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Author Topic:   Flame Emitter 3
Dan Croft
Junior Member

Posts: 1
From:UK
Registered: Nov 2001

posted 11-28-2001 07:46 AM     Click Here to See the Profile for Dan Croft   Click Here to Email Dan Croft     Edit/Delete Message   Reply w/Quote
Hi Guys,
I was wondering if any of you guys could tell me how i could go about making 5 flame emitter 3's turn on for 4 seconds then off for 4 seconds and keep repeating untill i pick p a key then they turn off???

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qbg
Junior Member

Posts: 22
From:Newtown, Powys, Wales
Registered: Nov 2001

posted 11-28-2001 08:21 AM     Click Here to See the Profile for qbg   Click Here to Email qbg     Edit/Delete Message   Reply w/Quote
Hmm... sounds hard. I doubt its actually possible, really. Don't give up, though, there could be a solution.

Wish I could help.

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psiko
Member

Posts: 718
From:Rome
Registered: Mar 2001

posted 11-28-2001 03:51 PM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
there is a chance, but it can be hard.

Build room where a rolling ball can roll up and down like a pendol, I mean it goes from right to left endlessly... it is possible if you build correctly the room in order it is always in a sloping square. In this way you can build the room in order the rolling ball stays for about 4 second in the first part of the sloping squares (going up then down of them) and four second in the last part of it (going up then down)...

in a part you set an heavy trigger, in the other part you set an heavy antitrigger.

Done.

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