posted 12-04-2001 05:17 PM
I am touched and moved by your replies...including those evidently tear-jerking me so i would stay :-)I understand that some might want more freedom to design and would be able to do more with better tools.
I will not do a point by point refutation of replies I disagree with.
Yes, I felt blue. But I am not putting the cork back in the bottle, I just watched as the butterfly just stayed there.
But it is true that I could do more and why should I deprive the group of my exertise, such as it is?
So here is my last fling: I will attempt to design a Wad animation editor on the same line as the Texture editor I did a while back.
Here are the specs:
Open a wad and load all data into an object model.
Can save (write back) to a new wad and this wad will be useable.
A Was might be loaded to list the object names.
A BMP or TGA might be loaded to show the textures...or the texture might be extracted from the Wad.
A first tab will list all data structures with (according to user preferences) summary info, detailed or highly detailed. This report could be saved to a variety of format (CSV and TXT) or printed directly. Whole or selection printing is supported.
This could be usefull for investigating problem wads.
A second tab will permit examination of meshes, list their animations and the examination of one animation broken in single steps.
For now I will not go farther because I do not know how I will do it.
The final goal is an animation editor that would permit changing a mesh animation in a wad and save it back to make an immediatly usable new wad.
A model of behavior is to be found in my TextureAssign program.
I will keep you posted in the folowing groups: http://www.eidosinteractive.com/forums/index.html http://pub19.ezboard.com/ftreditingzonefrm2 http://trwad.community.everyone.net/community/scripts/directory.pl
.
If circumstances forces me to stop, all source codes will be given to the group.