"Unofficial" TRLE Network & Chatbox
TRLE FAQ and Community
  Eidos Interactive Forums
  Tomb Raider Level Editor
  ANN: TrViewer V0.95

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! next newest topic | next oldest topic
Author Topic:   ANN: TrViewer V0.95
popov
Junior Member

Posts: 6
From:
Registered: Oct 2001

posted 11-11-2001 01:07 PM     Click Here to See the Profile for popov   Click Here to Email popov     Edit/Delete Message   Reply w/Quote
Hello,

This is a minor release: the TR4 support is for the next one (V1.0 - I promise) !

What's new:

- Bug correction in the sky moveable: the lower cone is now black, instead of blue
- Fixed pb "Command 6 unknown in Anim Commands list. Aborting TRViewer !!"." when loading TR3 cut scenes
- Added the Options- isplay menu to let you configurate some default display options
- Added friendly names and icons in the treeview for TR resources (moveables / sprites / static meshes)
- Possibility to display the real meshes instead of dummy meshes for some moveables (for eg., Lara's weapon animations)
- Possibility to display two moveables at the same time (for eg., Lara and a vehicle)
- When displaying sprites, the default mode (list / animated) and zoom factor to use is selected automatically (as before, it's possible to change it via the sprite toolbox)

More informations and binaries at: www.geocities.com/ev_popov

IP: Logged

The Sage Of Time
Moderator

Posts: 495
From:West Virginia
Registered: May 2000

posted 11-11-2001 01:50 PM     Click Here to See the Profile for The Sage Of Time   Click Here to Email The Sage Of Time     Edit/Delete Message   Reply w/Quote
Great work! I can't wait to try it out!
(I'm downloading it right now! ^_~)
Thanks.

------------------

IP: Logged

Fips
Member

Posts: 281
From:Germany-Heidenheim
Registered: Apr 2001

posted 11-11-2001 08:07 PM     Click Here to See the Profile for Fips   Click Here to Email Fips     Edit/Delete Message   Reply w/Quote
when I start it I get the errormessage: can't find TRcatalog.xml or bad format" :P
BUt the other little things are wonderfull! And I can't the the little icons...

thanky you very much for your holy tool *in a *** kissing voice *G*)

Fips K.

IP: Logged

Bart!
Member

Posts: 114
From:The Netherlands
Registered: May 2001

posted 11-11-2001 11:08 PM     Click Here to See the Profile for Bart!     Edit/Delete Message   Reply w/Quote
Hey Fiks, check for how to fix that problem on the treditor board (link: http://pub19.ezboard.com/ftreditingzonefrm2.showMessage?topicID=394.topic )


Bart

IP: Logged

Fips
Member

Posts: 281
From:Germany-Heidenheim
Registered: Apr 2001

posted 11-11-2001 11:17 PM     Click Here to See the Profile for Fips   Click Here to Email Fips     Edit/Delete Message   Reply w/Quote
thank you bart...

------------------
--------------------------------------------------

IP: Logged

popov
Junior Member

Posts: 6
From:
Registered: Oct 2001

posted 11-12-2001 12:07 AM     Click Here to See the Profile for popov   Click Here to Email popov     Edit/Delete Message   Reply w/Quote
Sorry for the problem with the zip archive: it's now corrected.

IP: Logged

Wee Bald Man
Member

Posts: 445
From:Left Luggage Locker #8, Heathrow Airport, London
Registered: May 2001

posted 11-12-2001 12:47 AM     Click Here to See the Profile for Wee Bald Man   Click Here to Email Wee Bald Man     Edit/Delete Message   Reply w/Quote
Cool! Thank you popov!

IP: Logged

psiko
Member

Posts: 669
From:Rome
Registered: Mar 2001

posted 11-12-2001 02:48 AM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
downloading.

IP: Logged

zaher0001
Member

Posts: 100
From:SYRIA-HOMS
Registered: Sep 2001

posted 11-12-2001 03:32 AM     Click Here to See the Profile for zaher0001   Click Here to Email zaher0001     Edit/Delete Message   Reply w/Quote
oh popov GREAT work...........your tool is really fantastic
i am waiting V1.0for TR4 support .......when will you release it
oh i have small question for V1.0:for example if we export a moveable from tr3 level as trmvb file
and then import it into tr4 level..... will the moveable work CORRECTLY in the tr4 level?
and if we use TRwest to make the WAD file.... can we use this WAD in the level editor without problems?

ZAHER ABBAS

[This message has been edited by zaher0001 (edited 11-12-2001).]

IP: Logged

popov
Junior Member

Posts: 6
From:
Registered: Oct 2001

posted 11-12-2001 04:51 AM     Click Here to See the Profile for popov   Click Here to Email popov     Edit/Delete Message   Reply w/Quote
> i am waiting V1.0for TR4
> support .......when will you release it

I don't really know, but I hope there are not a lot of differences between TR3 and TR4 file format, so that I could do it quickly.

[moveable export from one TR version and import in another one]

Generally, doing this will result in game crashing. Indeed, in order for this to work, the moveable from the exported level should have:

- the same number of anims
- the same meanings for each anim (ie. anim#1=walk, #2=run, etc)

than the moveable you replace in the imported level. In addition, you will have to remap all sounds used by the moveable because the sound library is different from one TR to another.

So, as you can see, using a moveable from one TR version to another is something nearly impossible to do with no work. Generally, it would require a lot of work to make this possible (though some moveables may be easier to export than another, depending on the number of anims they have).

IP: Logged

Turbo Pascal
Member

Posts: 96
From:
Registered: Dec 2000

posted 11-12-2001 06:51 AM     Click Here to See the Profile for Turbo Pascal   Click Here to Email Turbo Pascal     Edit/Delete Message   Reply w/Quote
The big importance to having TRviewer with TR4 support is that you can see at real time ALL animations order for each movable, this will help you to fix correctly the imported movable using michel's AI editor, this will let you make work almost correct the imported enemy.


Also the availibility to export the movable to 3dS file format for edit the animations will be the best thing that even happen to the LE users, finally custom enemies can be built then

tp.

[This message has been edited by Turbo Pascal (edited 11-12-2001).]

IP: Logged

All times are PST (US)

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | Eidos.com

[Copyright 1999/2000 - Eidos Interactive, Inc.; Mpath Interactive]

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c