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Author
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Topic: UH OH! I have too many objects in a room and the editor wont let me back in to fix
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DrasticGraphics Member Posts: 94 From:Moms Whomb Registered: Jun 2001
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posted 11-26-2001 01:44 AM
Well I can select the room from 2d map but as soon as I go into that room it crashes. I have a lot of objects in this room, and I could delete some without hurting the level, but at this point I cant even get into it. Does this mean I have to delete the room?IP: Logged |
aktrekker Member Posts: 734 From:WA, USA Registered: Apr 2001
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posted 11-26-2001 02:33 AM
It probably isn't too many objects. The LE has a limit, and it won't let you go past it. You could try my project fixer program, TRFix. It is being hosted at http://www.tombraider-customlevels.fsnet.co.uk
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Phabius Phodes Member Posts: 385 From:Sao Paulo, SP, Brazil Registered: Jun 2001
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posted 11-26-2001 07:33 AM
Please do not delete a room without deleting its objects first. Doing so may corrupt you prj.Are you using Draw Doors ON and Textures ON when trying to access the room? IP: Logged |
DrasticGraphics Member Posts: 94 From:Moms Whomb Registered: Jun 2001
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posted 11-26-2001 09:10 AM
No im not using face edit or draw doors. I can go inside a connecting room, but even when I try to look inside the next room from the connecting one the editor crashes. I have a lot of plants and trees in that room, and it seems when ever I use a lot of plants in one room this happens, but only this time I cant even get in to fix it. I will try this your program Aktrekker, and Phodes do you have any ideas?IP: Logged |
Phabius Phodes Member Posts: 385 From:Sao Paulo, SP, Brazil Registered: Jun 2001
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posted 11-26-2001 02:49 PM
Try deleting the objects from the 2D grid, with the 2D window on, instead of looking at the 3D model. You must know on which squares the objects are though. But you can go clicking on the little squares around the room in the grid, and the object names will appear, meaning they´re selected. Press delete then.IP: Logged |
psiko Member Posts: 699 From:Rome Registered: Mar 2001
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posted 11-26-2001 08:23 PM
yes, but once you did put the object which gave you now this error you should have received a message error like "reached max object amount in this room" and you ignored that one...anyhow use this prj fixer you can download here: http://digilander.iol.it/psikoTEP/Varie/TRFix.zip If it cannot fix it, simply copy this prj in another safe directory, and load one of the two copy you have: then, at least try to delete that room in the 2D visual... if it get corrupted (I don't think it will) you have the other safe copy. If it is good and not corrupted you have the other prj and you can watch at it to copy the room being more careful this time on the amount of ojects... Anyhow I said in this forum we cannot build "so" detailed levels as we have software limitation, even if updated machines can offer a huge amount of polygons.... Believe me, as I already tested this at my own risk... but now I know "a little bit" how to calibrate... [This message has been edited by psiko (edited 11-26-2001).] IP: Logged |