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Author Topic:   Return To The Trench screenshots.
wgell
Member

Posts: 266
From:Lochwinnoch, Scotland
Registered: Apr 2001

posted 10-21-2001 08:06 AM     Click Here to See the Profile for wgell   Click Here to Email wgell     Edit/Delete Message   Reply w/Quote
My latest and final level will be released on or around 11th November hopefully. I`ve just spent the past fortnight completely redoing part of the thing as it kept crashing. I think I exceeded some kind of memory limit with too many big rooms.
Anyway here`s a few screenshots..




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Will Gell

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John. Lincoln
Member

Posts: 146
From:england uk
Registered: Oct 2001

posted 10-21-2001 08:24 AM     Click Here to See the Profile for John. Lincoln   Click Here to Email John. Lincoln     Edit/Delete Message   Reply w/Quote
WOW!! they look great!!!!

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download my lara's home level

http://driber.geckokid.com/screens/lara's_coastal_home.zip
http://driber.geckokid.com/screens/LCH_sound_waves.zip
read a review below
http://www.mprager.de/LarasCoastalHome.htm
includes: 6 hidden artifacts
jeep race course
loads of traps and puzzles
and much much more

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Phabius Phodes
Member

Posts: 309
From:Sao Paulo, SP, Brazil
Registered: Jun 2001

posted 10-21-2001 10:40 AM     Click Here to See the Profile for Phabius Phodes   Click Here to Email Phabius Phodes     Edit/Delete Message   Reply w/Quote
If your level keeps crashing, yes you exceeded the texture limit.
Try deleting the unused objects from your WAD. Delete everything you donŽt use in the level, use TRWest to do that.
Look at the text window of the Converter. Texture data should be less than 2300, otherwise youŽll have problems.
Partial textures like triangles also helps to fill your memory, so try to reshape some of the rooms, with less triangles.

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wgell
Member

Posts: 266
From:Lochwinnoch, Scotland
Registered: Apr 2001

posted 10-21-2001 11:03 AM     Click Here to See the Profile for wgell   Click Here to Email wgell     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by Phabius Phodes:
If your level keeps crashing, yes you exceeded the texture limit.
Try deleting the unused objects from your WAD. Delete everything you donŽt use in the level, use TRWest to do that.
Look at the text window of the Converter. Texture data should be less than 2300, otherwise youŽll have problems.
Partial textures like triangles also helps to fill your memory, so try to reshape some of the rooms, with less triangles.

Yeah that`s pretty much what I`ve been doing to correct the level over the past couple of weeks. Pain in the neck but it seems to be sorted now. I just have to play through it a few times to polish it up and add cameras and audio etc and tweak a few things then it`s done. THEN I QUIT!!!!!!!!!!!!!..

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Will Gell

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Tomb_Raider_Nut
Member

Posts: 390
From:Millwaukee,Wi,USA
Registered: Jun 2001

posted 10-21-2001 12:03 PM     Click Here to See the Profile for Tomb_Raider_Nut   Click Here to Email Tomb_Raider_Nut     Edit/Delete Message   Reply w/Quote
That looks like a really good level!

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Driber_IF
Moderator

Posts: 1258
From:Den Haag, The Netherlands
Registered: Apr 2001

posted 10-22-2001 03:17 AM     Click Here to See the Profile for Driber_IF   Click Here to Email Driber_IF     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by wgell:
THEN I QUIT!!!!!!!!!!!!!..

hmmmm, now where have I heard that before...
c'mon dude, face it, you can't quit level designing and you know it

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Tomb Raider - Ancient Legends levels (2), walkthroughs,
tutorials, wallpapers and other TR goodies on driber.cjb.net
!!! new: all the TR1, TR1gold, TR2, TR2gold, TR3 and TRLA textures !!!
visit the TRLE Chatbox for live online help with the LE

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wgell
Member

Posts: 266
From:Lochwinnoch, Scotland
Registered: Apr 2001

posted 10-22-2001 10:48 AM     Click Here to See the Profile for wgell   Click Here to Email wgell     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by Driber_IF:
hmmmm, now where have I heard that before...
c'mon dude, face it, you can't quit level designing and you know it



This time I mean it. I just can`t face anymore. This latest level has been a real slog. Trying to squeeze out new puzzle ideas is just getting too hard. Plus it`s taking up too much personal time. It`s been great fun but it`s time to call it a day.

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Will Gell

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