it. PLEASE!!! ME WANT TO FIX THE PROJECT!!! ------------------ TOMB RAIDER WAREHOUSE Vote for me to be the new moderator now! Send an email to Wee Bald Man! IP: Logged |
aktrekker Member Posts: 454 From:WA, USA Registered: Apr 2001
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posted 09-29-2001 11:00 PM
It's not quite ready yet. Could you send me the project?
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Michiel Member Posts: 256 From:De kuip Registered: Jan 2001
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posted 09-30-2001 02:06 AM
About the prj format, the format I found is here: http://trwad.tripod.com/Download/PRJFormat.htm I uploaded it 3 mounths ago. It isn't finished yet, and I haven't done anything on it for long, but you can read the full prj file with it. And the structures are in C++.IP: Logged |
Flash Member Posts: 200 From:right from the blue skies Registered: May 2001
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posted 09-30-2001 03:15 AM
Aktrekker, I have a problem (posted it on the forum yesterday, not much response). But it doesn't show up neither in the editor (output wad and such things) nor it does in the level converter. Actually, it shows up when the level is around 4/5 loaded in-game. Do you think your program can handle this?
------------------ Now you see it, now you don't. IP: Logged |
craziej2k Member Posts: 43 From: Registered: May 2001
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posted 09-30-2001 10:09 AM
I've got another broken project  I get the message 'too many lights in room 41' and then a load of evil errors. The problem is that I haven't yet put any lights in the level.Just tell us if U want it and I'll send it to ya Crazie J IP: Logged |
aktrekker Member Posts: 454 From:WA, USA Registered: Apr 2001
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posted 09-30-2001 01:49 PM
Go ahead and send it crazie. BTW, did the first one load OK?
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aktrekker Member Posts: 454 From:WA, USA Registered: Apr 2001
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posted 09-30-2001 01:51 PM
Oh, Flash, right now I only deal with projects that won't load. I am also trying to put in some checks for common problems that might stop it from playing later, at least for things I know about.
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Flash Member Posts: 200 From:right from the blue skies Registered: May 2001
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posted 10-01-2001 07:02 AM
Ok then. Good luck with your future development!------------------ Now you see it, now you don't. IP: Logged |
Michiel Member Posts: 256 From:De kuip Registered: Jan 2001
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posted 10-01-2001 02:01 PM
Aktrekker, are you interested in my program? It reads all the rooms until there is an error. Them it start searching for the end of the rooms and read after that. All rooms until the broken one will be placed in a new prj. It can also fix wrong tga file names. All without any help from me.IP: Logged |
aktrekker Member Posts: 454 From:WA, USA Registered: Apr 2001
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posted 10-01-2001 05:30 PM
Thanks Michiel, but I've gone past that point already. I don't stop at the first error. I also do some basic verification right now of animated textures, texture sounds, bump levels, making sure objects have triggers, making sure objects are inside the room, and more. I'm planning on adding more. I'm even thinking of adding a Compress Textures feature. Like you create a bunch of partial textures, but then later remove them, the LE leaves them there. I'll remove them and recalculate the textures so they really do get compressed. Planning on more stuff too. Crazie's latest broken project found another bug (really something I missed). The program is getting better. A few more changes and I might release it as a beta.
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Michiel Member Posts: 256 From:De kuip Registered: Jan 2001
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posted 10-02-2001 11:26 AM
I found some PRJ with a totaly damaged room at the end. It seems mostly the last room is broken. It that true or have you found problems in other rooms?IP: Logged |
aktrekker Member Posts: 454 From:WA, USA Registered: Apr 2001
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posted 10-02-2001 02:10 PM
I have found problems with other rooms. Sometimes an entire room was written over top of other rooms. Sometimes random memory in the LE was written over top of other rooms. Sometimes only the beginning of a room was written. I have found objects that were simply given the wrong code by the LE, even though everything else was correct. Spaces in the TGA or WAD name will crash the LE, so I convert them to the Windows short name. All kinds of errors.I am also checking for objects without a trigger, doors that don't face each other, and a few simple things like that. Almost ready for beta, just a couple of things I still want to check.
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bob5 Member Posts: 453 From:SC Registered: May 2001
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posted 10-02-2001 03:36 PM
WOW, this program is going to be great!I never realized that TRLE made so many errors.  IP: Logged |
Elpasodude Member Posts: 1214 From: *~*~MARS*~*~ Registered: Apr 2001
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posted 10-02-2001 07:18 PM
aktrekker, I can't send in my prj because I'd have to send the wad + the tga too.------------------ TOMB RAIDER WAREHOUSE IP: Logged |
aktrekker Member Posts: 454 From:WA, USA Registered: Apr 2001
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posted 10-02-2001 09:56 PM
ElPasoDude - No you don't. I can fix most problems without the WAD or TGA. But it's up to you. I just thought I might be able to help.
[This message has been edited by aktrekker (edited 10-02-2001).] IP: Logged |