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Author
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Topic: Movable Block,,,hepl-me...
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Jesseas Member Posts: 76 From:MC,SP, Brasil Registered: Sep 2001
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posted 12-02-2001 05:33 AM
Como eu faço para Lara subir em um movable block?, ela só consegue puxar, mas consegue subir....tenho que colocar algumas configurações específicas no script.txt?How do I do for Lara to arise in a movable block?, does she only get to pull, but does it get to arise.... do I have to place some specific configurations in script.txt?
[This message has been edited by Jesseas (edited 12-02-2001).] IP: Logged |
skibsy Member Posts: 246 From:London Registered: Apr 2001
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posted 12-02-2001 06:29 AM
Do you mean you want Lara to be able to climb on the block? If so, i'm afraid she can't, or no one has figured out a way to do it.People have tried with edit object function, but with no success at the moment. I'm not sure whether it's possible or whether there is a way to do it, i'd really like to know as well. IP: Logged |
KrisGR Member Posts: 162 From:Athens-Greece Registered: Oct 2001
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posted 12-02-2001 06:45 AM
Didn't Palace of Midas had one?Has anyone been able to get the animation to work?IP: Logged |
TREEBLE Member Posts: 79 From:Brazil Registered: May 2001
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posted 12-02-2001 08:13 AM
It isn't possible to do this  ------------------ I can feel the energy! TREEBLE IP: Logged |
guardianofseth Member Posts: 76 From:Jakarta,Indonesia Registered: Jan 2001
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posted 12-02-2001 03:34 PM
Try going very close to the block, and then press jump and before Lara touches the floor, press and hold the action button. I think I've done it before in TR3 Lara's house.IP: Logged |
TREEBLE Member Posts: 79 From:Brazil Registered: May 2001
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posted 12-02-2001 03:39 PM
Jesseas is talking about the custom movable block. This is not climbable. If Lara try to stands on it, she will be thrown away or she will fall through it. This block is not climbeable.Português : entendeu Jesseas? ------------------ I can feel the energy! TREEBLE IP: Logged |
Jesseas Member Posts: 76 From:MC,SP, Brasil Registered: Sep 2001
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posted 12-02-2001 07:51 PM
quote: Originally posted by TREEBLE: Jesseas is talking about the custom movable block. This is not climbable. If Lara try to stands on it, she will be thrown away or she will fall through it. This block is not climbeable.[b]Português : entendeu Jesseas? [/B]
Então não tem nenhum tipo de bloco em que Lara possa subir nele? IP: Logged |
aktrekker Member Posts: 757 From:WA, USA Registered: Apr 2001
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posted 12-03-2001 12:20 AM
If it is not pushable, you can make it climbable. But if it is pushable, you cannot climb on it in TR4/LE.
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GokuZ Member Posts: 174 From:UK Registered: Sep 2001
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posted 12-03-2001 11:20 AM
hmmmm o O ( There were no pushable blocks in TR4 ) there must be a way of doing this, but it will probabaly requre a computer programmer to work out the a.i for the objects. I think it is possible to create a universal TRLE with extra and original features.Anyone who says this cant be done .....etc...has no vision and should be shot on site Nothing is Impossible only Improbabal.......(like my speeling) ------------------ Toy Story on Hold Currently Working On; The Dragon Ball TR Saga Often in the Chatbox / AOL Instant Messenger Name is : GoTenchiZ , MSN ; Gokuz99@hotmail.com IP: Logged |
qbg Member Posts: 57 From:Newtown, Powys, Wales Registered: Nov 2001
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posted 12-03-2001 12:27 PM
I'm currently trying to make the block a surface lara can stand on as well. I've been working on it for a day. Not much luck at the moment. I will keep trying. There is one thing I need to know. What does each box on the edit object menu represent? It says nothing on the manual about it. Nothing of importance, anyway.IP: Logged |
TREEBLE Member Posts: 79 From:Brazil Registered: May 2001
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posted 12-03-2001 01:49 PM
quote: Originally posted by Jesseas: Então não tem nenhum tipo de bloco em que Lara possa subir nele?
Tem um, mas não é puxável... eu não sei o nome agora, mas é um que "cresce" do chão... ------------------ I can feel the energy! TREEBLE IP: Logged |
aktrekker Member Posts: 757 From:WA, USA Registered: Apr 2001
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posted 12-03-2001 08:14 PM
It doesn't matter which box you use, but it is best to stick to the center box. The value you enter is the height of the object in clicks. If the object is bigger than one square in the level, you can only change the height of the square where you put the object, so part of it is climbable, and part of it isn't. If the object is pushable, instead of making it climbable, it raises it in the air the number of clicks you enter, and it has an invisible block under it that you can't walk thru.
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qbg Member Posts: 57 From:Newtown, Powys, Wales Registered: Nov 2001
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posted 12-04-2001 10:29 AM
I already am aware of the purpose of the middle box, aktrekker. That's how I managed to get the boat to work correctly. I would try to avoid that box whenever possible.I have found nothing else. Wonder if Eidos Interactive knows each box's function.
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aktrekker Member Posts: 757 From:WA, USA Registered: Apr 2001
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posted 12-04-2001 08:57 PM
I have already tried every ox with multiple objects. They don't do anything, just duplicate the center box. This was meant for collision editing, but that was apparently moved into the 3D objects themselves, so this was disabled.
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