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Author Topic:   What are the audio file properties?
Brad Casali
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Posts: 489
From:Sandusky, Ohio, USA
Registered: Jun 2001

posted 10-11-2001 10:10 AM     Click Here to See the Profile for Brad Casali   Click Here to Email Brad Casali     Edit/Delete Message   Reply w/Quote
What are they for making new audios and placing them in a game?
Thanks!

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Conan the Barbarian
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Posts: 333
From:Basingstoke, Hampshire, England
Registered: Aug 2001

posted 10-11-2001 11:55 AM     Click Here to See the Profile for Conan the Barbarian   Click Here to Email Conan the Barbarian     Edit/Delete Message   Reply w/Quote
Hi Brad -

In the manual P64 refers to - Samples Folder (standard 22khz wav files)

P65 refers to - Audio Folder Audio tracks (MS-ADCPM 44khz wav files)

When I look at Magnum.wav in the MS Sound Recorder under File | Properties it says: PCM 22,050 Hz, 16 Bit, Mono

The Audio folder files report Microsoft ADPCM 44,100 Hz, 4 Bit, Stereo

There are questions about getting custom soundFX files to work

You may like to keep an eye on:
005901.html

and
005777.html

When I get a working solution I'll post it in both forums

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Conan the Barbarian
email: conanthebarbarian@ntlworld.com
a.k.a. Ted Swippet
email:tswippet@hotmail.com

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aktrekker
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Posts: 503
From:WA, USA
Registered: Apr 2001

posted 10-11-2001 01:12 PM     Click Here to See the Profile for aktrekker   Click Here to Email aktrekker     Edit/Delete Message   Reply w/Quote
The solution I found last night was to just add some silence at the end of the sound effect. It quit crashing after that. I'm not sure if it's the silence itself, or if there is a minimum length for the sound (the silence bumped it from .2 to .4 sec).

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