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Author Topic:   Custom Sound FX Wavs
Conan the Barbarian
Member

Posts: 330
From:Basingstoke, Hampshire, England
Registered: Aug 2001

posted 10-10-2001 04:30 PM     Click Here to See the Profile for Conan the Barbarian   Click Here to Email Conan the Barbarian     Edit/Delete Message   Reply w/Quote
Before anyone helpfully suggests, yes I have searched the archive and read the previous threads.

In the manual P64 refers to - Samples Folder (standard 22khz wav files)

P65 refers to - Audio Folder Audio tracks (MS-ADCPM 44khz wav files)

When I look at Magnum.wav in the MS Sound Recorder under File | Properties it says: PCM 22,050 Hz, 16 Bit, Mono

The Audio folder files report Microsoft ADPCM 44,100 Hz, 4 Bit, Stereo

I am trying to change the magnum.wav to another sound.

I renamed magnum.wav to back it up.

I converted the other sample, apparently, to the correct correct format.

I rebuilt the sounds using pcsfxwad.

The game kept freezing at the load screen

When I revert to the original sound and pcwadsfx'd etc. all works OK.

Where am I going wrong????

Anyone who has made custom sounds work properly please post complete [ idiot ] instructions

TVM

------------------

Conan the Barbarian
email: conanthebarbarian@ntlworld.com
a.k.a. Ted Swippet
email:tswippet@hotmail.com

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Conan the Barbarian
Member

Posts: 330
From:Basingstoke, Hampshire, England
Registered: Aug 2001

posted 10-10-2001 05:05 PM     Click Here to See the Profile for Conan the Barbarian   Click Here to Email Conan the Barbarian     Edit/Delete Message   Reply w/Quote
In 005777.html

I posted additional info - so here it is to save people asking the same questions...

The original files used in investigation were as installed from the TRLE CD:
C:\Program Files\Core Design\trle\audio\000.wav
3.13 sec
139264 bytes
Microsoft ADPCM 44,100 Hz, 4 Bit, Stereo

C:\Program Files\Core Design\trle\sound\Samples\magnum.wav
0.54 secs
24150 bytes
PCM 22,050 Hz, 16 Bit, Mono

The test sound to replace magnum.wav was:
phaser.wav
0.22secs
4970 bytes
PCM 22,050 Hz, 8 Bit, Mono

After conversion this is
phaser.wav
0.22secs
9940 bytes
PCM 22,050 Hz, 16 Bit, Mono

This was added to C:\Program Files\Core Design\trle\sound\Samples\ as magnum.wav

I used pcwadsfx to rebuild the samples

The game engine crashes on load

I haven't edited sounds.txt so far


------------------

Conan the Barbarian
email: conanthebarbarian@ntlworld.com
a.k.a. Ted Swippet
email:tswippet@hotmail.com

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Elpasodude
Member

Posts: 1240
From: *~*~MARS*~*~
Registered: Apr 2001

posted 10-10-2001 09:20 PM     Click Here to See the Profile for Elpasodude   Click Here to Email Elpasodude     Edit/Delete Message   Reply w/Quote
My site has a nice titorial!
Use the link in my sig.

------------------

TOMB RAIDER WAREHOUSE

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Conan the Barbarian
Member

Posts: 330
From:Basingstoke, Hampshire, England
Registered: Aug 2001

posted 10-10-2001 09:58 PM     Click Here to See the Profile for Conan the Barbarian   Click Here to Email Conan the Barbarian     Edit/Delete Message   Reply w/Quote
Thanks Elpasodude - But that's talking about CD quality sound tracks @ 44KHz

The SoundFX ones are definitely 22KHz

It's the encoding format that's in question - It may have been that I did the pcwadsfx step and rebuild of level the wrong waty round - It was 4 a.m.

I'll have another go and let you know the results, then you can update your help to cover SFX too

TVM anywayze.

------------------

Conan the Barbarian
email: conanthebarbarian@ntlworld.com
a.k.a. Ted Swippet
email:tswippet@hotmail.com

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Conan the Barbarian
Member

Posts: 330
From:Basingstoke, Hampshire, England
Registered: Aug 2001

posted 10-10-2001 09:59 PM     Click Here to See the Profile for Conan the Barbarian   Click Here to Email Conan the Barbarian     Edit/Delete Message   Reply w/Quote
Sorry stuttered on the post evidently

[This message has been edited by Conan the Barbarian (edited 10-10-2001).]

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Conan the Barbarian
Member

Posts: 330
From:Basingstoke, Hampshire, England
Registered: Aug 2001

posted 10-10-2001 11:05 PM     Click Here to See the Profile for Conan the Barbarian   Click Here to Email Conan the Barbarian     Edit/Delete Message   Reply w/Quote
If I replace one TRLE SFX with another, rebuild the sounds, then rebuild my level it works - really funny to have the magnums oinking!

But if I convert another non-TRLE wav sample to what is purportedly the same format and do the same it won't work - it hangs tom4.exe at the initial load screen.

C'mon guys 'n' gals, no-one used custom soundFX samples???

------------------

Conan the Barbarian
email: conanthebarbarian@ntlworld.com
a.k.a. Ted Swippet
email:tswippet@hotmail.com

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aktrekker
Member

Posts: 501
From:WA, USA
Registered: Apr 2001

posted 10-11-2001 01:37 AM     Click Here to See the Profile for aktrekker   Click Here to Email aktrekker     Edit/Delete Message   Reply w/Quote
What program did you use to convert the format?
If you are able to send me the unconverted sound you want (the 44K one), I'll try a couple of audio packages and see if I can make it work for me.

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Conan the Barbarian
Member

Posts: 330
From:Basingstoke, Hampshire, England
Registered: Aug 2001

posted 10-11-2001 02:47 AM     Click Here to See the Profile for Conan the Barbarian   Click Here to Email Conan the Barbarian     Edit/Delete Message   Reply w/Quote
aktrekker:

Just plain old Windows Sound Recorder

The sound is a phaser blast to go with several peoples laser guns.

I've emailed the original 22KHz 8Bit Mono wav to the addy in your profile.

Main objective is to suss SFX file format for future ref.

------------------

Conan the Barbarian
email: conanthebarbarian@ntlworld.com
a.k.a. Ted Swippet
email:tswippet@hotmail.com

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