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Author Topic:   shatterable doors
craziej2k
Member

Posts: 101
From:in front of my PC
Registered: May 2001

posted 11-23-2001 05:28 AM     Click Here to See the Profile for craziej2k   Click Here to Email craziej2k     Edit/Delete Message   Reply w/Quote
I exported the .dxf file for a door and inported it in the shatter 1 slot. I changed the collision and saved the wad. now when I load up the WAD the shatterable doors are off centre. How do I centre them properly?

also when I converted my level with them in they appeared as lara's hips in the game.

I am going mad!! HELP!

Crazie J

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If ingnorance is bliss I'm in heaven!!!

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Conan the Barbarian
Member

Posts: 435
From:Basingstoke, Hampshire, England
Registered: Aug 2001

posted 11-23-2001 06:13 AM     Click Here to See the Profile for Conan the Barbarian   Click Here to Email Conan the Barbarian     Edit/Delete Message   Reply w/Quote
the lara hips bit is due to exporting as the wrong wad name - must match the bname of the wad you used in the editor to make the level.

The other bit I'm not sure of - but I think you need to place some other architecture in association with the door - i.e. a frame.

Suggest you do a search on the forum on "shatter" or "breakable".

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Conan the Barbarian
email: conanthebarbarian@ntlworld.com
a.k.a. Ted Swippet
email:tswippet@hotmail.com

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Phabius Phodes
Member

Posts: 361
From:Sao Paulo, SP, Brazil
Registered: Jun 2001

posted 11-23-2001 06:28 AM     Click Here to See the Profile for Phabius Phodes   Click Here to Email Phabius Phodes     Edit/Delete Message   Reply w/Quote
Never tried that, but I think if you just replace a shatterable slot with the door, using Tomb Raider West, will do the trick. No need to use dxf.

As for the wrong objects shown in game, like Lara´s butt, just use the same wad name.

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