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Author Topic:   Two keys problem
skibsy
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Posts: 207
From:London
Registered: Apr 2001

posted 11-11-2001 12:00 AM     Click Here to See the Profile for skibsy   Click Here to Email skibsy     Edit/Delete Message   Reply w/Quote
I have set up a situation in my level where i have a door with key holes either side which are identical.
Therefore i need to use the same key twice to open the door.

I have placed the same key ,twice in my level, but the problem is that when i have picked both keys up,there is only one in the inventory.
Is there a way of picking both up and having two instead of one overwriting the other?

The key in question is the ganesha key from TR3, and although there are two in the original wad, they share the same keyhole, so alternatively, how do i put both of these keys in my wad and get them to work on the same key-hole?

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aktrekker
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Posts: 677
From:WA, USA
Registered: Apr 2001

posted 11-11-2001 12:28 AM     Click Here to See the Profile for aktrekker   Click Here to Email aktrekker     Edit/Delete Message   Reply w/Quote
Put the key into your wad as KEY_ITEM1 and the lock as KEY_HOLE1. It should work unless there is an animation problem with the TR3 item.

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Netslider
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Posts: 368
From:Entroncamento, Portugal
Registered: Feb 2001

posted 11-11-2001 02:58 AM     Click Here to See the Profile for Netslider   Click Here to Email Netslider     Edit/Delete Message   Reply w/Quote
Are you sure there's only one?
It should say:
"Name of your key" x2

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Michiel
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Posts: 314
From:
Registered: Jan 2001

posted 11-11-2001 04:13 AM     Click Here to See the Profile for Michiel   Click Here to Email Michiel     Edit/Delete Message   Reply w/Quote
TR3 has 2 items for the same one: pickup and invectory. Use the first one since the second one has the menu rotate animations.

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skibsy
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Posts: 207
From:London
Registered: Apr 2001

posted 11-11-2001 04:13 AM     Click Here to See the Profile for skibsy   Click Here to Email skibsy     Edit/Delete Message   Reply w/Quote
I done what aktrekker said, but it doesn't work ,still only one key even though i picked up two.

Netslider, what you said about the key with x2 is what i was hoping it would do but it doesn't.
Is there a way of editing the script to allow this?

In the meantime ,as a solution, i placed the key in two different slots as with TRWEST as KEY_ITEM1 and KEY_ITEM2 and put two keyholes as KEYHOLE_1 and KEYHOLE_2.

This is OK i suppose, it means you have to put the keys in their respective holes, i just thought i'd get it to work so any key would go in any hole ,as they do in the Temple Ruins level TR3.

Although i've got in working i'm still curious as to how you put two items the same in the level and still retain both of them.

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aktrekker
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Posts: 677
From:WA, USA
Registered: Apr 2001

posted 11-11-2001 10:34 AM     Click Here to See the Profile for aktrekker   Click Here to Email aktrekker     Edit/Delete Message   Reply w/Quote
TR4 objects work that way. Checek out what Michiel said. If there are 2 versions of the key, you picked the wrong one.

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psiko
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Posts: 669
From:Rome
Registered: Mar 2001

posted 11-11-2001 08:54 PM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
now tou say that, we can think that <"name of item" x2> works only with puzzle items, so not for keys....

Simply make lara to find the second key AFTER she opened the first door...

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aktrekker
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Posts: 677
From:WA, USA
Registered: Apr 2001

posted 11-12-2001 03:23 AM     Click Here to See the Profile for aktrekker   Click Here to Email aktrekker     Edit/Delete Message   Reply w/Quote
I know I've had more than one of the same key before.
Wait, I was just playing TR1 again, and I had 2 rusty keys at once. Maybe it works different there.
It would be a simple test using a wad with a TR4 key in it.

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