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Author
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Topic: Can pushables not pushable anymore if they are @ the right place?
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GeckoKid Member Posts: 547 From:Hong Kong Registered: Jul 2001
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posted 11-02-2001 06:37 PM
what i really want is...... that making the pushable not moving anymore if it's at the right place. PLEASE HELP!!!! F#@$!@$#!K! oops. I thought it was censored  ------------------ GeckoKid Interactive my ICQ UIN: 20984785 my MSN: geckokidinteractive@hotmail.com IP: Logged |
psiko Member Posts: 633 From:Rome Registered: Mar 2001
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posted 11-02-2001 11:21 PM
once I got this!!!! I was not able to move one of two anymore! but sorry I don't know how I got it...I put TWO pushables, but when I was starting to move the second I was not able to move the first one anymore from where I left it and viceversa if I began to move the second... That was an error I did with triggers, so I got that pushable not moving anymore... but I didn't want it as I thought it was an error, so I tried to avoid it! Try triggering itself in a position Lara HAS to pass through AFTER she had moved it.... But really I don't remember, that was on march!!... sorry, I cannot help more than this!  IP: Logged |
GeckoKid Member Posts: 547 From:Hong Kong Registered: Jul 2001
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posted 11-03-2001 01:16 AM
bumpy bumpy anyway. thank you psiko for trying to help.------------------ GeckoKid Interactive my ICQ UIN: 20984785 my MSN: geckokidinteractive@hotmail.com IP: Logged |
Conan the Barbarian Member Posts: 387 From:Basingstoke, Hampshire, England Registered: Aug 2001
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posted 11-03-2001 03:59 PM
How about using a flip so that once a piece is in place, the square it's on sinks slightly to stop the item moving?There's a level (in TR4 I think) where the opposite happens.... Lara has to put something in place to suport a floor section to prevent it sinking before she can move the item in the room above.
------------------ Conan the Barbarian email: conanthebarbarian@ntlworld.com a.k.a. Ted Swippet email:tswippet@hotmail.com IP: Logged |
GeckoKid Member Posts: 547 From:Hong Kong Registered: Jul 2001
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posted 11-03-2001 05:12 PM
but there are ~14 pushables! how can i make 14 flippmaps?------------------ GeckoKid Interactive my ICQ UIN: 20984785 my MSN: geckokidinteractive@hotmail.com IP: Logged |
Phabius Phodes Member Posts: 342 From:Sao Paulo, SP, Brazil Registered: Jun 2001
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posted 11-03-2001 07:01 PM
Conan, that situation in TRLR includes a specific moving floor object.IP: Logged |
psiko Member Posts: 633 From:Rome Registered: Mar 2001
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posted 11-03-2001 10:01 PM
mmmmtry an heavy trigger for one of the PO below where one of the other 13 pushable objects has to go... I mean: try moving the first in position A... then the second in position B... but on position B there is an heavy trigger for the first pushable objet... simple heavy trigger... I think I got that in this way with P.O.1 from tut1.wad .... IP: Logged |
psiko Member Posts: 633 From:Rome Registered: Mar 2001
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posted 11-03-2001 10:09 PM
well, then I got even this error:the first pushable was not puashable ANYMORE... But when I moved the second after I put it position B, this last one MOVED the first one! that is, Lara was pushing the second, but as I was in a corridor and they were next one to another, SHE WAS MOVING TWO TOGETHER..... (but only the one which was next to lara gave the correct moving sound) but this is most surprising thing... the p.o. which I moved in this strange way, could be moved by the other one EVEN ON SLOPING SQUARES... IP: Logged |