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Author Topic:   Spikey floor!
SW
Junior Member

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Registered: Mar 2001

posted 12-08-2001 12:29 PM     Click Here to See the Profile for SW     Edit/Delete Message   Reply w/Quote
Anyone know the OCB settings for the spikey floor from Tomb of Semerkhet? I don't mean the spikes trap, I know that has all the settings in the manual.

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SW
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posted 12-09-2001 07:25 AM     Click Here to See the Profile for SW     Edit/Delete Message   Reply w/Quote
Anyone? Please!!

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John. Lincoln
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From:england uk
Registered: Oct 2001

posted 12-09-2001 07:37 AM     Click Here to See the Profile for John. Lincoln   Click Here to Email John. Lincoln     Edit/Delete Message   Reply w/Quote
no i dont (but at least i had the decentcy to answer you)

------------------
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KrisGR
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From:Athens-Greece
Registered: Oct 2001

posted 12-09-2001 07:48 AM     Click Here to See the Profile for KrisGR   Click Here to Email KrisGR     Edit/Delete Message   Reply w/Quote
Try "Tips,tricks and tutorials"from TRLE FAQ and Community.Spike OCB was just added.Try reading it.

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SW
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Registered: Mar 2001

posted 12-09-2001 11:27 AM     Click Here to See the Profile for SW     Edit/Delete Message   Reply w/Quote
OK thanks for replying but the tutorial given by Wee Bald Man in the FAQ refers to the normal "spikes" object and I know that is all set out in the manual. I meant the "spikey floor" object which is found in Tomb of Semerkhet (and it's in at least one other wad but I can't remember which). I tried the OCB settings for spike with the spikey floor but they don't work. Come on all you brainy whizz kids, one of you must know!! Please?

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aktrekker
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From:WA, USA
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posted 12-09-2001 03:21 PM     Click Here to See the Profile for aktrekker     Edit/Delete Message   Reply w/Quote
Isn't it in the settomb project so you can look at it?

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SW
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posted 12-11-2001 11:35 AM     Click Here to See the Profile for SW     Edit/Delete Message   Reply w/Quote
No, Settomb doesn't have spikey floor - it has spikes. Guard does have spikey floor but it's not in the PRJ map.

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qbg
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From:Newtown, Powys, Wales
Registered: Nov 2001

posted 12-11-2001 12:01 PM     Click Here to See the Profile for qbg   Click Here to Email qbg     Edit/Delete Message   Reply w/Quote
What is the difference between spikey floor and spikes?

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aktrekker
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From:WA, USA
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posted 12-11-2001 01:00 PM     Click Here to See the Profile for aktrekker     Edit/Delete Message   Reply w/Quote
I'd like to know the difference myself. What is a spikey floor?

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Verios
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From:Edmoton, Alberta, Canada
Registered: Jun 2001

posted 12-11-2001 03:05 PM     Click Here to See the Profile for Verios     Edit/Delete Message   Reply w/Quote
Spike floor is the big long set on spikes, not the single ones I belive. Normally they dont hurt lara or nothing I think....Ya need the OCB to do it. Am I right?

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psiko
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From:unconsciousness
Registered: Mar 2001

posted 12-11-2001 11:21 PM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
try putting it in the middle of two rooms, and trigger it with dummy trigger in the room below. Anyhow, as I am finishing my levels, I am going to use it maybe tomorrow or in two or three days, so I could let you know if I got it to work.

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SW
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posted 12-12-2001 12:12 PM     Click Here to See the Profile for SW     Edit/Delete Message   Reply w/Quote
Thank you all for replying - spikey floor is a square of 3x3 spikes - if that makes sense. If you have the Guard wad check in that - it's just under Trapdoor1.

I thought there was some program knocking around that shows up OCB settings - I know someone on the forum came up with the setting for the statue puzzle in Poseidon (-423) - it would take a lot of guessing to hit on that number without some sort of "viewing" program!

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SW
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posted 12-14-2001 12:56 PM     Click Here to See the Profile for SW     Edit/Delete Message   Reply w/Quote
Sorry if I am being a pain but I'd really like to know this ... please?

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aktrekker
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posted 12-14-2001 02:07 PM     Click Here to See the Profile for aktrekker     Edit/Delete Message   Reply w/Quote
I checked out the guard project. I found trapdoor1, but there is not a spike floor in the project.

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SW
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posted 12-15-2001 07:57 AM     Click Here to See the Profile for SW     Edit/Delete Message   Reply w/Quote
AKTrekker - did you check in the drop down list for the objects in the Level Editor? It's definitely in there although not in the project map so you can't search for it. But it definitely exists - honest! If only I could paste in a picture but I don't know how (although I think you need a web site to do that - is that right?)

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Conan the Barbarian
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From:Basingstoke, Hampshire, England
Registered: Aug 2001

posted 12-15-2001 11:51 AM     Click Here to See the Profile for Conan the Barbarian   Click Here to Email Conan the Barbarian     Edit/Delete Message   Reply w/Quote
SW:

If someone doesn't beat me to it.....

email a screenshot to tswippet:hotmail.com - I'll put it on my webspace and post here for you OK?

------------------
Conan the Barbarian
email: conanthebarbarian@ntlworld.com
a.k.a. Ted Swippet
email:tswippet@hotmail.com

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aktrekker
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posted 12-16-2001 04:11 AM     Click Here to See the Profile for aktrekker     Edit/Delete Message   Reply w/Quote
Yes, I found it in the WAD. But if it isn't in the project, you can't get the OCB settings.
So what level is the spike floor actually in?

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SW
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posted 12-16-2001 12:02 PM     Click Here to See the Profile for SW     Edit/Delete Message   Reply w/Quote
Conan - thanks for offering to help - I am trying to send a screen shot but at the moment my PC is playing up - hopefully I'll get it to work.

AKTrekker - the spikey floor is not in any level or project map, it's just in the Guard and Tomb of Semerkhet wads. I am trying to use it in a level but I can't get it to work no matter how much I trigger it - it just does not show up in the game. It must need a code or setting in the OCB to get it to work, like the spikes in the other wads.

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SW
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posted 12-18-2001 12:01 PM     Click Here to See the Profile for SW     Edit/Delete Message   Reply w/Quote
Sorry I am bumping this to the top again, the reason being I have found the topic posted re the Poseidon statue OCB code, it was answered by Piega (is he still around?). Piega said there is a program on Michiel's site which can show the OCB codes for objects. I have found this program, it is FloorEdit 2, downloaded it but, me being extra thick, I can't use it (it keeps saying "Run time error 48 - file not found dlib"). Does anyone have FloorEdit 2 and could use it to find the OCB code for spikey floor? I promise I will go away and leave you all in peace if you do!!

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tomoko
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From:Germany Forum
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posted 12-18-2001 12:23 PM     Click Here to See the Profile for tomoko   Click Here to Email tomoko     Edit/Delete Message   Reply w/Quote
spikey Floor is this one, right?

But I have no OCB settings for it, and it is not in any of core design's maps.
Tomo

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SW
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posted 12-18-2001 01:55 PM     Click Here to See the Profile for SW     Edit/Delete Message   Reply w/Quote
Yes Tomoko that is indeed spikey floor!! Thank you for that (see it does exist!) No, it doesn't seem to be in any of the project maps supplied by Core for the Level Editor but I would have thought it was in the original game itself (although I have to say I can't remember exactly where). But the Poseidon statue was not in any of the maps supplied by Core and Piega managed to find the OCB setting for that - PLEASE can someone try FloorEdit 2 and find the spikey floor code?!

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aktrekker
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From:WA, USA
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posted 12-18-2001 02:02 PM     Click Here to See the Profile for aktrekker     Edit/Delete Message   Reply w/Quote
The Poseidon statue appeared in a level, so we could get the OCB settings. Unless we know which level it was in, we would have to try every original level.
Download TR2Prj and convert all the original levels yourself. Then you can search each one for the spikey floor and get the settings yourself.

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SW
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posted 12-19-2001 11:58 AM     Click Here to See the Profile for SW     Edit/Delete Message   Reply w/Quote
Thanks Aktrekker for your reply but I would imagine I'd need the PC version of TR4 to do that, trouble is I don't have it. I only have the Playstation version and for some reason I can't seem to buy the PC one anywhere (I have tried). Oh well, I think I'll have to give up on this one for the time being anyway. Thanks to everyone for trying to help.

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piega
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From:Netherlands
Registered: Dec 2000

posted 12-20-2001 01:29 PM     Click Here to See the Profile for piega   Click Here to Email piega     Edit/Delete Message   Reply w/Quote
Hi, i did not read this post before. As for the floorspikes. I can almost dream The Last Revelation and i am pretty sure that this object is never used in this game. Maybe it is left out for some reasen. Anyway, why not use the normal spikes. If you could use this spikefloor would it have not the same effect? With using flooredit i discouvered the OCB of the statue of Poseidon. This OCB is -423. The runtime error comes up because you are missing it. If you download the full version of wadmerger and install it these files will be installed and then flooredit will load fine. I think you can download runtime seperatly aswell. Take a look...

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aktrekker
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From:WA, USA
Registered: Apr 2001

posted 12-20-2001 01:42 PM     Click Here to See the Profile for aktrekker     Edit/Delete Message   Reply w/Quote
There was that spikey ceiling that falls on you. I wonder if this was a floor version that they didn't use? Maybe it has the same OCB as the spikey ceiling?

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Raider Of Tombs' Clone
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Posts: 161
From:The mining ship Red Dwarf
Registered: Oct 2001

posted 12-20-2001 01:43 PM     Click Here to See the Profile for Raider Of Tombs' Clone   Click Here to Email Raider Of Tombs' Clone     Edit/Delete Message   Reply w/Quote
Perhaps it's some kind of fiendish raising floor that comes up while you're monkey swinging...

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SW
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posted 12-21-2001 08:41 AM     Click Here to See the Profile for SW     Edit/Delete Message   Reply w/Quote
Maybe it wasn't in the original maps because Core couldn't get it to work either!! But if it was in the game I would imagine it was either in the Guardian of Semerkhet or Tomb of Semerkhet levels as those are the wads I found it in. I will try to download the runtime files separately for Flooredit if I can find them although as I say at the moment I don't have TR4 PC version to use it on. Anyway, thanks again to everyone.

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