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Author Topic:   SOME ONE PLEEEESE MAKE THIS VEHICLE!!
GokuZ
Member

Posts: 67
From:UK
Registered: Sep 2001

posted 10-04-2001 02:45 PM     Click Here to See the Profile for GokuZ   Click Here to Email GokuZ     Edit/Delete Message   Reply w/Quote
OK Now befor you tell me "It cant be done" I just wanna say I DONT WANNA hear it ok
Take laras bike quad or sidecar and make Laras Original bike the blue one in TR1 it looks cool and If some could make it it would be cool

And is the Block climb thing sorted yet cos i found this;
eadme for Moveable Block to Climb Surface
Brad Casali, June 14, 2001
ebradpt@lrbcg.com

To make a block to a climbable surface simply make a flip map and trigger it with a heavy trigger that is triggered by the block; then, the block changes into a vertical column in the flip room which has a climable surface on it. For this project I used the goldcat textures but didn't include them bc they are too big for this file. I wanted to cut back on download time!

Here is the project file and textures that i used for this project. It has only four rooms in it. I used the WAD called Block.WAD from the web site http://bobtombraider.homestead.com/TombRaider.html thanks to bob5!

Instructions:
1.) Make two rooms, one stacked on top of the other;
2.) Make some pillars about four tiles long and high off the ground
3.) Place the moveable block on that ledge.
4.) In the top room make a ledge on the floor about two clicks high
5.) In the bottom room make it a flip map the value of 1
6.) Basically, when you move the block, it triggers a heavy trigger for the flip map 1 and where that block trigger the map it turns into a vertical column which has a ladder on it that is climbable.
You can basically get this from the project file. Remember to change to a flip map, hold ALT + F.
Remember also that the texture of the block changes when you enter the flip map room, so pick some textures that best match your block.
This WAD file can be played by changing one of the script levels after the word DATA BLOCK,***
Output the .TOM file as Block.TOM

If you have any questions, email me from the address above.

Thanks!

Does this work as I have no idea what it means

Later Days

oh ive got the tr2 boat if anyone wants it, but im not sure how good it is

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Seth
Member

Posts: 1029
From:Phoenix, Arizona
Registered: May 2000

posted 10-04-2001 02:47 PM     Click Here to See the Profile for Seth   Click Here to Email Seth     Edit/Delete Message   Reply w/Quote
Well, I'm not making a bike, but would a red Ferrari help?

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delimote25
Member

Posts: 141
From:california
Registered: Jul 2001

posted 10-04-2001 02:50 PM     Click Here to See the Profile for delimote25   Click Here to Email delimote25     Edit/Delete Message   Reply w/Quote
ha, red ferrari, where did you buy it? toys are us?

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psiko
Member

Posts: 525
From:Rome
Registered: Mar 2001

posted 10-04-2001 02:52 PM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
first of all, the flipmap for a block is NOT a surprise, but we know for months.... and it work ONLY if it is placed in the right place, not always, so the player does not know exactly when to climb it anb why at a certain moment it gets climbable.... (only as it is placed on a differently coloured square...?)

then, I have worked on the bike and created a gravitational vehicle....

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Seth
Member

Posts: 1029
From:Phoenix, Arizona
Registered: May 2000

posted 10-04-2001 02:54 PM     Click Here to See the Profile for Seth   Click Here to Email Seth     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by delimote25:
ha, red ferrari, where did you buy it? toys are us?

Do I really have to explain it to you? I am making a Ferrari for Lara in TRLE. Geez, I thought you'd be smarter.

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GokuZ
Member

Posts: 67
From:UK
Registered: Sep 2001

posted 10-04-2001 02:58 PM     Click Here to See the Profile for GokuZ   Click Here to Email GokuZ     Edit/Delete Message   Reply w/Quote
Go to the chat box

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delimote25
Member

Posts: 141
From:california
Registered: Jul 2001

posted 10-04-2001 03:04 PM     Click Here to See the Profile for delimote25   Click Here to Email delimote25     Edit/Delete Message   Reply w/Quote
ha, no humor..........

so you got a screenshot? or is it still too fresh?

------------------
THE
forum for some special news that can't be heard from eidos ;)(no, not porn)

VISIT THESE GREAT TRLE SITES!!!!!

JCO-JLIBOY'S CUSTOM OBJECTS
Bob's TRLE Page
Tomb Raider Level Editor Stuff
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Seth
Member

Posts: 1029
From:Phoenix, Arizona
Registered: May 2000

posted 10-04-2001 03:05 PM     Click Here to See the Profile for Seth   Click Here to Email Seth     Edit/Delete Message   Reply w/Quote
It's still in the works

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GokuZ
Member

Posts: 67
From:UK
Registered: Sep 2001

posted 10-04-2001 03:09 PM     Click Here to See the Profile for GokuZ   Click Here to Email GokuZ     Edit/Delete Message   Reply w/Quote
I want the under water propeller too!!

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tommy tomb raider
Member

Posts: 373
From:Kalamazoo, Mi. U.S.A
Registered: Apr 2001

posted 10-04-2001 03:13 PM     Click Here to See the Profile for tommy tomb raider   Click Here to Email tommy tomb raider     Edit/Delete Message   Reply w/Quote
Don't know nuttin' about blocks, but the bike can be done. BUT before we undertake this, go to http://paradox730.tripod.com/trtoolbox/index.html and anvigate your way to Rob's custom bike. Besides being blue, it's Sweeeeeeeeeeetttt!!!!!! And as far as I know it's still downloadable!

------------------
LARA'S WARDROBE

IT'S NOT ALL BOOTS AND BULLETS!

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Raider of Tombs
Member

Posts: 612
From: The mining ship Red Dwarf
Registered: Dec 2000

posted 10-04-2001 03:28 PM     Click Here to See the Profile for Raider of Tombs     Edit/Delete Message   Reply w/Quote
Replace the sidecar with a transparant object in strpix. Then retexture the bike as you wish.

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psiko
Member

Posts: 525
From:Rome
Registered: Mar 2001

posted 10-04-2001 03:40 PM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
but animation works only on a side

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Tijay
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Posts: 37
From:
Registered: Jan 2001

posted 10-05-2001 05:12 AM     Click Here to See the Profile for Tijay   Click Here to Email Tijay     Edit/Delete Message   Reply w/Quote
This isnīt right. As far as i know iīm the only one who makes the Quad full useable.
Without Axle-spin mistake. Look at my Level " Wintertime ". So you can drive across an Ice-Cellar. If someone wants it, download my Level on Tombraiderchronicles.com or on Mprager.de
After Downloading you can use TrWest to rebuild the Wad and than you can extract the Quadbike.
Good Luck,
Tijay

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Conan the Barbarian
Member

Posts: 296
From:Basingstoke, Hampshire, England
Registered: Aug 2001

posted 10-05-2001 11:33 AM     Click Here to See the Profile for Conan the Barbarian   Click Here to Email Conan the Barbarian     Edit/Delete Message   Reply w/Quote
Tijay:

Would you let me have the wad and texture set for 'Wintertime'

I would like the quadbike (minus the axle error)

Unfortunately I don't have enough diskspace to download the TR4 file.

Once I get a second HDD installed I'll be able to play the full thing.

Many thanks

------------------

Conan the Barbarian

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psiko
Member

Posts: 525
From:Rome
Registered: Mar 2001

posted 10-05-2001 04:42 PM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
sorry tijay, but I was talking about the fact that if you change texture with invisible textures for the side car, you get a bike which does not work properly as you can get on it only from right, not even from left. Do you agree with this?

Then, the quad bike can be fixed simply importing correctly with STRpix the meshes you previously exported, and moved with a CAD.

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Tijay
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Posts: 37
From:
Registered: Jan 2001

posted 10-06-2001 05:10 AM     Click Here to See the Profile for Tijay   Click Here to Email Tijay     Edit/Delete Message   Reply w/Quote
Hi psiko,
basicly i agree to you.
But there exits several ways to get an full working bike. What i have done is only one possibility of dozens.
I didnīt use the Motorcycle object or the Jeep object. In the beginning i experimentate with these ones, but the results are not professional.If you retexture the sidecar, so you couldnīt see them in the game, but you have inaccurate collisions. With the jeep she needs the starter key, and she try to open the door.

So (in my case) the best way was to use the original Quadbike including all animations and the driving anims. The serious prob was only the axle spin error. To fix this i designed an Quad modell with integrated axle/tires. And i delete the original ones.
So the result looks a bit more professional.
At least i changed some anim flags, so Lara could drive backward. ( This feature is disabled in my Level, for the game was necessary that she only could drive forward)
I one position youīre quit correct - she only can enter the bike from the right side. I was able also to change this, but than she only can enter from left - both sides at the same time is impossible. ( in my level also from right ).
@to Conan : Iīm very sorry. I have deleted the wads. After finishing an level i trash all the building files. Only the prjīs i store. If i need the wad again, i could rebuild it. I will try extract the wad you want and post the downloadlink here ( later, stay tuned).
Tijay

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psiko
Member

Posts: 525
From:Rome
Registered: Mar 2001

posted 10-06-2001 05:45 AM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
tijay, sure, but we were talking about a remeshed bike from the original tr4, so we both know that texturing with invisible texture the result is not "professional", both for the collision, either for the animation which "unexplainably" would work only on a side...

Anyhow I really liked the work you describe with the quad bike, so when I will have again my working PC, not this one which is my mother's, I think I am going to ask you for something

May I ask you for it, next days? not too much, only "something" I can't tell here

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icemankewl
Junior Member

Posts: 12
From:haltwistle
Registered: Oct 2001

posted 10-06-2001 05:52 AM     Click Here to See the Profile for icemankewl   Click Here to Email icemankewl     Edit/Delete Message   Reply w/Quote
IVE ALREDY MADE IT GO TO MY SITE AND DOWNLOADIT NOWWWWWWW

~ICE~

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Raider of Tombs
Member

Posts: 612
From: The mining ship Red Dwarf
Registered: Dec 2000

posted 10-06-2001 06:48 AM     Click Here to See the Profile for Raider of Tombs     Edit/Delete Message   Reply w/Quote
Here is a picture of the bike without the sidecar. Since the sidecar always used to run through walls anyway, the collision difference is not really missed.

link: http://trlibrary.tripod.com/2bb80e00.gif

See?

------------------

Visit the Abandoned Tomb Raider Library, at http://TRLibrary.tripod.com
or e-mail me at joeverdi@excite.com

"What is real?" - Morpheus, 2199

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psiko
Member

Posts: 525
From:Rome
Registered: Mar 2001

posted 10-06-2001 06:57 AM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
sorry, raider, but I do not see the pic here and neither if I copy and past in the address bar

anyhow, if I remember well I did tell you that you bike was finally a good example of a bike fo TR....

So I remember well...

The thing I like about Tijay is that he inverted an animation from right to left....

then the fixing of the rotation for the quad bike could be done simply moving meshes with a CAD and position them correctly... but he said he did something DIRECTLY to the rotation axis, so I think this is great.... or is there a tool that does this and I do not know?.... please tell me!

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