"Unofficial" TRLE Network & Chatbox
  Eidos Interactive Forums
  Tomb Raider Level Editor
  Official call for broken projects

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! next newest topic | next oldest topic
Author Topic:   Official call for broken projects
aktrekker
Member

Posts: 454
From:WA, USA
Registered: Apr 2001

posted 09-24-2001 10:50 PM     Click Here to See the Profile for aktrekker   Click Here to Email aktrekker     Edit/Delete Message   Reply w/Quote
OK, I finally have a basic program to detect errors in projects. It only does some basic checking right now. It can successfully load all the projects that came with the level editor (important that it finds no errors if there aren't any). I only have 2 broken projects. It handles the errors in one just fine, but for the other I need a few tweaks.

Anyway, I need more broken projects to test on. If you have a broken project, one that WinRoomEdit won't load, or it gets EVIL errors but still loads, please email it to me. Even if you have fixed it or rebuilt it. I just need broken projects to test with.

With luck, soon we won't have to worry about corrupted projects anymore.

IP: Logged

Conan the Barbarian
Member

Posts: 293
From:Basingstoke, Hampshire, England
Registered: Aug 2001

posted 09-25-2001 05:35 AM     Click Here to See the Profile for Conan the Barbarian   Click Here to Email Conan the Barbarian     Edit/Delete Message   Reply w/Quote
Hi, aktrekker

Any chance I could get you to share info on prj & other TRLE related file formats???

I'm interested in the inner works of them too

TVM

------------------

Conan the Barbarian

IP: Logged

craziej2k
Member

Posts: 43
From:
Registered: May 2001

posted 09-25-2001 12:44 PM     Click Here to See the Profile for craziej2k   Click Here to Email craziej2k     Edit/Delete Message   Reply w/Quote
I've got a project that comes up with 'arg file too big' Then it says cannot find texture file mine cart.PSX, and then finally I get an invalid page fault before it crashes. Do you want the file or is it not the type of errors you want?

Crazie J

IP: Logged

Kiopo
Member

Posts: 844
From:Liverpool, UK
Registered: Jul 2001

posted 09-25-2001 12:52 PM     Click Here to See the Profile for Kiopo   Click Here to Email Kiopo     Edit/Delete Message   Reply w/Quote
I am interested in all sides of TRLE,but I haven't yet made a commercial tool... I dunno why, I know VB, and bits of c++... But im intrigued, what language did you use, and compiler etc...???

------------------

Visit my site: http://www.tombraiderconnection.8k.com

Anubis : Death Pyramid to be released October 21st

IP: Logged

aktrekker
Member

Posts: 454
From:WA, USA
Registered: Apr 2001

posted 09-25-2001 04:23 PM     Click Here to See the Profile for aktrekker   Click Here to Email aktrekker     Edit/Delete Message   Reply w/Quote
conan - I could share it. But projects are only temporary files, so I don't know how much use it will be. Don't have information on other file formats, but after this, I hope to figure out TOM files. Took a look at one already, and it doesn't look good, but I'll try.
I'm still figuring some things out, and seem to keep finding that I really didn't know some things I thought I knew. Example - Just found out that if you have an object in one room, and put a trigger for it in a different room, LE places the trigger in the room with the object, but with NEGATIVE map coordinates that don't quite match where the trigger goes. Something new to figure out.
But I think I have a pretty detailed file layout. I suppose I could write something up.

crazie - sure, send it. One more error to try to fix.

kiopo - Visual C++. I tried to keep it simple, with all the project stuff in one class. That way I can rewrite the rest of the program, or even add it to other programs.
It loads the entire project into memory. I just hope that won't be a problem for anyone.

Anyone else? There MUST be more bad projects out there. Don't worry, I won't use them myself, or give them to anyone. This is just for testing. I'd like to contribute something to the community.

[This message has been edited by aktrekker (edited 09-25-2001).]

IP: Logged

aktrekker
Member

Posts: 454
From:WA, USA
Registered: Apr 2001

posted 09-26-2001 10:36 PM     Click Here to See the Profile for aktrekker   Click Here to Email aktrekker     Edit/Delete Message   Reply w/Quote
Bump.

Got one. Still waiting. The more examples, the better the program will be.

IP: Logged

craziej2k
Member

Posts: 43
From:
Registered: May 2001

posted 09-27-2001 01:42 AM     Click Here to See the Profile for craziej2k   Click Here to Email craziej2k     Edit/Delete Message   Reply w/Quote
I tried to send the file but it came back saying the address wasn't valid

IP: Logged

aktrekker
Member

Posts: 454
From:WA, USA
Registered: Apr 2001

posted 09-27-2001 02:23 AM     Click Here to See the Profile for aktrekker   Click Here to Email aktrekker     Edit/Delete Message   Reply w/Quote
Not sure what the problem is. Others have sent projects to me. Try again.

IP: Logged

aktrekker
Member

Posts: 454
From:WA, USA
Registered: Apr 2001

posted 09-29-2001 08:36 PM     Click Here to See the Profile for aktrekker   Click Here to Email aktrekker     Edit/Delete Message   Reply w/Quote
Bump!!!

Thanks craziej2k! That project helped me find one more thing to look for in broken projects. You helped make the program better.

Come on people, I thought I was doing something useful for everyone. Doesn't anyone care about having a project fixer? I need to make sure it basically works, and won't crash all the time like the LE does. Once I get it fairly stable I will release a beta of the program.

Please send me some more broken projects for testing.

IP: Logged

Elpasodude
Member

Posts: 1214
From: *~*~MARS*~*~
Registered: Apr 2001

posted 09-29-2001 08:49 PM     Click Here to See the Profile for Elpasodude   Click Here to Email Elpasodude     Edit/Delete Message   Reply w/Quote
GIVE ME THAT PROGRAM THIS INSTANT!!!

I soooo desperatly wanna repair my sewers level!!! It's cool and nobody will ever know if i can't fix it. PLEASE!!! ME WANT TO FIX THE PROJECT!!!

------------------

TOMB RAIDER WAREHOUSE

Vote for me to be the new moderator now! Send an email to Wee Bald Man!

IP: Logged

aktrekker
Member

Posts: 454
From:WA, USA
Registered: Apr 2001

posted 09-29-2001 11:00 PM     Click Here to See the Profile for aktrekker   Click Here to Email aktrekker     Edit/Delete Message   Reply w/Quote
It's not quite ready yet. Could you send me the project?

IP: Logged

Michiel
Member

Posts: 256
From:De kuip
Registered: Jan 2001

posted 09-30-2001 02:06 AM     Click Here to See the Profile for Michiel   Click Here to Email Michiel     Edit/Delete Message   Reply w/Quote
About the prj format, the format I found is here: http://trwad.tripod.com/Download/PRJFormat.htm
I uploaded it 3 mounths ago. It isn't finished yet, and I haven't done anything on it for long, but you can read the full prj file with it. And the structures are in C++.

IP: Logged

Flash
Member

Posts: 200
From:right from the blue skies
Registered: May 2001

posted 09-30-2001 03:15 AM     Click Here to See the Profile for Flash   Click Here to Email Flash     Edit/Delete Message   Reply w/Quote
Aktrekker, I have a problem (posted it on the forum yesterday, not much response).
But it doesn't show up neither in the editor (output wad and such things) nor it does in the level converter. Actually, it shows up when the level is around 4/5 loaded in-game. Do you think your program can handle this?

------------------
Now you see it, now you don't.

IP: Logged

craziej2k
Member

Posts: 43
From:
Registered: May 2001

posted 09-30-2001 10:09 AM     Click Here to See the Profile for craziej2k   Click Here to Email craziej2k     Edit/Delete Message   Reply w/Quote
I've got another broken project
I get the message 'too many lights in room 41' and then a load of evil errors.
The problem is that I haven't yet put any lights in the level.

Just tell us if U want it and I'll send it to ya
Crazie J

IP: Logged

aktrekker
Member

Posts: 454
From:WA, USA
Registered: Apr 2001

posted 09-30-2001 01:49 PM     Click Here to See the Profile for aktrekker   Click Here to Email aktrekker     Edit/Delete Message   Reply w/Quote
Go ahead and send it crazie.
BTW, did the first one load OK?

IP: Logged

aktrekker
Member

Posts: 454
From:WA, USA
Registered: Apr 2001

posted 09-30-2001 01:51 PM     Click Here to See the Profile for aktrekker   Click Here to Email aktrekker     Edit/Delete Message   Reply w/Quote
Oh, Flash, right now I only deal with projects that won't load.
I am also trying to put in some checks for common problems that might stop it from playing later, at least for things I know about.

IP: Logged

Flash
Member

Posts: 200
From:right from the blue skies
Registered: May 2001

posted 10-01-2001 07:02 AM     Click Here to See the Profile for Flash   Click Here to Email Flash     Edit/Delete Message   Reply w/Quote
Ok then. Good luck with your future development!

------------------
Now you see it, now you don't.

IP: Logged

Michiel
Member

Posts: 256
From:De kuip
Registered: Jan 2001

posted 10-01-2001 02:01 PM     Click Here to See the Profile for Michiel   Click Here to Email Michiel     Edit/Delete Message   Reply w/Quote
Aktrekker, are you interested in my program? It reads all the rooms until there is an error. Them it start searching for the end of the rooms and read after that. All rooms until the broken one will be placed in a new prj. It can also fix wrong tga file names. All without any help from me.

IP: Logged

aktrekker
Member

Posts: 454
From:WA, USA
Registered: Apr 2001

posted 10-01-2001 05:30 PM     Click Here to See the Profile for aktrekker   Click Here to Email aktrekker     Edit/Delete Message   Reply w/Quote
Thanks Michiel, but I've gone past that point already. I don't stop at the first error. I also do some basic verification right now of animated textures, texture sounds, bump levels, making sure objects have triggers, making sure objects are inside the room, and more. I'm planning on adding more.
I'm even thinking of adding a Compress Textures feature. Like you create a bunch of partial textures, but then later remove them, the LE leaves them there. I'll remove them and recalculate the textures so they really do get compressed. Planning on more stuff too.
Crazie's latest broken project found another bug (really something I missed). The program is getting better. A few more changes and I might release it as a beta.

IP: Logged

Michiel
Member

Posts: 256
From:De kuip
Registered: Jan 2001

posted 10-02-2001 11:26 AM     Click Here to See the Profile for Michiel   Click Here to Email Michiel     Edit/Delete Message   Reply w/Quote
I found some PRJ with a totaly damaged room at the end. It seems mostly the last room is broken. It that true or have you found problems in other rooms?

IP: Logged

aktrekker
Member

Posts: 454
From:WA, USA
Registered: Apr 2001

posted 10-02-2001 02:10 PM     Click Here to See the Profile for aktrekker   Click Here to Email aktrekker     Edit/Delete Message   Reply w/Quote
I have found problems with other rooms. Sometimes an entire room was written over top of other rooms. Sometimes random memory in the LE was written over top of other rooms. Sometimes only the beginning of a room was written. I have found objects that were simply given the wrong code by the LE, even though everything else was correct. Spaces in the TGA or WAD name will crash the LE, so I convert them to the Windows short name.
All kinds of errors.

I am also checking for objects without a trigger, doors that don't face each other, and a few simple things like that.

Almost ready for beta, just a couple of things I still want to check.

IP: Logged

bob5
Member

Posts: 453
From:SC
Registered: May 2001

posted 10-02-2001 03:36 PM     Click Here to See the Profile for bob5   Click Here to Email bob5     Edit/Delete Message   Reply w/Quote
WOW, this program is going to be great!

I never realized that TRLE made so many errors.

IP: Logged

Elpasodude
Member

Posts: 1214
From: *~*~MARS*~*~
Registered: Apr 2001

posted 10-02-2001 07:18 PM     Click Here to See the Profile for Elpasodude   Click Here to Email Elpasodude     Edit/Delete Message   Reply w/Quote
aktrekker, I can't send in my prj because I'd have to send the wad + the tga too.

------------------

TOMB RAIDER WAREHOUSE

IP: Logged

aktrekker
Member

Posts: 454
From:WA, USA
Registered: Apr 2001

posted 10-02-2001 09:56 PM     Click Here to See the Profile for aktrekker   Click Here to Email aktrekker     Edit/Delete Message   Reply w/Quote
ElPasoDude - No you don't. I can fix most problems without the WAD or TGA.
But it's up to you. I just thought I might be able to help.

[This message has been edited by aktrekker (edited 10-02-2001).]

IP: Logged

All times are PST (US)

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | EidosGames.com

[Copyright 1999/2000 - Eidos Interactive, Inc.; Mpath Interactive]

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c