"Unofficial" TRLE Network & Chatbox
TRLE FAQ and Community
  Eidos Interactive Forums
  Tomb Raider Level Editor
  What programming language is TR written in?

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! next newest topic | next oldest topic
Author Topic:   What programming language is TR written in?
Fearful Symmetry
Member

Posts: 31
From:Ten Forward
Registered: Sep 2001

posted 10-14-2001 06:15 PM     Click Here to See the Profile for Fearful Symmetry   Click Here to Email Fearful Symmetry     Edit/Delete Message   Reply w/Quote
is it custom made by 'core' using their TRLE engine, or pascal etc...?

------------------
Tiger Tiger, burning bright, in the forrest of the night....

IP: Logged

aktrekker
Member

Posts: 584
From:WA, USA
Registered: Apr 2001

posted 10-14-2001 06:34 PM     Click Here to See the Profile for aktrekker   Click Here to Email aktrekker     Edit/Delete Message   Reply w/Quote
I would imagine it is C with some Assembly.

IP: Logged

Fearful Symmetry
Member

Posts: 31
From:Ten Forward
Registered: Sep 2001

posted 10-15-2001 06:36 PM     Click Here to See the Profile for Fearful Symmetry   Click Here to Email Fearful Symmetry     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by aktrekker:
I would imagine it is C with some Assembly.

Im surprised - i thought 'C' an assembly were too old.?!

IP: Logged

The Sage Of Time
Moderator

Posts: 449
From:West Virginia
Registered: May 2000

posted 10-15-2001 06:39 PM     Click Here to See the Profile for The Sage Of Time   Click Here to Email The Sage Of Time     Edit/Delete Message   Reply w/Quote
I did a bit of research on this awhile back..
And it is infact C Programing!
Not that i know anything about Programing..
But hey at least i answered your Question! ^_^

------------------

IP: Logged

aktrekker
Member

Posts: 584
From:WA, USA
Registered: Apr 2001

posted 10-15-2001 06:57 PM     Click Here to See the Profile for aktrekker   Click Here to Email aktrekker     Edit/Delete Message   Reply w/Quote
C is not too old, it is still a VERY useful language. It is just different than C++, but that does not make it obsolete.
Assembly is used less today in applications, but is still essential for low-level functionality like device drivers, and firmware embedded on graphics and sound cards, etc.

IP: Logged

Elpasodude
Member

Posts: 1308
From: *~*~MARS*~*~
Registered: Apr 2001

posted 10-15-2001 08:12 PM     Click Here to See the Profile for Elpasodude   Click Here to Email Elpasodude     Edit/Delete Message   Reply w/Quote
I believe it is written in english.

------------------

TOMB RAIDER WAREHOUSE

IP: Logged

Fearful Symmetry
Member

Posts: 31
From:Ten Forward
Registered: Sep 2001

posted 10-21-2001 03:49 PM     Click Here to See the Profile for Fearful Symmetry   Click Here to Email Fearful Symmetry     Edit/Delete Message   Reply w/Quote
Thanx atrekker

now i know better.

but incidently, was the TRLE created with 'C' as well?

IP: Logged

aktrekker
Member

Posts: 584
From:WA, USA
Registered: Apr 2001

posted 10-21-2001 06:51 PM     Click Here to See the Profile for aktrekker   Click Here to Email aktrekker     Edit/Delete Message   Reply w/Quote
Most likely. The original version would have been written before C++ became so popular. I'm sure there is a little Assembly to speed up the preview mode.

IP: Logged

Thierry
Member

Posts: 70
From:France
Registered: Jun 2001

posted 10-23-2001 09:39 AM     Click Here to See the Profile for Thierry   Click Here to Email Thierry     Edit/Delete Message   Reply w/Quote
C++

IP: Logged

Fearful Symmetry
Member

Posts: 31
From:Ten Forward
Registered: Sep 2001

posted 10-28-2001 07:36 PM     Click Here to See the Profile for Fearful Symmetry   Click Here to Email Fearful Symmetry     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by Thierry:
C++

so whats with C++, why did they use this language, its 3rd generation isnt it, but isnt there 4th gen langs out there, like prolog ????

IP: Logged

aktrekker
Member

Posts: 584
From:WA, USA
Registered: Apr 2001

posted 10-28-2001 08:32 PM     Click Here to See the Profile for aktrekker   Click Here to Email aktrekker     Edit/Delete Message   Reply w/Quote
So far, 4GLs are not suited to low-level or fast-paced real-time programming. They tend to run best in interpreted mode, and provide little or no means for interfacing to hardware. They are meant to be used in intelligent applications. Other languages will still be needed for special programming like graphics and hardware control. Similar to the relationship between C/C++ and Assembly right now.

IP: Logged

Raider Of Tombs' Clone
Member

Posts: 35
From:The mining ship Red Dwarf
Registered: Oct 2001

posted 10-29-2001 01:24 PM     Click Here to See the Profile for Raider Of Tombs' Clone     Edit/Delete Message   Reply w/Quote
You can see the '/n' cout<< new line command right there in the scripts!

IP: Logged

trlestuff
Member

Posts: 397
From:Donald Oregon Usa
Registered: Jul 2001

posted 10-29-2001 02:42 PM     Click Here to See the Profile for trlestuff   Click Here to Email trlestuff     Edit/Delete Message   Reply w/Quote
i wish i could program *sigh*

------------------

Enter Tomb Raider Level Editor Stuff

Please Vote For My Site

IP: Logged

guardianofseth
Member

Posts: 67
From:Jakarta,Indonesia
Registered: Jan 2001

posted 10-29-2001 04:39 PM     Click Here to See the Profile for guardianofseth   Click Here to Email guardianofseth     Edit/Delete Message   Reply w/Quote
what's the difference between C and C++?

IP: Logged

aktrekker
Member

Posts: 584
From:WA, USA
Registered: Apr 2001

posted 10-29-2001 04:40 PM     Click Here to See the Profile for aktrekker   Click Here to Email aktrekker     Edit/Delete Message   Reply w/Quote
Very simply, and in non-technical terms,

C++ is "object-oriented". You define objects that know how to do things. Then you make all the objects talk to each other, and tell them to do things.

C is "procedure-oriented". You just write the code to do what you want, there are no objects. You can simulate most of the object-oriented behavior of C++, but it takes alot of extra code to do it.

IP: Logged

All times are PST (US)

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | Eidos.com

[Copyright 1999/2000 - Eidos Interactive, Inc.; Mpath Interactive]

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c