"Unofficial" TRLE Network & Chatbox
TRLE FAQ and Community
  Eidos Interactive Forums
  Tomb Raider Level Editor
  Strpix, TRWest, TR2Wad, custom wads

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! next newest topic | next oldest topic
Author Topic:   Strpix, TRWest, TR2Wad, custom wads
aktrekker
Member

Posts: 719
From:WA, USA
Registered: Apr 2001

posted 11-24-2001 03:24 AM     Click Here to See the Profile for aktrekker   Click Here to Email aktrekker     Edit/Delete Message   Reply w/Quote
I have noticed that there are some compatibility problems with wads created from these different utilities. That appears to make it very difficult to work with wad files lately. It almost seems that the utility writers are in competition with each other. But there is room for all 3 programs, as they each perform a unique function.

I would like to ask that the authors of the 3 programs get together and share their knowledge about wad files, so they can produce wad files that are compatible with each other. This would make each program more useful, and earn each author more praise from the TR community.

Also, concerning objects from TR1-3 games. I know some people have managed to get them working in the LE by figuring out what slot to put them in, and what OCB settings to use. I think it would be great to compile a list of all those objects, and how to make them work in the LE. If we can standardize a list, it would be much easier to create wad files using ANY object from ANY TR game. It would also help to understand how those objects work, so modifying them or replacing them with custom objects would be easier.

IP: Logged

skibsy
Member

Posts: 231
From:London
Registered: Apr 2001

posted 11-24-2001 03:40 AM     Click Here to See the Profile for skibsy   Click Here to Email skibsy     Edit/Delete Message   Reply w/Quote
Good idea aktrekker.

I can't praise these programs and their creators enough but some kind of universal compatability would be great

IP: Logged

Michiel
Member

Posts: 330
From:
Registered: Jan 2001

posted 11-24-2001 05:30 AM     Click Here to See the Profile for Michiel   Click Here to Email Michiel     Edit/Delete Message   Reply w/Quote
Well, when I export a wad with tr2wad I can normaly open it with TRWest and StrPix, so I don't know what the problem is. Please tell me if there is a problem.

IP: Logged

Ultimate.Reality
Member

Posts: 99
From:brahman
Registered: Oct 2001

posted 11-24-2001 08:15 AM     Click Here to See the Profile for Ultimate.Reality   Click Here to Email Ultimate.Reality     Edit/Delete Message   Reply w/Quote
definitely, that's why you need to use the filter method.....it's on jliboy's site tutorials....

------------------
Jliboy's Custom Objects-14 custom wads....45 outfits.....and counting ;)
pwhirl's TRA forums-take your orders of custom objects you want here!

IP: Logged

Turbo Pascal
Member

Posts: 101
From:
Registered: Dec 2000

posted 11-24-2001 09:10 AM     Click Here to See the Profile for Turbo Pascal   Click Here to Email Turbo Pascal     Edit/Delete Message   Reply w/Quote
Hi,

Yes, i was chatting on mirc with michiel yesterday and i was trying to find out if there is some difference in the way how he build WADs files, but he tould me that he never found any problem with custom WAD and strpix3.

But I know that severals people already reported that strpix3 does corrupt custom wad and can't be opened anymore.

Like i said in my readme.txt, i only can usure that strpix3 work ok with originals WADs included in the CD, that is becouse i was focused on hack the way how the WADs are built in the original CD, and i was suggesting to use strpix3 on those files and when the work was done, extract the object to your custom wad using TRwest.

Unfortunately i can't run TR2wad, Trwadmerger and TRwest in my old funky computer because this program was coded using Visual Basic, and they need to be instaled the correct run time library for run, and this is imposible in my machine.
but anyway, will be imposible to me to find out if the wad opened is a original wad or a custom wad.

I suspect that the problem is some padded bytes stored after each mesh record found on all origianls WADs. Strpix allways read/write WAd expecting to found those padded bytes, so i guess that TR2wad and wadmerge custom WADS lack from these bytes.

well, if you need me, Michiel know in where chat room you can found me, just don't post the addres in this public forum.


Turbo Pascal

[This message has been edited by Turbo Pascal (edited 11-24-2001).]

IP: Logged

Ultimate.Reality
Member

Posts: 99
From:brahman
Registered: Oct 2001

posted 11-24-2001 09:15 AM     Click Here to See the Profile for Ultimate.Reality   Click Here to Email Ultimate.Reality     Edit/Delete Message   Reply w/Quote
turbo, im talking about strpix and trwest, not tr2wad.......

IP: Logged

Turbo Pascal
Member

Posts: 101
From:
Registered: Dec 2000

posted 11-24-2001 09:32 AM     Click Here to See the Profile for Turbo Pascal   Click Here to Email Turbo Pascal     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by Ultimate.Reality:
turbo, im talking about strpix and trwest, not tr2wad.......

And i was talking about strpix3, tr2wad and trwest.

tp


IP: Logged

psiko
Member

Posts: 692
From:Rome
Registered: Mar 2001

posted 11-24-2001 09:36 AM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
sorry ultimate reality, but jilboys method is readable in the readme of the strpix, and I use it since may with my technoegyptians portal... so you are endlessly repeating something like "I know that the sun will raise tomorrow in the morning"... that is, something which is completely known....

instead, TURBO PASCAL, look at what I got on august:


(it is strpix3.4 or 3.5, I don't remember, but I get the same with new version too)
since then I am not able to use anymore my wad with strpix, or I get a not working wad, but it is still trwest compatible, so I use the "well known" method of editing official wads, them import new objects in my wad with trwest...

Strpix works even with objects from cracked tr4 files with trwest from ORIGINAL levels.

I completely edited my Lara, and it is in this way since when I used trwest to take my completely new lara in the tut1.wad (I imported correctly all the dependences and I started many previous months before also from the tut1.wad)

what happened?

IP: Logged

Turbo Pascal
Member

Posts: 101
From:
Registered: Dec 2000

posted 11-24-2001 10:09 AM     Click Here to See the Profile for Turbo Pascal   Click Here to Email Turbo Pascal     Edit/Delete Message   Reply w/Quote

Hi Psiko,

Do you mean that the textures can't be seen correctly in your machine with the newers Strpix3?

Well, i don't think that newers strpix3 version are more "delicated" to edit WAd the previus version, cos i have not touching anything in the read/write WADs rutine since a long time, so i am not sure why you could found work better with olders versions insted newers versions.

I want to help you and fix this problem, please post somwhere a not-too-big custom WAD created with trewest so i can get it, and you have to be sure that if i edit this custom wad with strpix3 it will get corrtupted. i will try to find what i's wrong.

Thanks you

Turbo Pascal


IP: Logged

Number6
Member

Posts: 71
From:CANADA
Registered: May 99

posted 11-24-2001 10:33 AM     Click Here to See the Profile for Number6   Click Here to Email Number6     Edit/Delete Message   Reply w/Quote
I think I had that picture problem once in one of my "explorer" (waybackwhen there was no editors), it happens when the order of bytes representing each pixels is not read correctly.
Like a RAW file can have it in one correct order and when it's written back to disk it's in the in-program structure which is different. When reading it back, the program will reload the data in the (now wrong) original order. Sometime it is subtle but basic nature like the following rule about BMP format: the order of storing image lines in a BMP is from the bottom UP, HORIZONTALLY.
Trying to read a RAW and making a BMP object out of it will give that kind of mistake.

Anyway (cough) have fun...

IP: Logged

Michiel
Member

Posts: 330
From:
Registered: Jan 2001

posted 11-24-2001 11:23 AM     Click Here to See the Profile for Michiel   Click Here to Email Michiel     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by Turbo Pascal:
Hi,

I suspect that the problem is some padded bytes stored after each mesh record found on all origianls WADs. Strpix allways read/write WAd expecting to found those padded bytes, so i guess that TR2wad and wadmerge custom WADS lack from these bytes.


Well, I added the support for these bytes a long time ago in TR2WAD, after I read about it in your readme file so that's not the problem

IP: Logged

Turbo Pascal
Member

Posts: 101
From:
Registered: Dec 2000

posted 11-24-2001 11:26 AM     Click Here to See the Profile for Turbo Pascal   Click Here to Email Turbo Pascal     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by Michiel:
Well, I added the support for these bytes a long time ago in TR2WAD, after I read about it in your readme file so that's not the problem

Great, do you known if custom Wads from TRwest include those bytes too?


tp.

IP: Logged

All times are PST (US)

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | Eidos.com

[Copyright 1999/2000 - Eidos Interactive, Inc.; Mpath Interactive]

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c