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Author
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Topic: Why aint my finish trigger working????
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tombs_on_the_brain Member Posts: 65 From:Somewhere Where I Dont Know Where I Am Registered: Jun 2001
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posted 10-22-2001 10:40 AM
I just finished a level and im trying to put a pickup finish trigger, but when lara makes the pickup, the game doesn't load the next level, it just crashes to Windows. Whats wrong with it???------------------ COMING SOON... PROJECT INFERNO!!! http://www.geocities.com/bricklayer26uk IP: Logged |
craziej2k Member Posts: 75 From:in front of my PC Registered: May 2001
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posted 10-22-2001 10:59 AM
You have to type a number to activate the trigger properly, but I'm not sure what the number is. Crazie J------------------ If ingnorance is bliss I'm in heaven!!! IP: Logged |
Data Member Posts: 638 From:Omicron Theta science colony Registered: May 2001
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posted 10-22-2001 11:05 AM
Hmm, It does sound as if it is trying to find a level number that does not exist. I would suggest checking that you have added the level number of the level that should load next.------------------ Technology is the knack of so arranging the world that we do not experience it. IP: Logged |
Milena Member Posts: 116 From:São Paulo,SP , Brazil Registered: Sep 2001
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posted 10-22-2001 11:06 AM
Yes, in my levels(90%), it is the same. It start loading the next level(level 9), but It comes back to windows. Sometimes, when I exit from that level, it starting loading the Title level, but it return to windows.IP: Logged |
tombs_on_the_brain Member Posts: 65 From:Somewhere Where I Dont Know Where I Am Registered: Jun 2001
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posted 10-22-2001 11:07 AM
i've put 68 in the OCB ( 4 for pick up of pedestall, = 64 for a pick up trigger) and it still isnt working. ------------------ COMING SOON... PROJECT INFERNO!!! http://www.geocities.com/bricklayer26uk IP: Logged |
aktrekker Member Posts: 558 From:WA, USA Registered: Apr 2001
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posted 10-22-2001 12:04 PM
You still have to put the number of the next level into the box next to FlipEffect. The title is zero, the levels are numbered in the order they appear in script.txt.
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tombs_on_the_brain Member Posts: 65 From:Somewhere Where I Dont Know Where I Am Registered: Jun 2001
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posted 10-22-2001 12:23 PM
i've done all of this and it still isn't working.... (tell me the truth, am i just bad at making levels???) ------------------ COMING SOON... PROJECT INFERNO!!! http://www.geocities.com/bricklayer26uk IP: Logged |
wgell Member Posts: 270 From:Lochwinnoch, Scotland Registered: Apr 2001
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posted 10-22-2001 12:31 PM
If you just want it to load the title screen enter 24 for the finish trigger. However, I can`t think of any TR level that ends in the way you are trying to do. It maybe just won`t work. Cores commercial levels end with a simple trigger at a set point or with a cut scene. I can`t think of any level that ends with a pick up. If you think about what you`re asking the thing to do. You want Lara to make the pick up and have the game add the item to the inventory and end the level at the same time!!! Bit much I`d say! Try triggering a little flyby and use a heavy trigger to end the level just after the pick up. This should hopefully let the item be added to the inventory and clear the way for the end trigger. Worth a shot but it may not work. A finish trigger may need to be clear and not complicated by other actions.------------------ Will Gell IP: Logged |
tombs_on_the_brain Member Posts: 65 From:Somewhere Where I Dont Know Where I Am Registered: Jun 2001
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posted 10-22-2001 12:40 PM
i doesnt work.... i tried the flyby, it didn't work. I made another room and put the finish trigger in there. it didnt work. i tried triggereing different levels. that didn't work. (Hmmm, does anyone have a shotgun here???) i really don't know whats wrong with this thing. (i just put some screen shots of the level concerned on my site. www.geocities.com/bricklayer26uk just follow the links to project inferno screen shots. if i can't get this trigger to work, this is the only way your going to see this level...) ------------------ COMING SOON... PROJECT INFERNO!!! http://www.geocities.com/bricklayer26uk IP: Logged |
craziej2k Member Posts: 75 From:in front of my PC Registered: May 2001
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posted 10-22-2001 12:48 PM
what about a heavy trigger triggering the end of the level, or don't pick-ups trigger heavy triggers? Crazie J ------------------ If ingnorance is bliss I'm in heaven!!! IP: Logged |
tombs_on_the_brain Member Posts: 65 From:Somewhere Where I Dont Know Where I Am Registered: Jun 2001
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posted 10-22-2001 01:02 PM
quote: Originally posted by craziej2k: what about a heavy trigger triggering the end of the level, or don't pick-ups trigger heavy triggers? Crazie J
if your saying what i think your saying, then i tried it before and it didn't work. ------------------ COMING SOON... PROJECT INFERNO!!! http://www.geocities.com/bricklayer26uk IP: Logged |
wgell Member Posts: 270 From:Lochwinnoch, Scotland Registered: Apr 2001
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posted 10-22-2001 01:35 PM
I take it you have got a finish trigger to work in the normal way? I really doubt it will work with a pick up trigger. I would recommend rethinking the level. I`ve nearly completed my 7th level and there have been times when I have suffered severe mental trauma!! It`s all part of editing and is the reason I`m retiring after this one! On many occasions I`ve had to stop. Go back. Rethink the concept of a level and try other ways and ideas. It`s a mistake to begin making a level with a whole load of predetermined ideas and concepts without keeping in mind that you may have to trash many of them on the way. Fun aint it????  Design the level so Lara steps on the finish trigger just after the pick up. Stick a door in that opens with the pick up trigger. When Lara walks through she steps on the finish trigger. End of level. ------------------ Will Gell [This message has been edited by wgell (edited 10-22-2001).] IP: Logged |
tombs_on_the_brain Member Posts: 65 From:Somewhere Where I Dont Know Where I Am Registered: Jun 2001
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posted 10-23-2001 12:44 AM
Thanx for all your help!!!I just found out what i had to do (you want believe this) i hadn't reset the load cameras for the end of level!!!  thanx again!!! ------------------ COMING SOON... PROJECT INFERNO!!! "Is it me, or is your heart just not in this? Maybe I'll just go home, destroy the world..." "I Think Mr. Pointy will have something to say about that." http://www.geocities.com/bricklayer26uk IP: Logged |
Driber_IF Moderator Posts: 1266 From:Den Haag, The Netherlands Registered: Apr 2001
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posted 10-23-2001 02:20 AM
quote: Originally posted by wgell: I can`t think of any TR level that ends in the way you are trying to do. It maybe just won`t work. Cores commercial levels end with a simple trigger at a set point or with a cut scene. I can`t think of any level that ends with a pick up.
in Tomb Raider 3, at the end of the Jungle levels, Lara pics up the artifact and that triggeres the end of the level same thing for the pickup in the alien spaceship in Area 51
------------------ Tomb Raider - Ancient Legends levels (2), walkthroughs, tutorials, wallpapers and other TR goodies on driber.cjb.net !!! new: all the TR1, TR1gold, TR2, TR2gold, TR3 and TRLA textures !!! visit the TRLE Chatbox for live online help with the LE IP: Logged |
wgell Member Posts: 270 From:Lochwinnoch, Scotland Registered: Apr 2001
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posted 10-23-2001 10:09 AM
quote: Originally posted by Driber_IF: in Tomb Raider 3, at the end of the Jungle levels, Lara pics up the artifact and that triggeres the end of the level same thing for the pickup in the alien spaceship in Area 51
Have only played TR3 once when it was released. Once was enough ------------------ Will Gell IP: Logged |