"Unofficial" TRLE Network & Chatbox
  Eidos Interactive Forums
  Tomb Raider Level Editor
  flipping help

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! next newest topic | next oldest topic
Author Topic:   flipping help
username2
Member

Posts: 47
From:glasgow
Registered: Aug 2001

posted 10-01-2001 01:38 PM     Click Here to See the Profile for username2     Edit/Delete Message   Reply w/Quote
I want to move four heavy objects onto four heavy triggers but in a order 1 2 3 4 etc how would i accomplish this it is in order to flipmap a room in another area, any help much thanx.

IP: Logged

Michiel
Member

Posts: 256
From:De kuip
Registered: Jan 2001

posted 10-01-2001 02:07 PM     Click Here to See the Profile for Michiel   Click Here to Email Michiel     Edit/Delete Message   Reply w/Quote
I think you must use a TRIGGER_TRIGGERER, but I don't know how to place these.

IP: Logged

Data
Member

Posts: 487
From:Omicron Theta science colony
Registered: May 2001

posted 10-01-2001 02:11 PM     Click Here to See the Profile for Data   Click Here to Email Data     Edit/Delete Message   Reply w/Quote
I presume that you need to operate a switch or open a door as a final result of moving four objects onto a triggered squares. If this is so, then I can help. Please Respond.

------------------

Technology is the knack of so arranging the world that we do not experience it.

IP: Logged

Data
Member

Posts: 487
From:Omicron Theta science colony
Registered: May 2001

posted 10-01-2001 02:23 PM     Click Here to See the Profile for Data   Click Here to Email Data     Edit/Delete Message   Reply w/Quote
Even though you have not responded, I have taken the liberty to help nevertheless.

Please follow this guide:

Place a trigger on the first tile on which you are going to move the first object. Go to 'set trigger type' and change trigger type to heavy trigger, and then click on number '1' in the bits panel under where it says 'one shot'. Do the same for all four objects using bits '2', '3', '4/5'. note the last two are bits 4 and 5. Now, all objects need to be on their respective tiles in order for all the bits to then trigger the final outcome i.e. open a door etc.

If this does not help, I will attempt further recourse.

------------------

Technology is the knack of so arranging the world that we do not experience it.

IP: Logged

username2
Member

Posts: 47
From:glasgow
Registered: Aug 2001

posted 10-01-2001 02:39 PM     Click Here to See the Profile for username2     Edit/Delete Message   Reply w/Quote
i am responding now...
Thanx for the help.

IP: Logged

All times are PST (US)

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | EidosGames.com

[Copyright 1999/2000 - Eidos Interactive, Inc.; Mpath Interactive]

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c