"Unofficial" TRLE Network & Chatbox
  Eidos Interactive Forums
  Tomb Raider Level Editor
  Can animated textures be slowed down?

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! next newest topic | next oldest topic
Author Topic:   Can animated textures be slowed down?
skibsy
Member

Posts: 91
From:London
Registered: Apr 2001

posted 09-28-2001 12:29 PM     Click Here to See the Profile for skibsy   Click Here to Email skibsy     Edit/Delete Message   Reply w/Quote
Is it possible to change the speed at which animated textures move?

I've built a water/lava room ,but the movement of the textures for these is a bit too fast for what i really what.

Although this isn't a total disaster i'd prefer to slow them down a bit.

Is there a way of editing the script or something for this?

IP: Logged

pwhirl
Member

Posts: 1017
From:Mission, BC, Canada
Registered: Dec 2000

posted 09-28-2001 12:45 PM     Click Here to See the Profile for pwhirl   Click Here to Email pwhirl     Edit/Delete Message   Reply w/Quote
Yes it is possible. The way to do this is add extra tiles to your tga. Select the tiles you want then add 2-3 of the same in a row. It would look like this:

Numbers equal texture tiles.

1122334455.....
instead of
12345......

I know thats a bit confusing but it hard to explain. You basically have to add the same tile so when they flip through it displays the same tile twice before the next one.

I have also heard but not tested the UVrotate=12 script command. But the adding tiles does work.

------------------
Top 5 Favorite sayings:

  • Never give-up! unless the situation is hopeless:)
  • The only thing certain in life is uncertainty!
  • You get what you pay for.
  • Nothing is impossible, it's just not likely to happen.
  • If it doesn't kill you, it can only make you stronger.
    Favorite Smilie:

    IP: Logged

  • skibsy
    Member

    Posts: 91
    From:London
    Registered: Apr 2001

    posted 09-28-2001 01:02 PM     Click Here to See the Profile for skibsy   Click Here to Email skibsy     Edit/Delete Message   Reply w/Quote

    Thanx pwhirl, i'll give it a go

    IP: Logged

    Raider of Tombs
    Member

    Posts: 600
    From: The mining ship Red Dwarf
    Registered: Dec 2000

    posted 09-28-2001 01:09 PM     Click Here to See the Profile for Raider of Tombs     Edit/Delete Message   Reply w/Quote
    Yes, the only problem is that it uses valuable texture squares. let us know if you find a better way.

    IP: Logged

    All times are PST (US)

    next newest topic | next oldest topic

    Administrative Options: Close Topic | Archive/Move | Delete Topic
    Post New Topic  Post A Reply
    Hop to:

    Contact Us | EidosGames.com

    [Copyright 1999/2000 - Eidos Interactive, Inc.; Mpath Interactive]

    Powered by Infopop www.infopop.com © 2000
    Ultimate Bulletin Board 5.45c