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Author
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Topic: What new ANIMATIONS do you want.
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jeffrey van oort Member Posts: 798 From:Monkey Island Registered: Jun 2001
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posted 10-15-2001 07:05 AM
Order now. I'll take any request if it's acceptable. You can order almost anything. and yes it will be 25% done with my new program.IP: Logged |
Dragon-182 Member Posts: 170 From:Clevedon, England Registered: Aug 2001
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posted 10-15-2001 07:54 AM
What kind of animations?IP: Logged |
GeckoKid Member Posts: 578 From:Hong Kong Registered: Jul 2001
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posted 10-15-2001 08:03 AM
Lara jumps from a chopper and starts the level.  ------------------ GeckoKid Interactive my ICQ UIN: 20984785 my MSN: geckokidinteractive@hotmail.com IP: Logged |
jeffrey van oort Member Posts: 798 From:Monkey Island Registered: Jun 2001
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posted 10-15-2001 08:55 AM
that's a cut scene geckokid. Animation like a spinning ball or moving rings etc.IP: Logged |
psiko Member Posts: 744 From:unconsciousness Registered: Mar 2001
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posted 10-15-2001 09:07 AM
can you really do this? I'd like I can put a flying vehicle!!!! (I can CREATE those anims for Lara and vehicle, I need only I can put them in the WAD)Then I'd like to create a new BIG MONSTER I can animate with TWO DEATH ANIMS, TWO DEFENCE ANIMS, FREEZING, AND SEVEN TYPES OF ATTACK one for each bite (with sword, with thunder, with punch, with power death light, etc, etc). THEN I'd like to anim some MACHINES to create NEW TRAPS for Lara's death. I even would like to set how much she will be hurted but all this stuff... IF YOU CAN ACTUALLY DO THIS and if you do it compatible with tomb4.exe and strpix and trwest YOU ARE MORE THAN GOD. REALLY THANS. IP: Logged |
The Sage Of Time Moderator Posts: 569 From:West Virginia Registered: May 2000
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posted 10-15-2001 09:08 AM
Hmmm.. You've gotten me interested. Is it possible to contact you using AOL Instant Messanger or Yahoo Instant Messanger? I'd really like to see what you can do and may have an interesting Request or two!------------------ IP: Logged |
Lara_Live Member Posts: 295 From:Athens, Greece Registered: Jun 2001
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posted 10-15-2001 09:09 AM
A moving boat or ship. (I mean boat greating by LE, no vehicle boat). Where is your new program?------------------ Something is written here: http://www.geocities.com/Lara_Live IP: Logged |
tomoko Member Posts: 168 From:Germany Forum Registered: Jan 2001
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posted 10-15-2001 09:09 AM
Yes, I have a wish!! Can you put me a gunslash on Laras HK-Gun? You only have to take the SHOOTING-ANIMATION out, putting a gunslash on it (with a CAD program) and import it with your program.should I send my HK-gun to you, or do you have one by yourself? (secount question: Is it possible to add Gunshells to it?) mail: tomoko@gmx.at or: tomoko@jet2web.cc Tomo [This message has been edited by tomoko (edited 10-15-2001).] IP: Logged |
jeffrey van oort Member Posts: 798 From:Monkey Island Registered: Jun 2001
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posted 10-15-2001 09:17 AM
tomoko this wont be possible because you are still seeing the normal gunflash and then the tr4 will crash. (I've allready tried it a few minutes ago.) About the boat. I don't do really big animations but if you want to have a toy. And Psiko it isn't possible to let lara fly trough the air. It isn't possible because it's over the limiteds of tr4. It is possible to make a space ship and then let him move. but i hate doing big meshes. The Sage of Time, I don't have instant messager or something like that. ------------------------- Some more requests please.
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tomoko Member Posts: 168 From:Germany Forum Registered: Jan 2001
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posted 10-15-2001 09:23 AM
no, my HK-gun is in CROSSBOW-SLOT, and don't have a Gunslash, so it might be possible to add the Gunslash MESH on the HK-gun, but only in shooting, animation, I tried it with the whole animation, and it worked. But as soon she was put her weapon, the gunslash where there, sorry I cannot speak better english. TomoIP: Logged |
jeffrey van oort Member Posts: 798 From:Monkey Island Registered: Jun 2001
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posted 10-15-2001 09:23 AM
PS, gunshells. depents on what kind of gunshells and where you wish to putt them.IP: Logged |
jeffrey van oort Member Posts: 798 From:Monkey Island Registered: Jun 2001
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posted 10-15-2001 09:24 AM
send the hk-gun to me and i'll start right away.------------------
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tomoko Member Posts: 168 From:Germany Forum Registered: Jan 2001
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posted 10-15-2001 09:25 AM
gunshell cases that fall onto the ground as at the pistols.Thank you, I will send it right now!
[This message has been edited by tomoko (edited 10-15-2001).] IP: Logged |
jeffrey van oort Member Posts: 798 From:Monkey Island Registered: Jun 2001
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posted 10-15-2001 09:30 AM
you mean the little yellow things that fall on the floor if you shoot a gun. Why do you want those gunshells to change and in to what must it be changed.IP: Logged |
tomoko Member Posts: 168 From:Germany Forum Registered: Jan 2001
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posted 10-15-2001 09:33 AM
No, they do not have to be changed, I only want to know whether it it is possible to add it to the HK-gun for this purpose.E-mail sent. [This message has been edited by tomoko (edited 10-15-2001).] IP: Logged |
jeffrey van oort Member Posts: 798 From:Monkey Island Registered: Jun 2001
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posted 10-15-2001 09:51 AM
I've tried to change something but trle seems to crash when ever i try to change the hk-animation. sorry tomoko. i hope you're not mad. I've tried to put it in the shotgun animation. It has no flash but it does have bullets. But that doesn't works too. I can't change a nul_mesh. Sorry again.IP: Logged |
tomoko Member Posts: 168 From:Germany Forum Registered: Jan 2001
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posted 10-15-2001 09:56 AM
Hi, I think I know, why TRLE chrashes. It crash, because I had sent you not an original WAD. Open TR2WAD, save any rich.TRC-file (with the HK-gun animation in it) as a WAS, than you can change the Animation. then open the changed WAS file with TRwest, and put the Animation into the CROSSBOW-SLOT, then TRLE will work Tomo[This message has been edited by tomoko (edited 10-15-2001).] IP: Logged |
trlestuff Member Posts: 475 From:oregon Registered: Jul 2001
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posted 10-15-2001 10:36 AM
I THOUGHT YOU COULD MAAKE YOUR OWN WITH THE PROGRAM  ------------------ Colin<>Trlestuff Levels.Wads.Tools.Sites.Stuff ] [This message has been edited by trlestuff (edited 10-15-2001).] IP: Logged |
jeffrey van oort Member Posts: 798 From:Monkey Island Registered: Jun 2001
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posted 10-15-2001 10:43 AM
Tomoko i'm sorry but that isn't the problem. The problem is trle does see a strange nulmesh activated. It is just like activating bubbles on a level by a trigger. Again I'm sorry. Psiko this is going to cost me a day atleast but it is fixable. you didn't used AI_edit to change lara's animations i hope. And is it ok if i putt the underwater 2 switch into the underwater1 switch.
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Lara_Live Member Posts: 295 From:Athens, Greece Registered: Jun 2001
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posted 10-15-2001 11:46 AM
Is big a boat made by 6 tiles? At least can you make only one tile move?------------------ Something is written here: http://www.geocities.com/Lara_Live IP: Logged |
GokuZ Member Posts: 211 From:UK Registered: Sep 2001
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posted 10-15-2001 12:05 PM
Hi If it is at all posible I would like the Tightrope animation(Oh and I dont want any critizim from anybody about the next suggestion) I have often thought it would be good if lara could go from a wall climb to a monkey swing and vice versa Thanks GokuZ IP: Logged |
jeffrey van oort Member Posts: 798 From:Monkey Island Registered: Jun 2001
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posted 10-15-2001 12:10 PM
Gokuz that is unpossible. If I could do this i would but i can't. this is more like a cut scene too.Lara_live what do you mean, can you atleast make a tile move IP: Logged |
Raider of Tombs Member Posts: 703 From: The mining ship Red Dwarf Registered: Dec 2000
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posted 10-15-2001 01:04 PM
I thought cutscenes were really large animations, with well-placed flyby cameras and sound files. Tell us, please Jeff, what you can and cannot do, so that we are aware of what is currently possible.IP: Logged |
Lara_Live Member Posts: 295 From:Athens, Greece Registered: Jun 2001
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posted 10-15-2001 02:02 PM
quote: Originally posted by jeffrey van oort: Gokuz that is unpossible. If I could do this i would but i can't. this is more like a cut scene too.Lara_live what do you mean, can you atleast make a tile move
When I say tile I mean a block (e.g. Lara's bed in TR 2 was a tile/block but in TR3 an object). ------------------ Something is written here: http://www.geocities.com/Lara_Live IP: Logged |
psiko Member Posts: 744 From:unconsciousness Registered: Mar 2001
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posted 10-15-2001 10:05 PM
so, what kind of animations are possible?is it possible to import a new enemy and its animations with your tool? IP: Logged |
jeffrey van oort Member Posts: 798 From:Monkey Island Registered: Jun 2001
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posted 10-16-2001 12:43 AM
I'm not going to make a moving bed. But anyway what is possible. Small animations. I HATE doing big ones because I'm terrible with a cad program. I can't change nulmeshes but can change animations. I can rip animations and Uuuhm what else. Oo yes I can add new objects from a other trgame by changing the manus script and push on add object. Not the the normal script like english and script but the script that is used for the tr4 exe. I'm planning to make a soundripper in it too. This is ripping all sound from all trgames including enemies sounds. I don't have anything else left.I'm working on Psiko's problem now but some how it won't import the exported dxf. I suppose I'll have to make a complete new waterswitch animation Psiko.
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jeffrey van oort Member Posts: 798 From:Monkey Island Registered: Jun 2001
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posted 10-16-2001 09:56 AM
No orders? That's too bad.IP: Logged |
Randy_Rye Member Posts: 219 From:Mersyside, England Registered: Aug 2001
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posted 10-16-2001 10:25 AM
Could you make some TR3 enemies out of the antarctica section do what they do properly like in TR3? If so I need the big spider boss the Fly with the sting, those big elephant monsters (In lost city of tinnos) and the mutants and baddys in red coats! Or am I asking somthing different to what everyone else has asked?IP: Logged |
Alexis Rombaut Member Posts: 169 From:Belgium Registered: Jul 2001
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posted 10-16-2001 04:00 PM
Hello, a great endavour:I really would like to have a tank animation. I don't need the object (use even dummy meshes) itself. I would like the predefined movements. As you need to place the tank in a certain object slot for the AI, I suggest the Mutant, which is one immortal, fires a weapon and his little animations. Therefore is a good baddie for a tank. The tank has two parts: part 1 (p1): the basis (red) part 2 (p2):the cannon part (blue). The AI of the Mutant is: A0) appearing animation A1) resting (no attack) A2) attacking (+creation of the fireball, which is changeable too) A3) anger outburst (no attack) A4) weird move (no attack) A5)watching around (no attack) I would suggest replacing the animations with: A0*) a pure x-translation (-L to 0)e[x] of p1 & p2: The tank appears from a hole or something A1*) a pure z-rotation of p2 (0° , 5° , 0° ,-5° ,0°), p1 is static : The cannon remains almost static A2*) The tank is pushed back back because of the shot while turning the cannon a bit: p1 has a pure x-translation (0,-d,0)e[x], as p2 is meanwhile turning it has the same translation (0,-d,0)e[x] combined with a z-axe rotation (0°,+10°,0°,-10°,0°) A3*) Outburst of anger; The tank rides a bit back and forth while turning the cannon: on p1 has a pure x-translation (0,+d,0,-d,0)e[x], as p2 is meanwhile turning, it has the same translation (0,+d,0,-d,0)e[x] combined with a z-axe rotation (0°,+30°,0°,-30°,0°) A4*)Don't know what is, I suggest letting the parts static A5*) The tank is watching around: p2 has a z-axe rotation (+45°,0°,-45°,0°), while p1 remains static
Maybe this sounded a little bit technical (I am studying civil engineering) but you need to define hooks and coodinates anyway for animations. I realy hope you can help me, you have my sincere thanks in advice. ------------------ Visit my site at: http://users.skynet.be/Alexis.Rombaut/index.htm [This message has been edited by Alexis Rombaut (edited 10-16-2001).] IP: Logged |
Stevo8710 Member Posts: 121 From:Simi Valley, California, The U.S. of A Registered: Sep 2001
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posted 10-16-2001 06:39 PM
The TR2 Great Wall helicopter and those slicer things from TR2 that go back and forth. Also is there a way to change the boulder so it doesn't bounce, just rolls like from the old TR games. Also those moving spike walls From TR2 great wall and the swords that swing back and forth and finally the breaking floor from TR2(I'm making a replica of the TR2 great wall and it would be great it you could get these objects to work)IP: Logged |
jeffrey van oort Member Posts: 798 From:Monkey Island Registered: Jun 2001
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posted 10-17-2001 02:03 AM
quote: Originally posted by Alexis Rombaut: Hello, a great endavour:I really would like to have a tank animation. I don't need the object (use even dummy meshes) itself. I would like the predefined movements. As you need to place the tank in a certain object slot for the AI, I suggest the Mutant, which is one immortal, fires a weapon and his little animations. Therefore is a good baddie for a tank. The tank has two parts: part 1 (p1): the basis (red) part 2 (p2):the cannon part (blue). The AI of the Mutant is: A0) appearing animation A1) resting (no attack) A2) attacking (+creation of the fireball, which is changeable too) A3) anger outburst (no attack) A4) weird move (no attack) A5)watching around (no attack) I would suggest replacing the animations with: A0*) a pure x-translation (-L to 0)e[x] of p1 & p2: The tank appears from a hole or something A1*) a pure z-rotation of p2 (0° , 5° , 0° ,-5° ,0°), p1 is static : The cannon remains almost static A2*) The tank is pushed back back because of the shot while turning the cannon a bit: p1 has a pure x-translation (0,-d,0)e[x], as p2 is meanwhile turning it has the same translation (0,-d,0)e[x] combined with a z-axe rotation (0°,+10°,0°,-10°,0°) A3*) Outburst of anger; The tank rides a bit back and forth while turning the cannon: on p1 has a pure x-translation (0,+d,0,-d,0)e[x], as p2 is meanwhile turning, it has the same translation (0,+d,0,-d,0)e[x] combined with a z-axe rotation (0°,+30°,0°,-30°,0°) A4*)Don't know what is, I suggest letting the parts static A5*) The tank is watching around: p2 has a z-axe rotation (+45°,0°,-45°,0°), while p1 remains static
Maybe this sounded a little bit technical (I am studying civil engineering) but you need to define hooks and coodinates anyway for animations. I realy hope you can help me, you have my sincere thanks in advice.
quote: Originally posted by Stevo8710: The TR2 Great Wall helicopter and those slicer things from TR2 that go back and forth. Also is there a way to change the boulder so it doesn't bounce, just rolls like from the old TR games. Also those moving spike walls From TR2 great wall and the swords that swing back and forth and finally the breaking floor from TR2(I'm making a replica of the TR2 great wall and it would be great it you could get these objects to work)
Alexis I'm sorry but this would take me weeks may be even months. I need to have a simple mission where something is wrong in the animations of lara or anything else and then i'll fix it. I won't creat a very big thing. Why? Because I'm terrible with cads. I hope you're not mad on me. Stevo8710 send to me the great wall wad because i don't have tr2 on the pc. And I'm sorry but i can't make the spike objects move in the game. Atleast not untill the add object feature is completly supported by all trgames. IP: Logged |
psiko Member Posts: 744 From:unconsciousness Registered: Mar 2001
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posted 10-17-2001 04:24 AM
ooops  [This message has been edited by psiko (edited 10-17-2001).] IP: Logged |
jeffrey van oort Member Posts: 798 From:Monkey Island Registered: Jun 2001
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posted 10-17-2001 06:45 AM
OOps what?IP: Logged |
Lara_Live Member Posts: 295 From:Athens, Greece Registered: Jun 2001
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posted 10-17-2001 09:49 AM
Jeffrey, you don't undersand what I mean. I don't want make a moving bed. Only a tile. Go to www.geocities.com/lara_live/unofficial_site_pictures/bluetile to see the picture. Can I make the blue tile moving forward and backard as the tile in the Tomb Raider movie?------------------ Something is written here: http://www.geocities.com/Lara_Live IP: Logged |
Driber_IF Moderator Posts: 1644 From:Den Haag, The Netherlands Registered: Apr 2001
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posted 10-17-2001 10:00 AM
quote: Originally posted by GokuZ: Hi If it is at all posible I would like the Tightrope animation(Oh and I dont want any critizim from anybody about the next suggestion) I have often thought it would be good if lara could go from a wall climb to a monkey swing and vice versa Thanks GokuZ
I've thought about that myself many times (just yesterday actually when playing Lara's Coastal Home) and I think it would be great move! I hope to see it beeing fixed one day  ------------------ Tomb Raider - Ancient Legends levels (2), walkthroughs, tutorials, wallpapers and other TR goodies on driber.cjb.net !!! new: all the TR1, TR1gold, TR2, TR2gold, TR3 and TRLA textures !!! visit the TRLE Chatbox for live online help with the LE IP: Logged |