"Unofficial" TRLE Network & Chatbox
  Eidos Interactive Forums
  Tomb Raider Level Editor
  How can we make a room like this?...

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! next newest topic | next oldest topic
Author Topic:   How can we make a room like this?...
Netslider
Member

Posts: 233
From:Entroncamento, Portugal
Registered: Feb 2001

posted 10-14-2001 09:43 AM     Click Here to See the Profile for Netslider   Click Here to Email Netslider     Edit/Delete Message   Reply w/Quote
(Upper view)
____
/ \
| |
\____/

Anyone knows?

------------------
Keep visiting Tomb Raider Level Editing:

IP: Logged

Fips
Member

Posts: 204
From:Germany-Heidenheim
Registered: Apr 2001

posted 10-14-2001 09:52 AM     Click Here to See the Profile for Fips   Click Here to Email Fips     Edit/Delete Message   Reply w/Quote
IF I understood you....YES I CAn ....but you don't *G*


Fips K.

IP: Logged

Tomb_Raider_Nut
Member

Posts: 363
From:Millwaukee,Wi,USA
Registered: Jun 2001

posted 10-14-2001 12:03 PM     Click Here to See the Profile for Tomb_Raider_Nut   Click Here to Email Tomb_Raider_Nut     Edit/Delete Message   Reply w/Quote
You're talking about diagonnal walls right?
If that's it, you can't.

IP: Logged

jeffrey van oort
Member

Posts: 581
From:Monkey Island
Registered: Jun 2001

posted 10-15-2001 12:51 AM     Click Here to See the Profile for jeffrey van oort   Click Here to Email jeffrey van oort     Edit/Delete Message   Reply w/Quote
with walls and doors netslider.
what else.

IP: Logged

Fips
Member

Posts: 204
From:Germany-Heidenheim
Registered: Apr 2001

posted 10-15-2001 01:22 AM     Click Here to See the Profile for Fips   Click Here to Email Fips     Edit/Delete Message   Reply w/Quote
of couse you can!!!!!!!!

With Rview4.5 you can export rooms as DFX files! IF you change them in rhino or so you re import them into rview and --> PERFEKT ITS DONE! OK the collision is still the same but you can see that the walls diagonnal walls!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Fips

IP: Logged

aktrekker
Member

Posts: 526
From:WA, USA
Registered: Apr 2001

posted 10-15-2001 02:22 PM     Click Here to See the Profile for aktrekker   Click Here to Email aktrekker     Edit/Delete Message   Reply w/Quote
The problem is the collision. Either you won't be able to walk up to the wall, or you will be able to walk into it. Either way, it's kind of ugly.

It is possible to approximate diagonal walls. The taller the room, the more vertical they look. If they don't have to be perfectly vertical, I can give you a project showing 2 methods of diagonal walls.

IP: Logged

All times are PST (US)

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | Eidos.com

[Copyright 1999/2000 - Eidos Interactive, Inc.; Mpath Interactive]

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c