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  Can pushables not pushable anymore if they are @ the right place?

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Author Topic:   Can pushables not pushable anymore if they are @ the right place?
GeckoKid
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Posts: 547
From:Hong Kong
Registered: Jul 2001

posted 11-02-2001 06:37 PM     Click Here to See the Profile for GeckoKid   Click Here to Email GeckoKid     Edit/Delete Message   Reply w/Quote
what i really want is...... that making the pushable not moving anymore if it's at the right place. PLEASE HELP!!!! F#@$!@$#!K! oops. I thought it was censored

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psiko
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From:Rome
Registered: Mar 2001

posted 11-02-2001 11:21 PM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
once I got this!!!! I was not able to move one of two anymore! but sorry I don't know how I got it...

I put TWO pushables, but when I was starting to move the second I was not able to move the first one anymore from where I left it and viceversa if I began to move the second... That was an error I did with triggers, so I got that pushable not moving anymore... but I didn't want it as I thought it was an error, so I tried to avoid it!

Try triggering itself in a position Lara HAS to pass through AFTER she had moved it.... But really I don't remember, that was on march!!...

sorry, I cannot help more than this!

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GeckoKid
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From:Hong Kong
Registered: Jul 2001

posted 11-03-2001 01:16 AM     Click Here to See the Profile for GeckoKid   Click Here to Email GeckoKid     Edit/Delete Message   Reply w/Quote
bumpy bumpy anyway. thank you psiko for trying to help.

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Conan the Barbarian
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Posts: 387
From:Basingstoke, Hampshire, England
Registered: Aug 2001

posted 11-03-2001 03:59 PM     Click Here to See the Profile for Conan the Barbarian   Click Here to Email Conan the Barbarian     Edit/Delete Message   Reply w/Quote
How about using a flip so that once a piece is in place, the square it's on sinks slightly to stop the item moving?

There's a level (in TR4 I think) where the opposite happens....

Lara has to put something in place to suport a floor section to prevent it sinking before she can move the item in the room above.

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Conan the Barbarian
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a.k.a. Ted Swippet
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GeckoKid
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From:Hong Kong
Registered: Jul 2001

posted 11-03-2001 05:12 PM     Click Here to See the Profile for GeckoKid   Click Here to Email GeckoKid     Edit/Delete Message   Reply w/Quote
but there are ~14 pushables! how can i make 14 flippmaps?

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GeckoKid Interactive

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Phabius Phodes
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From:Sao Paulo, SP, Brazil
Registered: Jun 2001

posted 11-03-2001 07:01 PM     Click Here to See the Profile for Phabius Phodes   Click Here to Email Phabius Phodes     Edit/Delete Message   Reply w/Quote
Conan, that situation in TRLR includes a specific moving floor object.

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psiko
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Posts: 633
From:Rome
Registered: Mar 2001

posted 11-03-2001 10:01 PM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
mmmm

try an heavy trigger for one of the PO below where one of the other 13 pushable objects has to go...

I mean:

try moving the first in position A... then the second in position B... but on position B there is an heavy trigger for the first pushable objet... simple heavy trigger...

I think I got that in this way with P.O.1 from tut1.wad ....

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psiko
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Posts: 633
From:Rome
Registered: Mar 2001

posted 11-03-2001 10:09 PM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
well, then I got even this error:

the first pushable was not puashable ANYMORE...

But when I moved the second after I put it position B, this last one MOVED the first one!

that is, Lara was pushing the second, but as I was in a corridor and they were next one to another, SHE WAS MOVING TWO TOGETHER..... (but only the one which was next to lara gave the correct moving sound)

but this is most surprising thing... the p.o. which I moved in this strange way, could be moved by the other one EVEN ON SLOPING SQUARES...

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