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Author
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Topic: PRJ file format...
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Number6 Member Posts: 69 From:CANADA Registered: May 99
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posted 10-23-2001 07:25 PM
...anybody have any information on what's in there?..I mean the exact binary file format?IP: Logged |
Elpasodude Member Posts: 1308 From: *~*~MARS*~*~ Registered: Apr 2001
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posted 10-23-2001 07:55 PM
??? What u mean?------------------ TOMB RAIDER WAREHOUSE IP: Logged |
Fips Member Posts: 248 From:Germany-Heidenheim Registered: Apr 2001
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posted 10-23-2001 11:57 PM
MIchel must have it...  IP: Logged |
KingSpyder Member Posts: 78 From: Registered: Feb 2001
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posted 10-24-2001 07:53 AM
Indeed he does, although it's not a complete document. You can find it here: http://trwad.tripod.com/Download/PRJFormat.htm
------------------ KingSpyder KingSpyder@thefreesite.com KingSpyder's World Doctor Who: The Transcripts Project & The Original Tomb Raider Conversion Project IP: Logged |
aktrekker Member Posts: 584 From:WA, USA Registered: Apr 2001
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posted 10-24-2001 12:18 PM
Why do you want it?
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Number6 Member Posts: 69 From:CANADA Registered: May 99
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posted 10-24-2001 04:41 PM
I was thinking of maybe making an utility that would import any TR level as a PRJ file, just the room geometry and the texture...unless somthing like this already exists...IP: Logged |
aktrekker Member Posts: 584 From:WA, USA Registered: Apr 2001
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posted 10-24-2001 06:12 PM
Patience 
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Number6 Member Posts: 69 From:CANADA Registered: May 99
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posted 10-25-2001 09:40 AM
are you making one or not: I ask because fro me making such is a big investment in time I might not have, I just cannot compete with people who can code 20 hours a day with no jobs and the rest, well, you know...Let me know. Besides, I started doing specs for its structure and could send it to you to make it more polyvalent...IP: Logged |
aktrekker Member Posts: 584 From:WA, USA Registered: Apr 2001
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posted 10-25-2001 11:16 AM
I have a more detailed project format than anyone except Core. The problem is the TR4 format -- totally different. Finding the data and matching it to the PRJ format is a B! But I'm making progress. By today I should be able to do the basic room structure and doors. Textures will be the last thing, cause it is more complicated than you can imagine.
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Turbo Pascal Member Posts: 90 From: Registered: Dec 2000
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posted 10-25-2001 11:27 AM
>Finding the data and matching it to the PRJ >format is a B! But I'm making progress. By >today I should be able to do the basic room >structure and doors. Textures will be the >last thing, cause it is more complicated >than you can imagineI already know the TR4 Room structure format, if i can help you giving you some info then give me a call. Tp.
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aktrekker Member Posts: 584 From:WA, USA Registered: Apr 2001
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posted 10-25-2001 05:18 PM
Thanks, I think I have enough info, except maybe for cameras. The problem is that when the PRJ is compiled into TOM, the format changes, data is combined, split up, changed to different formats, etc. Just have to figure out how it all relates back to the PRJ. I might not be able to do box squares or effect lights, but objects, triggers, etc shouldn't be too hard. At least we can get the actual triggers, OCBs, and stuff like that.
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aktrekker Member Posts: 584 From:WA, USA Registered: Apr 2001
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posted 10-26-2001 02:43 AM
Big time sucky stuff  Ever try to play the original TRLR levels with tomb4? The sound effects don't play. Apparently the TR4 files with TRLR are just a little different than TR4 files made with WinRoomEdit. Can you say BUMMER!!! And more is different than just the sounds. Oh well, small step back, but I'm getting there. Soon 
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Bart! Member Posts: 111 From:The Netherlands Registered: May 2001
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posted 10-26-2001 04:13 AM
Hi aktrekker,I noticed your 'PRJ fixer' on Colins tools page... why didn't you say anything about the release of that proggie here on the board? Or maybe I missed that... Anyway, nice tool that is to fix the prj files. Please keep us informed here on the board about any possible updates etc. Not that I use the TRLE much, but the times I did use it I once had a broken prj myself. And I know how irritating it can be... Bye, Bart IP: Logged |
Driber_IF Moderator Posts: 1307 From:Den Haag, The Netherlands Registered: Apr 2001
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posted 10-26-2001 11:09 AM
quote: Originally posted by Bart!: why didn't you say anything about the release of that proggie here on the board? Or maybe I missed that...
005811.html there ya go ------------------ Tomb Raider - Ancient Legends levels (2), walkthroughs, tutorials, wallpapers and other TR goodies on driber.cjb.net !!! new: all the TR1, TR1gold, TR2, TR2gold, TR3 and TRLA textures !!! visit the TRLE Chatbox for live online help with the LE IP: Logged |
Number6 Member Posts: 69 From:CANADA Registered: May 99
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posted 10-26-2001 01:05 PM
Hi aktrekker,About that 005811.html post, you said you would sent your Word document to whoever asked, well, I am interested. You can send it to me at richmann@sympatico.ca IP: Logged |
aktrekker Member Posts: 584 From:WA, USA Registered: Apr 2001
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posted 10-29-2001 01:27 AM
Sorry for taking so long Number6. I'm trying to clean it up and make it readable. Also working on a new project, so kind of busy. I'll get it done.
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Number6 Member Posts: 69 From:CANADA Registered: May 99
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posted 10-29-2001 05:02 PM
It's all right...I live in the real world too... :-) I can wait. IP: Logged |