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Author
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Topic: FAO: Turbo Pascal - regarding Strpix
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Wee Bald Man Member Posts: 437 From:Left Luggage Locker #8, Heathrow Airport, London Registered: May 2001
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posted 11-09-2001 03:36 AM
Hi Turbo,I have been using Strpix to re-texture objects and I am very pleased with the incredible things that Strpix can do.  At the moment you can Export and Import one texture at a time but would it be possible to add an “Export All Textures Associated with Selected Mesh” feature? This would allow you to output all textures associated with the selected mesh so that you could make changes to them in your paint program. Then, if it was possible, a feature to “Import All Textures Associated with Selected Mesh”. If this can not be done, would it be possible to have a “Output Texture Numbers for this Object” feature which creates a text document which contains a list of all the texture numbers associated with a mesh? Sincerely, WBM
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Turbo Pascal Member Posts: 95 From: Registered: Dec 2000
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posted 11-09-2001 06:58 AM
Yes, not problem, count with that.i am preparing next strpix3 version, but i am not sure what new features i will add yet. Stay tuned at my current web site: http://www.geocities.com/cyber_delphi/ Turbo Pascal
[This message has been edited by Turbo Pascal (edited 11-09-2001).] IP: Logged |
Wee Bald Man Member Posts: 437 From:Left Luggage Locker #8, Heathrow Airport, London Registered: May 2001
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posted 11-09-2001 07:53 AM
Excellent! Thank you for your quick reply.  I am very pleased that you think that this may be possible in a future version.  I will keep a look out for announcements here and at your web-site. Best wishes, WBM IP: Logged |
Netslider Member Posts: 362 From:Entroncamento, Portugal Registered: Feb 2001
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posted 11-09-2001 08:31 AM
Hi guys! Pascal, can you laso make available light effects in imported meshes? I mean, when you import a mesh with STRpix, in game it loses lght effects. Can this be solved?------------------ Keep visiting Tomb Raider Level Editing: Web site just updated!!! IP: Logged |
zaher0001 Member Posts: 97 From:SYRIA-HOMS Registered: Sep 2001
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posted 11-09-2001 11:41 AM
Hello if strpix contains the animations information of meshes it will be 
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psiko Member Posts: 661 From:Rome Registered: Mar 2001
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posted 11-09-2001 05:35 PM
1) still waiting 4 an animation tool, turbo LOL I would like to edit and anim the most frightening monster of any TR games  2) lightned meshes feature is already available in last STRpix version, but new static objects are affected ONLY by AMBIENT illumination, not lights or shadows you put in the room. New MOVEABLE objects are affected both ambient illumination either lights and shadows you put in the room. 3) wee bold man I already asked this months ago, but in a different way: I wanted to know the exact opposite! this means: once I put the SAME texture upon TWO different objects, is there a way to find all the objects where it is used? like a "find texture" upon meshes in the wad... I mean: I am going to substitute a texture, but I don't know if I change an important texture for an object I still need... if I would have that feature, I could chose "important textures" (the ones I still need) from the useless textures (the ones I can substitute as they are upon objects I don't need when I will use TRwest...) 4) TP, answer only with a "Y" or a "N": have you written at robertoweb? I have been waiting for the same answer for myself, but I hadn't asked anymore... 5) can you add this? the chance to edit collision for MOVEABLE objects.... I know this is REALLY hard, as I can only imagine it... if it is NOT possible, well, I understand... IP: Logged |
Ultimate.Reality Member Posts: 53 From:brahman Registered: Oct 2001
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posted 11-09-2001 05:49 PM
also, turbo, can you make some edit texture thing that can have people make bigger textures than 64x64 or 64x128? what i mean is...can there be a bigger block of texture? say....100x100? IP: Logged |
psiko Member Posts: 661 From:Rome Registered: Mar 2001
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posted 11-09-2001 05:56 PM
actually, 64x64 textures are used for huge squares of the engine... so are you going to release objects which have polygons HUGER than an engine square?...anyhow, that feature to have the chance to add slots for textures is nice  IP: Logged |
Fips Member Posts: 268 From:Germany-Heidenheim Registered: Apr 2001
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posted 11-09-2001 11:40 PM
@pisko: I don't think this is possible! With strpix and all the other tools you're changing, whan is IN a wad, but to add NEW moveables would meand to change the whole wad, don't think this is possible!Fips K. IP: Logged |
aktrekker Member Posts: 667 From:WA, USA Registered: Apr 2001
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posted 11-09-2001 11:56 PM
Fips - of course it is possible, how do you think TRWest does it?
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Fips Member Posts: 268 From:Germany-Heidenheim Registered: Apr 2001
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posted 11-10-2001 12:58 AM
oh man!And a wad are...letzt say (just so) 100 slots! But not all ware used! IN TRwest you can add only something if in the wad are still free slots! BUt you can't add slots! män! :P Fips K. :P IP: Logged |
aktrekker Member Posts: 667 From:WA, USA Registered: Apr 2001
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posted 11-10-2001 01:22 AM
As long as you don't go over the texture limit, you can add texture slots. It really isn't that difficult.
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psiko Member Posts: 661 From:Rome Registered: Mar 2001
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posted 11-10-2001 04:05 AM
1) chose an enemy2) think about the animations you need 3) build the meshes for a new enemy 4) do this animation with a CAD 5) import somehow this animations in a wad substituing already existing animations of previous enemy (death animation with your own death animation, attack animation with your own attack animation) 6) fix collision of your new enemy with the new STRpix. 7) test it and make it enjoyable for all. IP: Logged |
Fips Member Posts: 268 From:Germany-Heidenheim Registered: Apr 2001
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posted 11-10-2001 06:23 AM
the only problem is, that I can import animation into TR3 level and convert it to a wad but in the TR4wads the animations-ranges are different, that my biggest problem  Fips K. IP: Logged |
Turbo Pascal Member Posts: 95 From: Registered: Dec 2000
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posted 11-10-2001 09:42 AM
>Pascal, can you laso make available light >effects in imported meshes?Yes, this will be fixed in a future strpix3 but i don;t known wich one, currently i don't known the maths necesary to calc the light data for static meshs, and righ now i don't have time to make a research. >1) still waiting 4 an animation tool, >turbo LOL I would like to edit and anim >the most frightening monster of any TR >games E. Popov is already working in trviewer with TR4 support, i suggest you to get 3d studio max, you will be able to do that with trviewer and 3d studio max very soon. >3) wee bold man I already asked this months >ago, but in a different way: I wanted to >know the exact opposite! this means: once I >put the SAME texture upon TWO different >objects, is there a way to find all the >objects where it is used? like a "find >texture" upon meshes in the wad...
I think i can do that. >4) TP, answer only with a "Y" or a "N": >have you written at robertoweb? I have been >waiting for the same answer for myself, but >I hadn't asked anymore...
"N", should i? i have not emailed him, but i was thinking that i already give my answer to you. >5) can you add this? the chance to edit >collision for MOVEABLE objects.... I know >this is REALLY hard, as I can only imagine >it... if it is NOT possible, well, I >understand...
The colision for movables is different, it have to be defined for each frame animation, not for movable, better to let trviewer handle this because is related to the animation. and editing the colision sphere for each individual mesh seems that is not useful. >also, turbo, can you make some edit texture >thing that can have people make bigger >textures than 64x64 or 64x128? what i mean >is...can there be a bigger block of >texture? say....100x100? Yes, i already decided add this feature, count with that. ********************************** Few days ago i finished my tre3d version 2.4, and i want to take a rest, after that i will try to find time to code this strpix, so i don;t known for when you can expect this new version. Turbo Pascal
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psiko Member Posts: 661 From:Rome Registered: Mar 2001
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posted 11-10-2001 03:57 PM
don't worry TP, anyhow ask Popov if he can release a program which can be used easily like strpix this means without having any other tool and trle compatible  Anyhow roberto must know EXACTLY the answer, so I think he is going to write to you  IP: Logged |