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Author Topic:   Running Water?
DrasticGraphics
Member

Posts: 82
From:Moms Whomb
Registered: Jun 2001

posted 11-22-2001 04:16 PM     Click Here to See the Profile for DrasticGraphics     Edit/Delete Message   Reply w/Quote
Hey im trying to use the the running water texture from Angkor tga in my level, but when I set the animation range for them and go test it its not animated. Am I missing something?

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Phabius Phodes
Member

Posts: 368
From:Sao Paulo, SP, Brazil
Registered: Jun 2001

posted 11-22-2001 07:47 PM     Click Here to See the Profile for Phabius Phodes   Click Here to Email Phabius Phodes     Edit/Delete Message   Reply w/Quote
In the readme file which comes with Angkor Wat, I think there´s some info on how to use these textures.

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DrasticGraphics
Member

Posts: 82
From:Moms Whomb
Registered: Jun 2001

posted 11-24-2001 12:00 AM     Click Here to See the Profile for DrasticGraphics     Edit/Delete Message   Reply w/Quote
ok I have read the read me file and here are the facts... What I did was made a custom wad with TRWest and I even made a custom TGA texture file to go with it. I used textures from various past TR games as well as some from TR4. I also used the cascading textures from ankgor tga. I am using the water textures in the level as well, but the cascading textures are not animating.
The water textures are fine. Do I have to use the water textures from Ankgor as well?
Or is using the cascading textures from Ankgor just not gonna work unless you have used that wad as a foundation for your custom wad? I know this is a lil involved, but some of you are realy involved so im just
looking to find out how to go about using the cascading textures in my custom tga.
Do they only work when your making a level with ankgor wad? Or there simular textures in another tga that are easier to work with?

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piega
Member

Posts: 290
From:Netherlands
Registered: Dec 2000

posted 11-24-2001 04:25 AM     Click Here to See the Profile for piega   Click Here to Email piega     Edit/Delete Message   Reply w/Quote
You must add this to the script file for this kind of animating. Simply copy this line into your script. The number is for the speed the texture is animating. Ankor uses 8. I have set it to 2 because i found 8 to fast. Make sure you have selected your water animatingrange first and then the one of the tile for the UVrotate.

UVrotate= 2

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DrasticGraphics
Member

Posts: 82
From:Moms Whomb
Registered: Jun 2001

posted 11-24-2001 12:42 PM     Click Here to See the Profile for DrasticGraphics     Edit/Delete Message   Reply w/Quote
Whoooo thank you so much, I thought I was going to have to do without them. So im going to try that out and if I have problems with it then I will post again.....

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