"Unofficial" TRLE Network & Chatbox
  Eidos Interactive Forums
  Tomb Raider Level Editor
  UVrotate!!!!

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! next newest topic | next oldest topic
Author Topic:   UVrotate!!!!
seven125
Member

Posts: 143
From:Austria
Registered: Jan 2001

posted 10-09-2001 01:36 PM     Click Here to See the Profile for seven125     Edit/Delete Message   Reply w/Quote
Maybe you allready know this, but I found out how the UVrotate works properly.

YOu know that the UVrotate makes a textures scroll "around itself". But I expirienced a lot of problems, for example that the water textures rotatet instead of the waterfall and so on.

The basic syntax is UVrotate= signed byte

the signed byte is for a numbber which settts the speed of rotation.

You must imagine that every Animation range that you define in the LE has it's own UVrotate.

For example:

If the watertextures in your tga are before the waterfall texture that you want to rotate and you write only UVrotate= 15 in the script.txt then thhe water will do the rotate and not the waterfall texture.


So for every animation range you have in the TGA seen from top to the bottom you have to make a UVentry in the script also seen from top to bottom.

So if you unfortunately have the watertextures have before the waterfall texture then write:

UVrotate= DISABLED //for the water
UVrotate= 11 //for waterfall

I hope you understood me and this helped you!

IP: Logged

The Sage Of Time
Moderator

Posts: 413
From:West Virginia
Registered: May 2000

posted 10-09-2001 02:14 PM     Click Here to See the Profile for The Sage Of Time   Click Here to Email The Sage Of Time     Edit/Delete Message   Reply w/Quote
Very nice Discovery.

------------------

IP: Logged

seven125
Member

Posts: 143
From:Austria
Registered: Jan 2001

posted 10-09-2001 02:23 PM     Click Here to See the Profile for seven125     Edit/Delete Message   Reply w/Quote
Thanx Sage

IP: Logged

Mulf
Member

Posts: 111
From:
Registered: May 2001

posted 10-09-2001 08:30 PM     Click Here to See the Profile for Mulf   Click Here to Email Mulf     Edit/Delete Message   Reply w/Quote
At last!...something constructive.

Good job.

IP: Logged

XETH
Junior Member

Posts: 30
From:Germany
Registered: Feb 2001

posted 10-10-2001 01:07 AM     Click Here to See the Profile for XETH   Click Here to Email XETH     Edit/Delete Message   Reply w/Quote
THX for Knowledge, now I know what does UVRotate.

You can easyly use it with my ScriptGenerator

IP: Logged

All times are PST (US)

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | Eidos.com

[Copyright 1999/2000 - Eidos Interactive, Inc.; Mpath Interactive]

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c