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Author Topic:   Finally, the Spiderman, Psylocke, Jill and Claire outfits
Harry Hill
Junior Member

Posts: 26
From:
Registered: Oct 2001

posted 11-03-2001 06:16 AM     Click Here to See the Profile for Harry Hill     Edit/Delete Message   Reply w/Quote
Phew, i think i finally did it!

go to
www.geocities.com/spideryunlimited

to download the clothes. if they work, yay for me, hope people like them, if they don't work, i think i'll break down and cry

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Harry Hill
Junior Member

Posts: 26
From:
Registered: Oct 2001

posted 11-03-2001 06:29 AM     Click Here to See the Profile for Harry Hill     Edit/Delete Message   Reply w/Quote
noooooo!!!!!!!!!!!!!!!!!!!!!

damn!

aww, forget it, ive tried every different way i could think of, and they STILL don't work! im gonna give up on it, ive had enough

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Harry Hill
Junior Member

Posts: 26
From:
Registered: Oct 2001

posted 11-03-2001 06:52 AM     Click Here to See the Profile for Harry Hill     Edit/Delete Message   Reply w/Quote
no, wait! i've got it!

they will be done soon!

p.s., sorry, i know i keep posting alot of confusing stuff

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Silent Viper
Junior Member

Posts: 9
From:Ehlhalten(near Frankfurt)/->Germany
Registered: Nov 2001

posted 11-03-2001 06:59 AM     Click Here to See the Profile for Silent Viper   Click Here to Email Silent Viper     Edit/Delete Message   Reply w/Quote
I thought completely new models(new DXF)and completly new characters,but they are good to

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Raider Of Tombs' Clone
Member

Posts: 41
From:The mining ship Red Dwarf
Registered: Oct 2001

posted 11-03-2001 09:29 AM     Click Here to See the Profile for Raider Of Tombs' Clone     Edit/Delete Message   Reply w/Quote
The method of replacing bmp's to edit outfits is long out of date. The custom outfits you have made will only work with the individual custom wad you have built them with. If someone builds a custom wad and then imports the texture set you have edited then they will get something like this:

To prevent innaccurate texture mapping, use TRwest to extract the edited (and working) outfits from the wad in which they were intended, and save them as individual lara objects and animations. This way they can be used in any wad, without texture loss (as seen above)

With the advent of Strpix3 6.0, however, the bitmap replacing method is obselete. Using Strpix3, outfits can be made just by pointing and clicking, and textures can be found on meshes with a control-click, eliminating the hassle of having to rebuild to find individual textures.

You can find the latest tools on the eidos forum toolbox:
All the latest tools and tutorials

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