"Unofficial" TRLE Network & Chatbox
TRLE FAQ and Community
  Eidos Interactive Forums
  Tomb Raider Level Editor
  Has anyone here used the 'Heavy Switch'?

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! next newest topic | next oldest topic
Author Topic:   Has anyone here used the 'Heavy Switch'?
Wee Bald Man
Member

Posts: 412
From:Left Luggage Locker #8, Heathrow Airport, London
Registered: May 2001

posted 10-21-2001 11:27 AM     Click Here to See the Profile for Wee Bald Man   Click Here to Email Wee Bald Man     Edit/Delete Message   Reply w/Quote
Hi all,

I am trying to understand what the 'Heavy Switch' does. I have read the manual from many different angles and have even held it over a lightbulb in an effort to understand the secret behind this trigger.

I have searched the entire forum and it seems that no-one has ever used it (or known how to use it).

A grand prize of one month's admiration, adulation and worship from myself will be given to the first person who can explain the use of this trigger in plain English.

Thank you,

WBM

IP: Logged

Driber_IF
Moderator

Posts: 1267
From:Den Haag, The Netherlands
Registered: Apr 2001

posted 10-21-2001 11:50 AM     Click Here to See the Profile for Driber_IF   Click Here to Email Driber_IF     Edit/Delete Message   Reply w/Quote
the manual reads:
Heavy Switch
A switch designated to be activated by something/someone other than Lara

so how about Angkor Wat - Verner triggered a switch that turned off the spikes for Lara
that one could've been done with a heavy switch - it's a switch and it's triggered by something/someone other than Lara

------------------

Tomb Raider - Ancient Legends levels (2), walkthroughs,
tutorials, wallpapers and other TR goodies on driber.cjb.net
!!! new: all the TR1, TR1gold, TR2, TR2gold, TR3 and TRLA textures !!!
visit the TRLE Chatbox for live online help with the LE

IP: Logged

Data
Member

Posts: 642
From:Omicron Theta science colony
Registered: May 2001

posted 10-21-2001 12:39 PM     Click Here to See the Profile for Data   Click Here to Email Data     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by Wee Bald Man:
I have read the manual from many different angles and have even held it over a lightbulb in an effort to understand the secret behind this trigger.

Perhaps you are using an incorrect density lightbulb, however, I would assume that it is initiated in the same way as a heavy trigger, but I guess you have already attempted that form of action....

------------------

Technology is the knack of so arranging the world that we do not experience it.

IP: Logged

Wee Bald Man
Member

Posts: 412
From:Left Luggage Locker #8, Heathrow Airport, London
Registered: May 2001

posted 10-21-2001 01:09 PM     Click Here to See the Profile for Wee Bald Man   Click Here to Email Wee Bald Man     Edit/Delete Message   Reply w/Quote
Hi Driber,

Unfortunately there is no 'Heavy Switch' at this point in the Angkor Wat prj..

Hi Data,

Yes, I have tried this and failed to get a result..

WBM

IP: Logged

Data
Member

Posts: 642
From:Omicron Theta science colony
Registered: May 2001

posted 10-21-2001 03:33 PM     Click Here to See the Profile for Data   Click Here to Email Data     Edit/Delete Message   Reply w/Quote
Hmm, after studying the manual in great detail, the only reference to a 'heavy switch' is on page 74 and 106 which merely states that it is "A switch designated to be activated by someone/thing other than Lara."
I can only conclude by this, that there are only two possible answers;

1) It is down to trial and error in order to find the programmable function, to which I believe may be an 'OCB' function, or,
2) It is just one of many functions that is not available to us in this incarnation of the Editor.

You have my sympathy on this Counsellor, however, I do believe that we should see this as a challange to overcome instead of an obstacle to be avoided.

------------------

Technology is the knack of so arranging the world that we do not experience it.

IP: Logged

Wee Bald Man
Member

Posts: 412
From:Left Luggage Locker #8, Heathrow Airport, London
Registered: May 2001

posted 10-21-2001 03:57 PM     Click Here to See the Profile for Wee Bald Man   Click Here to Email Wee Bald Man     Edit/Delete Message   Reply w/Quote
Greetings Data,

Thank you for spending time trying to find out the answer to this mystery for me. I am hoping that the answer will not be Option 2: missing Editor function. However, I also hope it is not Option 1: 'trial and error' for, alas, unlike yourself, I am not immortal.

Your effort is much appreciated.

WBM

IP: Logged

inchdix
Member

Posts: 835
From:hornchurch, essex. england.
Registered: Dec 1999

posted 10-22-2001 05:24 PM     Click Here to See the Profile for inchdix   Click Here to Email inchdix     Edit/Delete Message   Reply w/Quote
Wee Bald Man .... check out room 55 of the Guardian of Sehmerket PRJ (I assume you have d/l it?).

Not a clue as to what you are trying to do, but this should help.

Make sure to check the OCB settings of what is actually acting as the heavy-switch when you look, I am sure you will work it out. If not, post back!!!

------------------
I WAS PRESSING THE DARN WALK BUTTON !!

CELTIC FOLLY 1-5

Visions Of Egypt

IP: Logged

Wee Bald Man
Member

Posts: 412
From:Left Luggage Locker #8, Heathrow Airport, London
Registered: May 2001

posted 10-22-2001 06:42 PM     Click Here to See the Profile for Wee Bald Man   Click Here to Email Wee Bald Man     Edit/Delete Message   Reply w/Quote
Hi inchdix,

Thanks to you the mystery has been solved!

It appears that the 'Heavy Switch' is used to trigger events once a flame has been lit by Lara's burning torch..

As inchdix says, the settings for this are all within Room 55 of the Guardian of Sehmerket PRJ file. The OCB settings of the Flame_Emitter2 object have to be the same as the TCB for the 'Heavy Switch' trigger (placed below the Flame_Emitter2) which, in this case, has been instructed to trigger a door to open when two flames have been lit by Lara.

So, 30 days of worship, adoration, awe and admiration for inchdix!! Yay!

On your knees everybody.

Thanks inchdix!

WBM


[This message has been edited by Wee Bald Man (edited 10-22-2001).]

IP: Logged

Mulf
Member

Posts: 122
From:
Registered: May 2001

posted 10-23-2001 03:35 AM     Click Here to See the Profile for Mulf   Click Here to Email Mulf     Edit/Delete Message   Reply w/Quote
fine...now, this rather beats the question: what can a heavyswitch do that a plain honest heavytrigger can’t?

IP: Logged

Wee Bald Man
Member

Posts: 412
From:Left Luggage Locker #8, Heathrow Airport, London
Registered: May 2001

posted 10-23-2001 07:31 AM     Click Here to See the Profile for Wee Bald Man   Click Here to Email Wee Bald Man     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by Mulf:
fine...now, this rather beats the question: what can a heavyswitch do that a plain honest heavytrigger can’t?

The difference between a 'Heavy' trigger and a 'Heavy Switch' trigger is that a 'Heavy' trigger will be activated by ANY enemy or object (pushable, rolling ball etc) which passes over it; wheareas a 'Heavy Switch' will only activate an event when Lara has lit two or more flame_emitter2 objects (with split OCB settings) using her burning torch.

The reason that she can't activate just one flame is that the 'Heavy Switch' is activated by the OCB and TCB settings of the flame_emitter2 and the 'Heavy Switch' trigger itself. If all OCBs were set to on then the 'Heavy Switch' would immediately trigger itself and switch on the flame before Lara had 'switched' it herself by lighting the flames.

So they have to be split (between two or more flames) so that the flame_emitters will remain off until Lara lights them with her torch thereby 'switching' the 'Heavy Switch' trigger to 'on' and activating an external event.

I have created a room which demonstrates this. In this room, if the 'Heavy Switch' trigger beneath one of the flame_emitters had been set using a 'Heavy' trigger then the baddie who appears in this room would trigger the flame to light by itself. If the trigger is a 'Heavy Switch', then the baddie has no effect on the flame emitter when he runs beneath it.

I am happy to send this test room to anyone who wants it.

WBM

[This message has been edited by Wee Bald Man (edited 10-23-2001).]

IP: Logged

Suzie Croft
Member

Posts: 115
From:Cyberspace
Registered: Jul 2001

posted 10-23-2001 12:09 PM     Click Here to See the Profile for Suzie Croft   Click Here to Email Suzie Croft     Edit/Delete Message   Reply w/Quote
Ohhh me me me. Maybe then I will fathom what tis for... ?

IP: Logged

Wee Bald Man
Member

Posts: 412
From:Left Luggage Locker #8, Heathrow Airport, London
Registered: May 2001

posted 10-23-2001 01:56 PM     Click Here to See the Profile for Wee Bald Man   Click Here to Email Wee Bald Man     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by Suzie Croft:
Ohhh me me me. Maybe then I will fathom what tis for... ?

Sent

IP: Logged

inchdix
Member

Posts: 835
From:hornchurch, essex. england.
Registered: Dec 1999

posted 10-23-2001 03:27 PM     Click Here to See the Profile for inchdix   Click Here to Email inchdix     Edit/Delete Message   Reply w/Quote
Wee Bald Man..... I am sure if you check through the projects available, you will find other instances of the Heavyswitch and different uses for it.... I swear I have seen others but cannot directly recall them.

Trouble is, so many of us have gotten so far ahead of ourselves, creating new objects, ripping WADS etc, that we are missing too many of the basics that are right in front of us!!!!!

Though core have only supplied pretty general info with the TRLE, There is a wealth of stuff there, just begging to be found...... I suggest we use it!!!!

------------------
I WAS PRESSING THE DARN WALK BUTTON !!

CELTIC FOLLY 1-5

Visions Of Egypt

IP: Logged

guardianofseth
Member

Posts: 64
From:Jakarta,Indonesia
Registered: Jan 2001

posted 10-23-2001 04:42 PM     Click Here to See the Profile for guardianofseth   Click Here to Email guardianofseth     Edit/Delete Message   Reply w/Quote
Hi! I think Heavy switch can be turned on and off with the same trigger, just like a switch! While Heavy Trigger can't be turned off (I think you can use the AntiHeavy Trigger, but I have never managed to do it). Heavy triggers can be triggered by objects other than Lara, such as breakable pots. I hope I'm helping!

IP: Logged

Wee Bald Man
Member

Posts: 412
From:Left Luggage Locker #8, Heathrow Airport, London
Registered: May 2001

posted 10-23-2001 04:46 PM     Click Here to See the Profile for Wee Bald Man   Click Here to Email Wee Bald Man     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by inchdix:
Trouble is, so many of us have gotten so far ahead of ourselves, creating new objects, ripping WADS etc, that we are missing too many of the basics that are right in front of us!!!!!

Though core have only supplied pretty general info with the TRLE, There is a wealth of stuff there, just begging to be found...... I suggest we use it!!!!


I couldn't agree more.

If anyone finds another 'Heavy Switch' trigger in an original prj file supplied by Core please let me know.

Thanks.

WBM

IP: Logged

Wee Bald Man
Member

Posts: 412
From:Left Luggage Locker #8, Heathrow Airport, London
Registered: May 2001

posted 10-23-2001 04:58 PM     Click Here to See the Profile for Wee Bald Man   Click Here to Email Wee Bald Man     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by guardianofseth:
Hi! I think Heavy switch can be turned on and off with the same trigger, just like a switch! While Heavy Trigger can't be turned off (I think you can use the AntiHeavy Trigger, but I have never managed to do it).

Hi guardianofseth,

Yes, this is helpful.

I think that you are right about the 'Heavy Switch' basically being a 'Heavy' trigger with a built-in on and off switch. I suspect that Lara's lighting of a torch is just one of many types of actions which are recognised by the 'Heavy Switch'.

It would appear that there is a wealth of new puzzles to be made if we included this trigger in our levels..

..as inchdix says, we can only backwards engineer what Core has given us in order to try and understand this rarely used trigger.

WBM

[This message has been edited by Wee Bald Man (edited 10-23-2001).]

IP: Logged

LaraLuva
Junior Member

Posts: 15
From:Out of the TARDIS
Registered: Oct 2001

posted 10-23-2001 06:02 PM     Click Here to See the Profile for LaraLuva   Click Here to Email LaraLuva     Edit/Delete Message   Reply w/Quote
I found the heavy switch too heavy to switch.

lol

IP: Logged

All times are PST (US)

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | Eidos.com

[Copyright 1999/2000 - Eidos Interactive, Inc.; Mpath Interactive]

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c