"Unofficial" TRLE Network & Chatbox
TRLE FAQ and Community
  Eidos Interactive Forums
  Tomb Raider Level Editor
  Underwater switch animation problem

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! next newest topic | next oldest topic
Author Topic:   Underwater switch animation problem
skibsy
Member

Posts: 167
From:London
Registered: Apr 2001

posted 10-21-2001 04:35 AM     Click Here to See the Profile for skibsy   Click Here to Email skibsy     Edit/Delete Message   Reply w/Quote
Is it possible to somehow use the old underwater switch from TR1-3 in the editor?

I know you can replace the existing ones with the older one , but Lara doesn't perform the animation of pulling the switch.

I've downloaded AI EDIT , but does anybody know if it can be done with this.[ or how to use it properly...i'm not too sure]
It has a list of all Laras' animations ,which have numbers assigned to them, so i suppose in theory you could replace one with another in the same way you replace objects in TR WEST.

Is this right , or is there more to it than this?

IP: Logged

John. Lincoln
Member

Posts: 163
From:england uk
Registered: Oct 2001

posted 10-21-2001 04:47 AM     Click Here to See the Profile for John. Lincoln   Click Here to Email John. Lincoln     Edit/Delete Message   Reply w/Quote
why dont you just use the ones in tr4 wads, the animation for the pulling of them is well better!

------------------
download my lara's home level

http://driber.geckokid.com/screens/lara's_coastal_home.zip
http://driber.geckokid.com/screens/LCH_sound_waves.zip
read a review below
http://www.mprager.de/LarasCoastalHome.htm
includes: 6 hidden artifacts
jeep race course
loads of traps and puzzles
and much much more

IP: Logged

Mulf
Member

Posts: 122
From:
Registered: May 2001

posted 10-21-2001 04:48 AM     Click Here to See the Profile for Mulf   Click Here to Email Mulf     Edit/Delete Message   Reply w/Quote
You should be able to use any underwater switch by all means...there is no mystery to it. I for my part have extracted some TR3 wads with TR2WAD and used one of their underwater switches after implementing them in my custom wad with TRwest. I’ve done nothing more about it, it worked just fine.

If in your case the underwater switch animation is not displayed, could it be that you are not using the revised wads, but the originals that came with the Editor? And, erm, the underwater switch should of course be placed in the UNDERWATER_SWITCH slot...just in case you didn’t notice that there is in fact one. :\

IP: Logged

Netslider
Member

Posts: 275
From:Entroncamento, Portugal
Registered: Feb 2001

posted 10-21-2001 05:18 AM     Click Here to See the Profile for Netslider   Click Here to Email Netslider     Edit/Delete Message   Reply w/Quote
It worked for me in the revised settomb.wad.
try to import the tr3 underwater switch to it.

------------------
Keep visiting Tomb Raider Level Editing:

IP: Logged

skibsy
Member

Posts: 167
From:London
Registered: Apr 2001

posted 10-21-2001 10:40 AM     Click Here to See the Profile for skibsy   Click Here to Email skibsy     Edit/Delete Message   Reply w/Quote
I've just realised the problem....
About a month ago i reinstalled my system,and after reinstalling the editor i forgot to reinstall the updated wads....arghhh!

Just as well i found out i suppose.
I'm off to download them now...thanx for your replies

------------------

.....Mayhap!

IP: Logged

psiko
Member

Posts: 613
From:Rome
Registered: Mar 2001

posted 10-21-2001 01:30 PM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
Actually I have TWO underwater switch in my wad (both 1 and 2)

The animations are RIGHT in a test level.

But when I use the SAME wad in the level I am preparing, BOTH animations are WRONG....

IP: Logged

jeffrey van oort
Member

Posts: 675
From:Monkey Island
Registered: Jun 2001

posted 10-27-2001 07:57 AM     Click Here to See the Profile for jeffrey van oort   Click Here to Email jeffrey van oort     Edit/Delete Message   Reply w/Quote
Hmmm.
have you putted all objects in your new wad.
Because It needs all objects in that wad or else it doesn't works.

------------------
Lost Tombraider treasures.

IP: Logged

All times are PST (US)

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | Eidos.com

[Copyright 1999/2000 - Eidos Interactive, Inc.; Mpath Interactive]

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c