"Unofficial" TRLE Network & Chatbox
TRLE FAQ and Community
  Eidos Interactive Forums
  Tomb Raider Level Editor
  About the so-wanted-animation editor

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! next newest topic | next oldest topic
Author Topic:   About the so-wanted-animation editor
Turbo Pascal
Member

Posts: 108
From:
Registered: Dec 2000

posted 12-08-2001 09:41 AM     Click Here to See the Profile for Turbo Pascal   Click Here to Email Turbo Pascal     Edit/Delete Message   Reply w/Quote
>I use my own created program re-called >JA_B10.
>You open the program.
>Open a wad.
>Select lara and then a animation.
>Export it to DXF.
>Open the wad you want the animation in.
>Import the dxf and voila it works.
>You can now read tr2 levels and tr4 levels.
>Not tr1 or tr3 or tr5 yet.
>But it won't take long.

I don't want to be a rude people, but i think that this method is a lie, I know how the animation are stored in a WAD, and i am telling you (are you hearing people?), each frame animation info IS NOT A DIFERENT MESH MODEL THAT YOU CAN IMPORT/EXPORT TO DXF, YOU CAN'T IMPORT A NEWER DXF FOR CHANGE THE ANIMATION, because that is not the way how the animation is stored.

Think about it you people, why you think that Lara models is built using severals pieces?, left arm, righ arm, hands, legs, foots, head, torso etc, that's is because later any individual piece is animated at realtime for the engine.

This mean than in a WAD file THERE ARE NOT any PRE-RENDER 3d pictures frames for Lara walking, runing, etc, all animations are generated realtime in game!!!.

each frame consists of a bounding box, the offset of the root mesh, and rotation
angles for all the meshes with respect to their parent meshes. The root
mesh is also rotated, but relative to the object's overall coordinates. All
rotations are performed around the meshes' origins, and are in order Y, X,
Z (yaw, pitch, roll). The reason for the root mesh's displacement is
because entities traveling on solid surfaces are likely tracked by having
their locations be at ground level, and Lara's hips, for example, are well
above the ground. Finally, some of the angles are not specified explicitly,
when they are not, they are zero.

Like you can see, the animation is just the info that teach to the engine how to move,rotate (x,y,z) (in game) each piece in the movable, so each frame can't be replaced "importing" and DXF model, ha ha ha ha,ha, ha, ha...that was a funy lie!!!


Turbo Pascal

IP: Logged

The Sage Of Time
Moderator

Posts: 569
From:West Virginia
Registered: May 2000

posted 12-08-2001 10:35 AM     Click Here to See the Profile for The Sage Of Time   Click Here to Email The Sage Of Time     Edit/Delete Message   Reply w/Quote
lol This is exactly why I never got excited over him saying that.
I've been working with WAD's sooo long.. I know how they work almost as much as you Turbo.
(I just don't have the programming sklls to do anything with my knowledge..)
Anyway I'm not saying this is fake.. Just that process doesn't work.
So in short.. I agree with Turbo as I have thought that way for some time now.

Signed--
The Sage Of Time

------------------

IP: Logged

Stevo8710
Member

Posts: 121
From:Simi Valley, California, The U.S. of A
Registered: Sep 2001

posted 12-08-2001 10:35 AM     Click Here to See the Profile for Stevo8710   Click Here to Email Stevo8710     Edit/Delete Message   Reply w/Quote
So how can we edit animations? Is it not possible now? That's really depressing.

IP: Logged

The Sage Of Time
Moderator

Posts: 569
From:West Virginia
Registered: May 2000

posted 12-08-2001 10:40 AM     Click Here to See the Profile for The Sage Of Time   Click Here to Email The Sage Of Time     Edit/Delete Message   Reply w/Quote
It's not that it isn't possible.. Just not done in that manor.
Anyway it wouldn't matter If we could.. Besides making Animating objects anyway..
Animations won't change Enemies actions (just how they look doing it)
So for example.. A SAS would still shoot and fire gernades even with a diffrent Animation.
Animations aren't the final key to everything.. Just a extra along the way.

------------------

IP: Logged

Tümmler
Member

Posts: 48
From:Dönerland
Registered: Nov 2001

posted 12-08-2001 10:45 AM     Click Here to See the Profile for Tümmler   Click Here to Email Tümmler     Edit/Delete Message   Reply w/Quote
true.. the AI and anims are 2 different things! New animations can be cool...but not change a lot :P

Tümmler

IP: Logged

Raider Of Tombs' Clone
Member

Posts: 131
From:The mining ship Red Dwarf
Registered: Oct 2001

posted 12-08-2001 11:28 AM     Click Here to See the Profile for Raider Of Tombs' Clone     Edit/Delete Message   Reply w/Quote
Yeah, I knew it too - it was obvious when he spoke about software development.

IP: Logged

Michiel
Member

Posts: 377
From:
Registered: Jan 2001

posted 12-08-2001 11:58 AM     Click Here to See the Profile for Michiel   Click Here to Email Michiel     Edit/Delete Message   Reply w/Quote
hmmm
Jeffrey told so much about it, but he always refused to send the program.
Once he said he gives it when I gave him the valve wheel, but he didn't when he saw that I really did it. Then he wanted the MP guard.

He told me he had the zipline working, but he didn't know what the zipline was.

And he told a wekk ago he was going to release it on monday at 7.30 pm, so: where is it?

There is something strange in here.......

IP: Logged

Turbo Pascal
Member

Posts: 108
From:
Registered: Dec 2000

posted 12-08-2001 12:58 PM     Click Here to See the Profile for Turbo Pascal   Click Here to Email Turbo Pascal     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by Stevo8710:
So how can we edit animations? Is it not possible now? That's really depressing.

Currently there is a way.

1.- get a TR4 with the objects that you want to anim.

2.- use michiel's flooredit program for convert the TR4 file to TR3 file format.

3.- Use trviewer for open the TR3 file, you can see the animation for all tr4 objects included in this level. export the movable to 3ds file format. the 3ds will include the object full textured, meshes and animations info, (all animations for the movable)

4.- Use 3d stuido max (i don;t known which version), open the 3ds file and edit the Tr4 animations for the object. save back the 3ds file.

5. Use TRviewer, open the tr3 file and import back the 3ds file over the object, save the tr3 file.

6. use TR2wad to convert back the tr3 to WAD file format.


This should work.


Turbo Pascal


IP: Logged

Tümmler
Member

Posts: 48
From:Dönerland
Registered: Nov 2001

posted 12-08-2001 01:12 PM     Click Here to See the Profile for Tümmler   Click Here to Email Tümmler     Edit/Delete Message   Reply w/Quote
oha..does the flooredit also convert the objects? woho...this I habe to test...

CU TÜmmler

[This message has been edited by Tümmler (edited 12-08-2001).]

IP: Logged

Michiel
Member

Posts: 377
From:
Registered: Jan 2001

posted 12-08-2001 01:15 PM     Click Here to See the Profile for Michiel   Click Here to Email Michiel     Edit/Delete Message   Reply w/Quote
One problem: TRViewer levels don't work with tr2wad. All textures are wrong.

IP: Logged

jeffrey van oort
Member

Posts: 798
From:Monkey Island
Registered: Jun 2001

posted 12-09-2001 01:32 AM     Click Here to See the Profile for jeffrey van oort   Click Here to Email jeffrey van oort     Edit/Delete Message   Reply w/Quote
I'm sorry Turbo, but I made it possible.
Btw. I'm having a new version now.
No I'm not lying.(Ps. don't know how to write it for sure)
I can sure you that I'm not lying, I didn't meant The meshes you can export import but I meant every single frame you can export and import.
(Michiel, when did I say that?)
Why do you think that I would lie?
Michiel I wanted those things to make sure you could do it as well.
I couldn't do the valve wheel switch but I can do the card key.
I thought you meant with the zipliner the card key animation like in TRC.
The cable slide animation is on 214,215,216.
Or something like that.


------------------
Lost Tombraider treasures.

IP: Logged

Driber_IF
Moderator

Posts: 1644
From:Den Haag, The Netherlands
Registered: Apr 2001

posted 12-09-2001 02:10 AM     Click Here to See the Profile for Driber_IF   Click Here to Email Driber_IF     Edit/Delete Message   Reply w/Quote
Jeffrey, I don't think that people will believe your stories anymore, so the best thing you can do now is:
1. post a screenshot of the working program here
2. send the "not working" program, so people can see the "modulating password" in action

I also advise you to handle this matter with care, because if you are giving out false information, you are violating the Terms Of Use:

"You agree, through your use of this service, that you will not use this Forum to post any material which is knowingly false and/or defamatory, inaccurate, abusive, vulgar, hateful, harassing, obscene, profane, sexually oriented, threatening, invasive of a person's privacy, or otherwise violative of any law"

[This message has been edited by Driber_IF (edited 12-09-2001).]

IP: Logged

jeffrey van oort
Member

Posts: 798
From:Monkey Island
Registered: Jun 2001

posted 12-09-2001 02:18 AM     Click Here to See the Profile for jeffrey van oort   Click Here to Email jeffrey van oort     Edit/Delete Message   Reply w/Quote
Can somebody help me with the screenshot?
Do I have to send my program to somebody?

------------------
Lost Tombraider treasures.

IP: Logged

jeffrey van oort
Member

Posts: 798
From:Monkey Island
Registered: Jun 2001

posted 12-09-2001 02:20 AM     Click Here to See the Profile for jeffrey van oort   Click Here to Email jeffrey van oort     Edit/Delete Message   Reply w/Quote
I wanted to place the screenshot earlyer but nobody tells me how to host anything on the net?
But I suppose I've to read the manuel for the internet first.

------------------
Lost Tombraider treasures.

IP: Logged

Driber_IF
Moderator

Posts: 1644
From:Den Haag, The Netherlands
Registered: Apr 2001

posted 12-09-2001 02:24 AM     Click Here to See the Profile for Driber_IF   Click Here to Email Driber_IF     Edit/Delete Message   Reply w/Quote
send the screenshot and the program to me by e-mail and I will review

Reece has explained you how to make a screenshot yesterday in the chatbox

IP: Logged

jeffrey van oort
Member

Posts: 798
From:Monkey Island
Registered: Jun 2001

posted 12-09-2001 02:28 AM     Click Here to See the Profile for jeffrey van oort   Click Here to Email jeffrey van oort     Edit/Delete Message   Reply w/Quote
?
I never spoke to ReeceZ yesterday.
That's impossible, I haven't been on the internet.
Anyway, What If I refuse to send you the program?
I will send you a screenshot.
But I'm not sure or I'll send you the program.
After all, It is my program.

IP: Logged

Michiel
Member

Posts: 377
From:
Registered: Jan 2001

posted 12-09-2001 03:01 AM     Click Here to See the Profile for Michiel   Click Here to Email Michiel     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by jeffrey van oort:
?
Anyway, What If I refuse to send you the program?
I will send you a screenshot.
But I'm not sure or I'll send you the program.
After all, It is my program.


Then we won't believe you

And forget the screenshot people, at the chabox he told me he even don't know how to make one!

IP: Logged

GokuZ
Member

Posts: 211
From:UK
Registered: Sep 2001

posted 12-09-2001 03:33 AM     Click Here to See the Profile for GokuZ   Click Here to Email GokuZ     Edit/Delete Message   Reply w/Quote
Jeff claims that he could not find the print screen button on his keyboard when i asked him for a screen shot of it, I had a bizzare chat with him about this in the chatbox, the evidence and jeffs excuses speak for themselves .

I think it was just perpetuated by our wishfull thinking, Hopefully some one will make a program that works one day.

------------------
Toy Story on Hold

Currently Working On; The Dragon Ball TR Saga

Often in the Chatbox / AOL Instant Messenger Name is : GoTenchiZ , MSN ; Gokuz99@hotmail.com

IP: Logged

jeffrey van oort
Member

Posts: 798
From:Monkey Island
Registered: Jun 2001

posted 12-09-2001 04:56 AM     Click Here to See the Profile for jeffrey van oort   Click Here to Email jeffrey van oort     Edit/Delete Message   Reply w/Quote
I don't care or you believe it or not.

IP: Logged

psiko
Member

Posts: 744
From:unconsciousness
Registered: Mar 2001

posted 12-09-2001 06:16 AM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
jeffrey I believe you as I saw my custom lara with animation I was not able to put animore in the wad with trwest (the crowbar and the burning tourch) then I saw the screenshots about your lara I re-build for you and that did my editor to crash. You told me that you fixed it with your animation tool, there is no reason to not believe you, even if my wad you re-touched does not actually work in a complete level (but only in short demos).

I assure I believe you, but I need to see this program too.

I say all of this here because if someone tried to build his complete new lara with STRPIX and tried to import the crowbar and tourch anim with trwest, the wad was not usefull anymore. You sent me a working wad, even if only with demos, so there is SURELY something new you did.

Then, I had all those switches and their right animations, so I believe you. But I asked you if I could be your beta-tester for it and in the middle I could prepare some custom objects for you, so we share something until it is ready: I promised even to not use it in my levels until you release it for all... I only asked to be a beta-tester so I could even help you to make it easier to work for us....

...and I don't understand why you don't want this or accept this promise...

then, I am available to host pictures for you in my web space about your new animation tool, if you send them to me

[This message has been edited by psiko (edited 12-09-2001).]

IP: Logged

Michiel
Member

Posts: 377
From:
Registered: Jan 2001

posted 12-09-2001 07:54 AM     Click Here to See the Profile for Michiel   Click Here to Email Michiel     Edit/Delete Message   Reply w/Quote
Ever saw the CROWBAR_ANIM and TORCH_ANIM? There seperator objects and can be copied with TRWest.

GokuZ: jeffrey told me too that you couldn't find the print screen button.

IP: Logged

Number6
Member

Posts: 78
From:CANADA
Registered: May 99

posted 12-09-2001 10:05 AM     Click Here to See the Profile for Number6   Click Here to Email Number6     Edit/Delete Message   Reply w/Quote
Thanks for that free info...even though it makes my work more...interesting...

And I thought doing a texture editor was complicated...goes to show.

IP: Logged

moose562
Member

Posts: 1635
From:London, England
Registered: Dec 2000

posted 12-09-2001 12:16 PM     Click Here to See the Profile for moose562   Click Here to Email moose562     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by Driber_IF:
"You agree, through your use of this service, that you will not use this Forum to post any material which is knowingly false and/or defamatory, inaccurate, abusive, vulgar, hateful, harassing, obscene, profane, sexually oriented, threatening, invasive of a person's privacy, or otherwise violative of any law"

Isn't it a little harsh to quote the TOS to him, Driber? I mean whats the big deal about this animation editor anyway? Every post is ruined with talk of it...its so boring.

CHANGE THE SUBJECT

[This message has been edited by moose562 (edited 12-09-2001).]

IP: Logged

jeffrey van oort
Member

Posts: 798
From:Monkey Island
Registered: Jun 2001

posted 12-09-2001 12:20 PM     Click Here to See the Profile for jeffrey van oort   Click Here to Email jeffrey van oort     Edit/Delete Message   Reply w/Quote
Thank you Psiko for your trust.
Even if this situation is not completly sure.
I don't need to convince you all people, I know that I can do the stuff, You don't believe me fine then you don't.
Michiel, the animation's for lara to move the torch are not in the torch animation slot.
The same as the crowbar.
That means I should have done something with lara it self.
Psiko, michiel wishes to have the sxf. and sam. of your wad I fixed.
Can you give it to him, then I'm released of this ****.

------------------
Lost Tombraider treasures.

IP: Logged

The Sage Of Time
Moderator

Posts: 569
From:West Virginia
Registered: May 2000

posted 12-09-2001 01:00 PM     Click Here to See the Profile for The Sage Of Time   Click Here to Email The Sage Of Time     Edit/Delete Message   Reply w/Quote
Heh.. Jeffrey let me give you a peice of advice..
It's not that you have to convince anyone, It's the fact you brought it up!
So If you bring up the info you best be ready to cough up the proof!
Otherwise it is wise to keep your mouth shut before things like this happen.
It's not a matter of me believing you or not.. It's a matter of you proving it or not.
Well I just thought i'd point that out..

------------------

IP: Logged

psiko
Member

Posts: 744
From:unconsciousness
Registered: Mar 2001

posted 12-09-2001 01:49 PM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
mihciel that is what I said.
With my custom lara I always got a not working wad importing those objects with trwest.

I was thinking I was clear in my words...

IP: Logged

Driber_IF
Moderator

Posts: 1644
From:Den Haag, The Netherlands
Registered: Apr 2001

posted 12-09-2001 02:40 PM     Click Here to See the Profile for Driber_IF   Click Here to Email Driber_IF     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by moose562:
Isn't it a little harsh to quote the TOS to him, Driber? I mean whats the big deal about this animation editor anyway? Every post is ruined with talk of it...its so boring.

[b]CHANGE THE SUBJECT

[This message has been edited by moose562 (edited 12-09-2001).][/B]


check your mail Moose

IP: Logged

All times are PST (US)

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | Eidos.com

[Copyright 1999/2000 - Eidos Interactive, Inc.; Mpath Interactive]

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c