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Author Topic:   Mummy static?
tom992
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Posts: 310
From:Abingdon, Oxfordshire, England
Registered: Dec 2000

posted 12-11-2001 06:37 AM     Click Here to See the Profile for tom992     Edit/Delete Message   Reply w/Quote
I'm using the Anglor wad and want to know whether there's a number to put in the OCB of the mummy to make it just stand still- not move, but be there, and move when triggered.

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qbg
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Posts: 111
From:Newtown, Powys, Wales
Registered: Nov 2001

posted 12-11-2001 12:07 PM     Click Here to See the Profile for qbg   Click Here to Email qbg     Edit/Delete Message   Reply w/Quote
Hmm... I'm sure a dog in one of the levels, I think it was Tomb of Seth, was stationary until you reach it. I could be wrong, in thinking of the next level in the full game, but if there is one, check that doggy out and put the number in your mumsy. Does it exist?

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qbg
Member

Posts: 111
From:Newtown, Powys, Wales
Registered: Nov 2001

posted 12-11-2001 12:09 PM     Click Here to See the Profile for qbg   Click Here to Email qbg     Edit/Delete Message   Reply w/Quote
Hmm... I'm sure a dog in one of the levels, I think it was Tomb of Seth, was stationary until you reach it. I could be wrong, in thinking of the next level in the full game, but if there is one, check that doggy out and put the number in your mumsy. Does it exist?

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qbg
Member

Posts: 111
From:Newtown, Powys, Wales
Registered: Nov 2001

posted 12-11-2001 12:18 PM     Click Here to See the Profile for qbg   Click Here to Email qbg     Edit/Delete Message   Reply w/Quote
Sorry for the duplex. Slow server today.

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aktrekker
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Posts: 795
From:WA, USA
Registered: Apr 2001

posted 12-11-2001 01:04 PM     Click Here to See the Profile for aktrekker     Edit/Delete Message   Reply w/Quote
What about those 2 bulls that just sat there until you got in their face? What level was that?
It might be part of the AI built into tomb4. Aren't enemies normally invisible until triggered?
I want a way to make a static disappear when triggered. That would make lots of things possible.

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psiko
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Posts: 754
From:unconsciousness
Registered: Mar 2001

posted 12-11-2001 11:16 PM     Click Here to See the Profile for psiko   Click Here to Email psiko     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by aktrekker:
I want a way to make a static disappear when triggered. That would make lots of things possible.

with a flipmap.

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Raider Nut
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Posts: 91
From:Norwich
Registered: Dec 2000

posted 12-13-2001 09:55 AM     Click Here to See the Profile for Raider Nut   Click Here to Email Raider Nut     Edit/Delete Message   Reply w/Quote

If you puy 3 in the OCB for the Mummy it appear lying on the floor and once triggered will stand up and give chase.

Works the same for the dog, if you put 3 in the OCB for the Dog it appear sitting until triggered.

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qbg
Member

Posts: 111
From:Newtown, Powys, Wales
Registered: Nov 2001

posted 12-13-2001 01:49 PM     Click Here to See the Profile for qbg   Click Here to Email qbg     Edit/Delete Message   Reply w/Quote
Thought so. Thanks for the number.

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