posted 11-19-2001 11:44 AM
I was that one, but actually it is said in the strpix readme.Anyhow I think you did since the beginning an error as I said to import the object in a OFFICIAL wad, even renamed, then import it in YOUR own wad with TRWest... this means that if you use YOUR wad previously edited with trwest you already won't have a working wad. This means also that the wad you open with strpix as possible as you can, must be NOT edited with trwest, even if sometimes there are no problems of compatibility.
When you get problems, this means you edited wrongly a wrong moveable or an "untouchable" moveable.
This suggests to you to tell me which object you want to substitute, I mean the original one... and which of the OFFICIAL wad you edited with strpix. Remember to edit only REVISED and NEW wads even if you rename them to keep a safe copy, or you'll get a mess among normal wad and revised....
Then, try to edit TRWest-wads cracked from TR4-cd as less as it is possible. This is NOT an absolute "law", but it needs a little bit of time to get experienced of which objects you surely won't get problems with, when you need them to modify with strpix.
For example, I found that 80% of trwest-wad cracked objects don't give me problems when I remesh them, but sometimes it actually happens....