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  i've had problems with this, and i never could understand what eidos said

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Author Topic:   i've had problems with this, and i never could understand what eidos said
Tomb_Raider_Nut
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Posts: 336
From:Millwaukee,Wi,USA
Registered: Jun 2001

posted 09-28-2001 08:04 PM     Click Here to See the Profile for Tomb_Raider_Nut   Click Here to Email Tomb_Raider_Nut     Edit/Delete Message   Reply w/Quote
It's getting part of a texture animation to work.

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Wisconsin, the best state in America
(if you subtract all the taxes)

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aktrekker
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Posts: 454
From:WA, USA
Registered: Apr 2001

posted 09-28-2001 08:35 PM     Click Here to See the Profile for aktrekker   Click Here to Email aktrekker     Edit/Delete Message   Reply w/Quote
Somewhere in your level, where you can't get to it, make a 1x1 room. Now pick a tile in the animation range and put it somewhere in that room. Now you can do partial tiles in that animation range and they will animate.

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