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  Simple question: How to delay Flame Emitter 3 triggering???

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Author Topic:   Simple question: How to delay Flame Emitter 3 triggering???
Phabius Phodes
Member

Posts: 307
From:Sao Paulo, SP, Brazil
Registered: Jun 2001

posted 10-19-2001 11:52 AM     Click Here to See the Profile for Phabius Phodes   Click Here to Email Phabius Phodes     Edit/Delete Message   Reply w/Quote
As simple as it may be.

I want Lara to step on a Flame Emitter 3 (where the flame itself is also located) trigger but I want the flame to be triggered a little later so she can jump off the square before being killed.

It may sound stupid but I forgot how to do this. Positive numbers in the timer fiels seem to do nothing. Negative numbers triggers the flame only after she jumps off the square...

I may be getting nuts...

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aktrekker
Member

Posts: 552
From:WA, USA
Registered: Apr 2001

posted 10-19-2001 12:15 PM     Click Here to See the Profile for aktrekker   Click Here to Email aktrekker     Edit/Delete Message   Reply w/Quote
I thought positive numbers worked. Are you using a big enough number? I think it's 10 per second. A 2 second delay should be 20.

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Phabius Phodes
Member

Posts: 307
From:Sao Paulo, SP, Brazil
Registered: Jun 2001

posted 10-19-2001 01:04 PM     Click Here to See the Profile for Phabius Phodes   Click Here to Email Phabius Phodes     Edit/Delete Message   Reply w/Quote
Hereīs what I did:

Placed Flame Emitter 3 on a square.
Placed the trigger for it on the same square.
Opened the Set Trigger Type window.
Typed 50 in the Timer field.
Hit Enter, Ok.

The flame starts as soon as she steps on the square...

XXXX!!!

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Colin Grigson
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Posts: 821
From:LONDON, ENGLAND
Registered: Jan 2001

posted 10-19-2001 02:57 PM     Click Here to See the Profile for Colin Grigson   Click Here to Email Colin Grigson     Edit/Delete Message   Reply w/Quote
I think if you put a negative number in the ocb it will only start counting when she steps off.

Try making a one block corridor and trigger one the square before

...but then I could be wrong!!

Col.

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Phabius Phodes
Member

Posts: 307
From:Sao Paulo, SP, Brazil
Registered: Jun 2001

posted 10-19-2001 06:22 PM     Click Here to See the Profile for Phabius Phodes   Click Here to Email Phabius Phodes     Edit/Delete Message   Reply w/Quote
Yeah I had to do it with the negative number, on another square. So the flame is triggered when she steps off. I donīt know why I couldnīt do it with the positive numbers, even high ones, the flames always triggers imediately... Well the puzzle was not affected anyway...

Thanks!

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Driber_IF
Moderator

Posts: 1243
From:Den Haag, The Netherlands
Registered: Apr 2001

posted 10-21-2001 08:34 AM     Click Here to See the Profile for Driber_IF   Click Here to Email Driber_IF     Edit/Delete Message   Reply w/Quote
in order to make the trigger start when Lara steps on the square, use the one shot button in the trigger type window

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