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Author Topic:   CutSeq Editor
Michiel
Member

Posts: 328
From:
Registered: Jan 2001

posted 11-23-2001 02:25 PM     Click Here to See the Profile for Michiel   Click Here to Email Michiel     Edit/Delete Message   Reply w/Quote
Anyone wants an update to it? like feature to change starting offset and camera rotations at startup?

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Silent Viper
Member

Posts: 106
From:Ehlhalten(near Frankfurt)/->Germany
Registered: Nov 2001

posted 11-23-2001 02:46 PM     Click Here to See the Profile for Silent Viper   Click Here to Email Silent Viper     Edit/Delete Message   Reply w/Quote
yes,I want it,but a question,can I make new Cutsequences

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Michiel
Member

Posts: 328
From:
Registered: Jan 2001

posted 11-24-2001 05:38 AM     Click Here to See the Profile for Michiel   Click Here to Email Michiel     Edit/Delete Message   Reply w/Quote
You can't create new ones, only edit the read and write the exist ones since the file format is mostly unknown.

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Tümmler
Junior Member

Posts: 5
From:Dönerland
Registered: Nov 2001

posted 11-24-2001 07:10 AM     Click Here to See the Profile for Tümmler   Click Here to Email Tümmler     Edit/Delete Message   Reply w/Quote
Well...fips told me that D. jackson and him self are thinking that in the cutcene.pack (or how ever this files is named) are ONLY the animations...and they are linked to the meshes...so there must be the info "sector" "time" animation-linked to the mesh" so actually we can make animations with 3D max R4 ...so I think it must actually be possible to extract a 3ds file with the anims (so without the meshes cos there are not in)....what do you people think? Can this be true?
In TR3 it was different..there was the anims direct in the TR2 file...

Tümmler

btw: Am I allowed to write was Fips told me? (2 moth ago he was my neightboor so he showed me a lot)

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