"Unofficial" TRLE Network & Chatbox
TRLE FAQ and Community
  Eidos Interactive Forums
  Tomb Raider Level Editor
  I am stopping any TombRaider programming...

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! next newest topic | next oldest topic
Author Topic:   I am stopping any TombRaider programming...
Number6
Member

Posts: 75
From:CANADA
Registered: May 99

posted 12-02-2001 10:31 PM     Click Here to See the Profile for Number6   Click Here to Email Number6     Edit/Delete Message   Reply w/Quote
See here why for...
http://www.geocities.com/richmannsoft/larapage.html

That page will disappear when the Next Generation is released.

Goodbye.

IP: Logged

psiko
Member

Posts: 730
From:unconsciousness
Registered: Mar 2001

posted 12-03-2001 03:34 AM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
I am really sorry for your decision. I read all your words, but believe, I agree with you, but not at all. I understand that levels with "only find a key, then exit from the level" are a little bit frustrating.

That's why I ask you for two things: before to make the final decision, wait until I publish the Tomb Raider A - The TechnoEgyptians. Well not the entire game, only the second part (then I will prepare the third and then the first).

That is not a kind of level you described. They are two levels not simply "linked in a one". They are a real and actual game. It will take many hours to finish them, not because you wonder around as you don't know where to go. You need so much time to finish it as there are a lot of new puzzles, a lot of "hard rooms" very calibrated and until you don't finish a room you can even go around, but you must solve it. It seems "a normal bragging" but it is NOT. The story will be revealed very slowly and only at the end of the two levels you had a complete idea of what I created, with a lot of surprises while playing it.... simply wait for another month... and we will hear again. But after finished them, don't say "psiko is actually MAD"

Then (I use your words) to "free lara" I need an animation tool. If I had this, I could do very much for her. And when I say "very much" I don't mean only "I will give her new animations"... I mean that everything will breath new life. From the traps, to the enemies... everything. Give me this tool and I will show you if lara died that day in the Egypt or not

IP: Logged

Number6
Member

Posts: 75
From:CANADA
Registered: May 99

posted 12-04-2001 05:17 PM     Click Here to See the Profile for Number6   Click Here to Email Number6     Edit/Delete Message   Reply w/Quote
I am touched and moved by your replies...including those evidently tear-jerking me so i would stay :-)

I understand that some might want more freedom to design and would be able to do more with better tools.

I will not do a point by point refutation of replies I disagree with.
Yes, I felt blue. But I am not putting the cork back in the bottle, I just watched as the butterfly just stayed there.

But it is true that I could do more and why should I deprive the group of my exertise, such as it is?
So here is my last fling: I will attempt to design a Wad animation editor on the same line as the Texture editor I did a while back.

Here are the specs:
Open a wad and load all data into an object model.
Can save (write back) to a new wad and this wad will be useable.
A Was might be loaded to list the object names.
A BMP or TGA might be loaded to show the textures...or the texture might be extracted from the Wad.

A first tab will list all data structures with (according to user preferences) summary info, detailed or highly detailed. This report could be saved to a variety of format (CSV and TXT) or printed directly. Whole or selection printing is supported.
This could be usefull for investigating problem wads.

A second tab will permit examination of meshes, list their animations and the examination of one animation broken in single steps.

For now I will not go farther because I do not know how I will do it.

The final goal is an animation editor that would permit changing a mesh animation in a wad and save it back to make an immediatly usable new wad.
A model of behavior is to be found in my TextureAssign program.

I will keep you posted in the folowing groups: http://www.eidosinteractive.com/forums/index.html http://pub19.ezboard.com/ftreditingzonefrm2 http://trwad.community.everyone.net/community/scripts/directory.pl
.

If circumstances forces me to stop, all source codes will be given to the group.

IP: Logged

All times are PST (US)

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | Eidos.com

[Copyright 1999/2000 - Eidos Interactive, Inc.; Mpath Interactive]

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c