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Author Topic:   help please
username2
Member

Posts: 68
From:glasgow
Registered: Aug 2001

posted 10-11-2001 04:37 AM     Click Here to See the Profile for username2     Edit/Delete Message   Reply w/Quote
did a search but nothing found, need help on no collision, i want to have a jungle type level, hanging vines etc that lara walks through, tried to do it but nothing doing. any advise thanx

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VonCroy
Junior Member

Posts: 28
From:Germany
Registered: Apr 2001

posted 10-11-2001 06:46 AM     Click Here to See the Profile for VonCroy   Click Here to Email VonCroy     Edit/Delete Message   Reply w/Quote
could you pls be a little bit more specific??? *confused*

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Michael P
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Posts: 230
From:
Registered: Apr 2001

posted 10-11-2001 07:01 AM     Click Here to See the Profile for Michael P   Click Here to Email Michael P     Edit/Delete Message   Reply w/Quote
Try to search the manual for explanations around 'toggle opacity' that should help you further...

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HAPPY RAIDING!
Michael.

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Conan the Barbarian
Member

Posts: 336
From:Basingstoke, Hampshire, England
Registered: Aug 2001

posted 10-11-2001 12:18 PM     Click Here to See the Profile for Conan the Barbarian   Click Here to Email Conan the Barbarian     Edit/Delete Message   Reply w/Quote
Have a look at manual page 68 where it talks about cobwebs in passages

requies toggle opacity2 double sided and transparent

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Conan the Barbarian
email: conanthebarbarian@ntlworld.com
a.k.a. Ted Swippet
email:tswippet@hotmail.com

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username2
Member

Posts: 68
From:glasgow
Registered: Aug 2001

posted 10-11-2001 01:02 PM     Click Here to See the Profile for username2     Edit/Delete Message   Reply w/Quote
firstly i wanted to create hanging type vines that create the illusion of dense foilage, secondly i looked at the manual that is why i am asking the question, my friends and i could not get it going for us, third i will look at the cobweb thing, i really wanted to create some passageway entrances leading to a secret i wanted to obscure these by some vines hanging down over the entrance, lara goes through these vines instead of banging into them.

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Conan the Barbarian
Member

Posts: 336
From:Basingstoke, Hampshire, England
Registered: Aug 2001

posted 10-11-2001 04:30 PM     Click Here to See the Profile for Conan the Barbarian   Click Here to Email Conan the Barbarian     Edit/Delete Message   Reply w/Quote
That's exactly the effect you get with cobwebs

If you think of how a 'water room' is done, the opacity2 setting allows lara to pass through but still lets you apply textures to the 'door' in the editor.

The transparent bit (with the appropriate textures) allows you to see through it

The double sided bit ensures that the cobweb / vine / whatever is visbible from both sides, otherwise they'd disappear if you looked back out of the tunnel.

Once you've successfully done a cobweb, it's just a matter of changing textures.

If you get really stuck email me at hotmail addy below - I'll do a little demo room and put on my webspace for you to 'crib' from

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Conan the Barbarian
email: conanthebarbarian@ntlworld.com
a.k.a. Ted Swippet
email:tswippet@hotmail.com

[This message has been edited by Conan the Barbarian (edited 10-11-2001).]

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username2
Member

Posts: 68
From:glasgow
Registered: Aug 2001

posted 10-12-2001 06:28 AM     Click Here to See the Profile for username2     Edit/Delete Message   Reply w/Quote
i can do cobwebs windows etc, i am talking about no colision, i want to put lots of vines hanging down in a forest jungly type place, i cannot do this with doors as it would take alot of doors and rooms, maybe the editor wont allow grass that sticks up out of the ground that lara will not collide with, maybe i am not explaining this too well.

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skibsy
Member

Posts: 115
From:London
Registered: Apr 2001

posted 10-12-2001 10:43 AM     Click Here to See the Profile for skibsy   Click Here to Email skibsy     Edit/Delete Message   Reply w/Quote
The new version of STRPIX 3 has a collision editor which allows you to edit the collision on static meshes.

What Conan says about transparancies is right ,but i suppose if you had some vines,maybe there are some in a wad somewhere, you could edit the collision so Lara would walk through them.

I tried an experiment with a piece of funiture from a wad , i removed the collision which allowed Lara to walk through it, so it can be done if you had some vines.

You can get STRPIX 3 by Turbo Pascal here:
http://www.geocities.com/cyber_delphi/

Hope this helps

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aktrekker
Member

Posts: 508
From:WA, USA
Registered: Apr 2001

posted 10-12-2001 11:33 AM     Click Here to See the Profile for aktrekker   Click Here to Email aktrekker     Edit/Delete Message   Reply w/Quote
If I understand right, you want to use no collision so Lara can walk thru things.
No collision doesn't work that way, sorry. It only works on triangles in a floor/ceiling door.

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