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  What new ANIMATIONS do you want. (Page 1)

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Author Topic:   What new ANIMATIONS do you want.
jeffrey van oort
Member

Posts: 798
From:Monkey Island
Registered: Jun 2001

posted 10-15-2001 07:05 AM     Click Here to See the Profile for jeffrey van oort   Click Here to Email jeffrey van oort     Edit/Delete Message   Reply w/Quote
Order now.
I'll take any request if it's acceptable.
You can order almost anything.
and yes it will be 25% done with my new program.

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Dragon-182
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Posts: 170
From:Clevedon, England
Registered: Aug 2001

posted 10-15-2001 07:54 AM     Click Here to See the Profile for Dragon-182   Click Here to Email Dragon-182     Edit/Delete Message   Reply w/Quote
What kind of animations?

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GeckoKid
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From:Hong Kong
Registered: Jul 2001

posted 10-15-2001 08:03 AM     Click Here to See the Profile for GeckoKid   Click Here to Email GeckoKid     Edit/Delete Message   Reply w/Quote
Lara jumps from a chopper and starts the level.

------------------

GeckoKid Interactive

my ICQ UIN: 20984785
my MSN: geckokidinteractive@hotmail.com

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jeffrey van oort
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Posts: 798
From:Monkey Island
Registered: Jun 2001

posted 10-15-2001 08:55 AM     Click Here to See the Profile for jeffrey van oort   Click Here to Email jeffrey van oort     Edit/Delete Message   Reply w/Quote
that's a cut scene geckokid.
Animation like a spinning ball or moving rings etc.

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psiko
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Posts: 744
From:unconsciousness
Registered: Mar 2001

posted 10-15-2001 09:07 AM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
can you really do this? I'd like I can put a flying vehicle!!!! (I can CREATE those anims for Lara and vehicle, I need only I can put them in the WAD)

Then I'd like to create a new BIG MONSTER I can animate with TWO DEATH ANIMS, TWO DEFENCE ANIMS, FREEZING, AND SEVEN TYPES OF ATTACK one for each bite (with sword, with thunder, with punch, with power death light, etc, etc).

THEN I'd like to anim some MACHINES to create NEW TRAPS for Lara's death.

I even would like to set how much she will be hurted but all this stuff...

IF YOU CAN ACTUALLY DO THIS and if you do it compatible with tomb4.exe and strpix and trwest YOU ARE MORE THAN GOD.

REALLY THANS.

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The Sage Of Time
Moderator

Posts: 569
From:West Virginia
Registered: May 2000

posted 10-15-2001 09:08 AM     Click Here to See the Profile for The Sage Of Time   Click Here to Email The Sage Of Time     Edit/Delete Message   Reply w/Quote
Hmmm.. You've gotten me interested.
Is it possible to contact you using AOL Instant Messanger or Yahoo Instant Messanger?
I'd really like to see what you can do and may have an interesting Request or two!

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Lara_Live
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Posts: 295
From:Athens, Greece
Registered: Jun 2001

posted 10-15-2001 09:09 AM     Click Here to See the Profile for Lara_Live   Click Here to Email Lara_Live     Edit/Delete Message   Reply w/Quote
A moving boat or ship. (I mean boat greating by LE, no vehicle boat).
Where is your new program?

------------------

Something is written here:
http://www.geocities.com/Lara_Live

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tomoko
Member

Posts: 168
From:Germany Forum
Registered: Jan 2001

posted 10-15-2001 09:09 AM     Click Here to See the Profile for tomoko   Click Here to Email tomoko     Edit/Delete Message   Reply w/Quote
Yes, I have a wish!!
Can you put me a gunslash on Laras HK-Gun?
You only have to take the SHOOTING-ANIMATION out, putting a gunslash on it (with a CAD program) and import it with your program.

should I send my HK-gun to you, or do you have one by yourself?

(secount question: Is it possible to add Gunshells to it?)

mail: tomoko@gmx.at
or: tomoko@jet2web.cc

Tomo

[This message has been edited by tomoko (edited 10-15-2001).]

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jeffrey van oort
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Posts: 798
From:Monkey Island
Registered: Jun 2001

posted 10-15-2001 09:17 AM     Click Here to See the Profile for jeffrey van oort   Click Here to Email jeffrey van oort     Edit/Delete Message   Reply w/Quote
tomoko this wont be possible because you are still seeing the normal gunflash and then the tr4 will crash.
(I've allready tried it a few minutes ago.)
About the boat.
I don't do really big animations but if you want to have a toy.
And Psiko it isn't possible to let lara fly trough the air.
It isn't possible because it's over the limiteds of tr4.
It is possible to make a space ship and then let him move.
but i hate doing big meshes.
The Sage of Time, I don't have instant messager or something like that.
-------------------------
Some more requests please.

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tomoko
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Posts: 168
From:Germany Forum
Registered: Jan 2001

posted 10-15-2001 09:23 AM     Click Here to See the Profile for tomoko   Click Here to Email tomoko     Edit/Delete Message   Reply w/Quote
no, my HK-gun is in CROSSBOW-SLOT, and don't have a Gunslash, so it might be possible to add the Gunslash MESH on the HK-gun, but only in shooting, animation, I tried it with the whole animation, and it worked.
But as soon she was put her weapon, the gunslash where there, sorry I cannot speak better english.
Tomo

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jeffrey van oort
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Posts: 798
From:Monkey Island
Registered: Jun 2001

posted 10-15-2001 09:23 AM     Click Here to See the Profile for jeffrey van oort   Click Here to Email jeffrey van oort     Edit/Delete Message   Reply w/Quote
PS, gunshells.
depents on what kind of gunshells and where you wish to putt them.

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jeffrey van oort
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Posts: 798
From:Monkey Island
Registered: Jun 2001

posted 10-15-2001 09:24 AM     Click Here to See the Profile for jeffrey van oort   Click Here to Email jeffrey van oort     Edit/Delete Message   Reply w/Quote
send the hk-gun to me and i'll start right away.

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tomoko
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From:Germany Forum
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posted 10-15-2001 09:25 AM     Click Here to See the Profile for tomoko   Click Here to Email tomoko     Edit/Delete Message   Reply w/Quote
gunshell cases that fall onto the ground as at the pistols.

Thank you, I will send it right now!

[This message has been edited by tomoko (edited 10-15-2001).]

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jeffrey van oort
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Posts: 798
From:Monkey Island
Registered: Jun 2001

posted 10-15-2001 09:30 AM     Click Here to See the Profile for jeffrey van oort   Click Here to Email jeffrey van oort     Edit/Delete Message   Reply w/Quote
you mean the little yellow things that fall on the floor if you shoot a gun.
Why do you want those gunshells to change and in to what must it be changed.

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tomoko
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Posts: 168
From:Germany Forum
Registered: Jan 2001

posted 10-15-2001 09:33 AM     Click Here to See the Profile for tomoko   Click Here to Email tomoko     Edit/Delete Message   Reply w/Quote
No, they do not have to be changed, I only want to know whether it it is possible to add it to the HK-gun for this purpose.

E-mail sent.

[This message has been edited by tomoko (edited 10-15-2001).]

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jeffrey van oort
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Posts: 798
From:Monkey Island
Registered: Jun 2001

posted 10-15-2001 09:51 AM     Click Here to See the Profile for jeffrey van oort   Click Here to Email jeffrey van oort     Edit/Delete Message   Reply w/Quote
I've tried to change something but trle seems to crash when ever i try to change the hk-animation.
sorry tomoko.
i hope you're not mad.
I've tried to put it in the shotgun animation.
It has no flash but it does have bullets.
But that doesn't works too.
I can't change a nul_mesh.
Sorry again.

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tomoko
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Posts: 168
From:Germany Forum
Registered: Jan 2001

posted 10-15-2001 09:56 AM     Click Here to See the Profile for tomoko   Click Here to Email tomoko     Edit/Delete Message   Reply w/Quote
Hi, I think I know, why TRLE chrashes.
It crash, because I had sent you not an original WAD.
Open TR2WAD, save any rich.TRC-file (with the HK-gun animation in it) as a WAS, than you can change the Animation.
then open the changed WAS file with TRwest, and put the Animation into the CROSSBOW-SLOT, then TRLE will work
Tomo

[This message has been edited by tomoko (edited 10-15-2001).]

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trlestuff
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Posts: 475
From:oregon
Registered: Jul 2001

posted 10-15-2001 10:36 AM     Click Here to See the Profile for trlestuff   Click Here to Email trlestuff     Edit/Delete Message   Reply w/Quote
I THOUGHT YOU COULD MAAKE YOUR OWN WITH THE PROGRAM

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Colin<>Trlestuff

Levels.Wads.Tools.Sites.Stuff

]

[This message has been edited by trlestuff (edited 10-15-2001).]

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jeffrey van oort
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Posts: 798
From:Monkey Island
Registered: Jun 2001

posted 10-15-2001 10:43 AM     Click Here to See the Profile for jeffrey van oort   Click Here to Email jeffrey van oort     Edit/Delete Message   Reply w/Quote
Tomoko i'm sorry but that isn't the problem.
The problem is trle does see a strange nulmesh activated.
It is just like activating bubbles on a level by a trigger.
Again I'm sorry.


Psiko this is going to cost me a day atleast but it is fixable.
you didn't used AI_edit to change lara's animations i hope.
And is it ok if i putt the underwater 2 switch into the underwater1 switch.

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Lara_Live
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Posts: 295
From:Athens, Greece
Registered: Jun 2001

posted 10-15-2001 11:46 AM     Click Here to See the Profile for Lara_Live   Click Here to Email Lara_Live     Edit/Delete Message   Reply w/Quote
Is big a boat made by 6 tiles? At least can you make only one tile move?

------------------

Something is written here:
http://www.geocities.com/Lara_Live

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GokuZ
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Posts: 211
From:UK
Registered: Sep 2001

posted 10-15-2001 12:05 PM     Click Here to See the Profile for GokuZ   Click Here to Email GokuZ     Edit/Delete Message   Reply w/Quote
Hi
If it is at all posible I would like the Tightrope animation

(Oh and I dont want any critizim from anybody about the next suggestion)

I have often thought it would be good if lara could go from a wall climb to a monkey swing and vice versa

Thanks
GokuZ

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jeffrey van oort
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Posts: 798
From:Monkey Island
Registered: Jun 2001

posted 10-15-2001 12:10 PM     Click Here to See the Profile for jeffrey van oort   Click Here to Email jeffrey van oort     Edit/Delete Message   Reply w/Quote
Gokuz that is unpossible.
If I could do this i would but i can't.
this is more like a cut scene too.

Lara_live what do you mean, can you atleast make a tile move

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Raider of Tombs
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Posts: 703
From: The mining ship Red Dwarf
Registered: Dec 2000

posted 10-15-2001 01:04 PM     Click Here to See the Profile for Raider of Tombs     Edit/Delete Message   Reply w/Quote
I thought cutscenes were really large animations, with well-placed flyby cameras and sound files. Tell us, please Jeff, what you can and cannot do, so that we are aware of what is currently possible.

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Lara_Live
Member

Posts: 295
From:Athens, Greece
Registered: Jun 2001

posted 10-15-2001 02:02 PM     Click Here to See the Profile for Lara_Live   Click Here to Email Lara_Live     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by jeffrey van oort:
Gokuz that is unpossible.
If I could do this i would but i can't.
this is more like a cut scene too.

Lara_live what do you mean, can you atleast make a tile move


When I say tile I mean a block (e.g. Lara's bed in TR 2 was a tile/block but in TR3 an object).

------------------

Something is written here:
http://www.geocities.com/Lara_Live

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psiko
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Posts: 744
From:unconsciousness
Registered: Mar 2001

posted 10-15-2001 10:05 PM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
so, what kind of animations are possible?

is it possible to import a new enemy and its animations with your tool?

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jeffrey van oort
Member

Posts: 798
From:Monkey Island
Registered: Jun 2001

posted 10-16-2001 12:43 AM     Click Here to See the Profile for jeffrey van oort   Click Here to Email jeffrey van oort     Edit/Delete Message   Reply w/Quote
I'm not going to make a moving bed.
But anyway what is possible.
Small animations.
I HATE doing big ones because I'm terrible with a cad program.
I can't change nulmeshes but can change animations.
I can rip animations and Uuuhm what else.
Oo yes I can add new objects from a other trgame by changing the manus script and push on add object.
Not the the normal script like english and script but the script that is used for the tr4 exe.
I'm planning to make a soundripper in it too.
This is ripping all sound from all trgames including enemies sounds.
I don't have anything else left.

I'm working on Psiko's problem now but some how it won't import the exported dxf.
I suppose I'll have to make a complete new waterswitch animation Psiko.

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jeffrey van oort
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Posts: 798
From:Monkey Island
Registered: Jun 2001

posted 10-16-2001 09:56 AM     Click Here to See the Profile for jeffrey van oort   Click Here to Email jeffrey van oort     Edit/Delete Message   Reply w/Quote
No orders?
That's too bad.

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Randy_Rye
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Posts: 219
From:Mersyside, England
Registered: Aug 2001

posted 10-16-2001 10:25 AM     Click Here to See the Profile for Randy_Rye   Click Here to Email Randy_Rye     Edit/Delete Message   Reply w/Quote
Could you make some TR3 enemies out of the antarctica section do what they do properly like in TR3? If so I need the big spider boss the Fly with the sting, those big elephant monsters (In lost city of tinnos) and the mutants and baddys in red coats! Or am I asking somthing different to what everyone else has asked?

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Alexis Rombaut
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From:Belgium
Registered: Jul 2001

posted 10-16-2001 04:00 PM     Click Here to See the Profile for Alexis Rombaut   Click Here to Email Alexis Rombaut     Edit/Delete Message   Reply w/Quote
Hello,
a great endavour:

I really would like to have a tank animation. I don't need the object (use even dummy meshes) itself. I would like the predefined movements.

As you need to place the tank in a certain object slot for the AI, I suggest the Mutant, which is one immortal, fires a weapon and his little animations. Therefore is a good baddie for a tank.

The tank has two parts:
part 1 (p1): the basis (red)
part 2 (p2):the cannon part (blue).

The AI of the Mutant is:
A0) appearing animation
A1) resting (no attack)
A2) attacking (+creation of the fireball,
which is changeable too)
A3) anger outburst (no attack)
A4) weird move (no attack)
A5)watching around (no attack)

I would suggest replacing the animations with:

    A0*) a pure x-translation (-L to 0)e[x] of p1 & p2: The tank appears from a hole or something

    A1*) a pure z-rotation of p2 (0° , 5° , 0° ,-5° ,0°), p1 is static : The cannon remains almost static

    A2*) The tank is pushed back back because of the shot while turning the cannon a bit: p1 has a pure x-translation (0,-d,0)e[x], as p2 is meanwhile turning it has the same translation (0,-d,0)e[x] combined with a z-axe rotation (0°,+10°,0°,-10°,0°)

    A3*) Outburst of anger; The tank rides a bit back and forth while turning the cannon: on p1 has a pure x-translation (0,+d,0,-d,0)e[x], as p2 is meanwhile turning, it has the same translation (0,+d,0,-d,0)e[x] combined with a z-axe rotation (0°,+30°,0°,-30°,0°)

    A4*)Don't know what is, I suggest letting the parts static

    A5*) The tank is watching around: p2 has a z-axe rotation (+45°,0°,-45°,0°), while p1 remains static


Maybe this sounded a little bit technical (I am studying civil engineering) but you need to define hooks and coodinates anyway for animations.

I realy hope you can help me, you have my sincere thanks in advice.

------------------

Visit my site at:
http://users.skynet.be/Alexis.Rombaut/index.htm

[This message has been edited by Alexis Rombaut (edited 10-16-2001).]

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Stevo8710
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Posts: 121
From:Simi Valley, California, The U.S. of A
Registered: Sep 2001

posted 10-16-2001 06:39 PM     Click Here to See the Profile for Stevo8710   Click Here to Email Stevo8710     Edit/Delete Message   Reply w/Quote
The TR2 Great Wall helicopter and those slicer things from TR2 that go back and forth. Also is there a way to change the boulder so it doesn't bounce, just rolls like from the old TR games. Also those moving spike walls From TR2 great wall and the swords that swing back and forth and finally the breaking floor from TR2(I'm making a replica of the TR2 great wall and it would be great it you could get these objects to work)

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jeffrey van oort
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Posts: 798
From:Monkey Island
Registered: Jun 2001

posted 10-17-2001 02:03 AM     Click Here to See the Profile for jeffrey van oort   Click Here to Email jeffrey van oort     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by Alexis Rombaut:
Hello,
a great endavour:

I really would like to have a tank animation. I don't need the object (use even dummy meshes) itself. I would like the predefined movements.

As you need to place the tank in a certain object slot for the AI, I suggest the Mutant, which is one immortal, fires a weapon and his little animations. Therefore is a good baddie for a tank.

The tank has two parts:
part 1 (p1): the basis (red)
part 2 (p2):the cannon part (blue).

The AI of the Mutant is:
A0) appearing animation
A1) resting (no attack)
A2) attacking (+creation of the fireball,
which is changeable too)
A3) anger outburst (no attack)
A4) weird move (no attack)
A5)watching around (no attack)

I would suggest replacing the animations with:

    A0*) a pure x-translation (-L to 0)e[x] of p1 & p2: The tank appears from a hole or something

    A1*) a pure z-rotation of p2 (0° , 5° , 0° ,-5° ,0°), p1 is static : The cannon remains almost static

    A2*) The tank is pushed back back because of the shot while turning the cannon a bit: p1 has a pure x-translation (0,-d,0)e[x], as p2 is meanwhile turning it has the same translation (0,-d,0)e[x] combined with a z-axe rotation (0°,+10°,0°,-10°,0°)

    A3*) Outburst of anger; The tank rides a bit back and forth while turning the cannon: on p1 has a pure x-translation (0,+d,0,-d,0)e[x], as p2 is meanwhile turning, it has the same translation (0,+d,0,-d,0)e[x] combined with a z-axe rotation (0°,+30°,0°,-30°,0°)

    A4*)Don't know what is, I suggest letting the parts static

    A5*) The tank is watching around: p2 has a z-axe rotation (+45°,0°,-45°,0°), while p1 remains static


Maybe this sounded a little bit technical (I am studying civil engineering) but you need to define hooks and coodinates anyway for animations.

I realy hope you can help me, you have my sincere thanks in advice.


quote:
Originally posted by Stevo8710:
The TR2 Great Wall helicopter and those slicer things from TR2 that go back and forth. Also is there a way to change the boulder so it doesn't bounce, just rolls like from the old TR games. Also those moving spike walls From TR2 great wall and the swords that swing back and forth and finally the breaking floor from TR2(I'm making a replica of the TR2 great wall and it would be great it you could get these objects to work)

Alexis I'm sorry but this would take me weeks may be even months.
I need to have a simple mission where something is wrong in the animations of lara or anything else and then i'll fix it.
I won't creat a very big thing.
Why?
Because I'm terrible with cads.
I hope you're not mad on me.

Stevo8710 send to me the great wall wad because i don't have tr2 on the pc.
And I'm sorry but i can't make the spike objects move in the game.
Atleast not untill the add object feature is completly supported by all trgames.

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psiko
Member

Posts: 744
From:unconsciousness
Registered: Mar 2001

posted 10-17-2001 04:24 AM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
ooops

[This message has been edited by psiko (edited 10-17-2001).]

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jeffrey van oort
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Posts: 798
From:Monkey Island
Registered: Jun 2001

posted 10-17-2001 06:45 AM     Click Here to See the Profile for jeffrey van oort   Click Here to Email jeffrey van oort     Edit/Delete Message   Reply w/Quote
OOps what?

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Lara_Live
Member

Posts: 295
From:Athens, Greece
Registered: Jun 2001

posted 10-17-2001 09:49 AM     Click Here to See the Profile for Lara_Live   Click Here to Email Lara_Live     Edit/Delete Message   Reply w/Quote
Jeffrey, you don't undersand what I mean. I don't want make a moving bed. Only a tile. Go to www.geocities.com/lara_live/unofficial_site_pictures/bluetile to see the picture. Can I make the blue tile moving forward and backard as the tile in the Tomb Raider movie?

------------------

Something is written here:
http://www.geocities.com/Lara_Live

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Driber_IF
Moderator

Posts: 1644
From:Den Haag, The Netherlands
Registered: Apr 2001

posted 10-17-2001 10:00 AM     Click Here to See the Profile for Driber_IF   Click Here to Email Driber_IF     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by GokuZ:
Hi
If it is at all posible I would like the Tightrope animation

(Oh and I dont want any critizim from anybody about the next suggestion)

I have often thought it would be good if lara could go from a wall climb to a monkey swing and vice versa

Thanks
GokuZ


I've thought about that myself many times (just yesterday actually when playing Lara's Coastal Home) and I think it would be great move!
I hope to see it beeing fixed one day

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