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Author
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Topic: Karnak WAD push switch combination
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Phabius Phodes Member Posts: 439 From:Sao Paulo, SP, Brazil Registered: Jun 2001
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posted 12-12-2001 08:47 AM
Iīm trying the following:I have the push switch from the Karnak WAD. I want to place three or more of these switches side by side in a wall. And I want to open a door with it. But I want the door opened only if a certain order is used to push the switches, like 3-1-2... I know about the numbers in the trigger box, but if I use it normally (1-2 for the first, 3 for the second, 4-5 for the last) the door will open anyway if all switches are pushed, regardless of the order theyīre pushed. Is it possible? Will I need a way to reset the puzzle if Lara does it wrong? Any Ideas? Thanks! IP: Logged |
dhama Member Posts: 882 From:Tibet Registered: Apr 2001
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posted 12-12-2001 09:24 AM
Hey Phabius, you do realise that these switches do not reset themselves. This could be a problem if the wrong switches have been flipped. I would suggest using Switch #1 (the pulldown switch)------------------
Lara Buddha by T.L.F. Click on pic for custom levels inc Tower Bridge 2 IP: Logged |
piega Member Posts: 315 From:Netherlands Registered: Dec 2000
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posted 12-12-2001 09:55 AM
Hi Fabio, if you want to use such puzzle you can try the sequence switch from underneath the sfinx. But i dont know any OCB setting on how to use this.Hi, Rene IP: Logged |
aktrekker Member Posts: 805 From:WA, USA Registered: Apr 2001
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posted 12-12-2001 11:21 AM
TR2Prj can give the OCB and trigger settings.
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qbg Member Posts: 114 From:Newtown, Powys, Wales Registered: Nov 2001
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posted 12-12-2001 11:28 AM
If the numbers are available, can you give them away? The trigger triggerer solution is somewhat unreliable.IP: Logged |
aktrekker Member Posts: 805 From:WA, USA Registered: Apr 2001
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posted 12-12-2001 01:59 PM
I don't have the numbers. But TR2Prj will create a project for the level, complete with objects and triggers.
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qbg Member Posts: 114 From:Newtown, Powys, Wales Registered: Nov 2001
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posted 12-13-2001 01:43 PM
That is what I meant. I don't have TR:LR so I can't do it. I have TR3 however, but then, it doesn't give me those numbers. If you get them, post. Thanks. IP: Logged |
aktrekker Member Posts: 805 From:WA, USA Registered: Apr 2001
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posted 12-13-2001 02:09 PM
Which level is underneath the sphinx? I'll convert the project and look for the switch.
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Phabius Phodes Member Posts: 439 From:Sao Paulo, SP, Brazil Registered: Jun 2001
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posted 12-13-2001 04:33 PM
Hi!I couldnīt access the forums yesterday. Donīt know why. Thanks for all replies! I forgot about that this switch cannot be reset. Hmm, I guess Underneath the Sphynx is Joby 2 or 3. Anyway I would like to know the numbers. Aktreker, if you discover this, please e-mail me. Iīm using your program, itīs very good. I just didnīt have time to deal with the object thing. Do I have to get the WAD from a level with TR2WAD first, so I can compile the complete prj with it? Because the program asks for the WAD, isnīt it? How does it work? Greetings. IP: Logged |
Phabius Phodes Member Posts: 439 From:Sao Paulo, SP, Brazil Registered: Jun 2001
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posted 12-13-2001 05:05 PM
Talking about switches, what are the switches (complete TRLR) that can be used this way?The Face switch in catacombs is similar to that one in Beneath the Sphynks. Can it be used the same way? Sorry to bother with this stuff but I really donīt have time for experimentation. I only have a few hours a week for the Editor. IP: Logged |
Phabius Phodes Member Posts: 439 From:Sao Paulo, SP, Brazil Registered: Jun 2001
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posted 12-13-2001 05:10 PM
Just remembered...What about the wall lever? The classic one. Iīve seen it in a custom level, guess it was in The Shrine of Water, but donīt remember if itīs from TRLR. It could be used like in Palace Midas right? So does anyone know the settings for it and where can I find it? IP: Logged |
Phabius Phodes Member Posts: 439 From:Sao Paulo, SP, Brazil Registered: Jun 2001
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posted 12-13-2001 06:13 PM
Iīm back...Iīve just managed the object thing in TRPRJ (easy!). Just tried TRPRJ with a joby2 WAD (yes, thatīs the level) I have downloaded months ago. Since my TR2WAD 1.4 is not running, Iīve used that old WAD. Iīm missing that annoying dll (MBVVsomething.dll) again, so I canīt run TR2WAD. If you have it, please e-mail it to me. The old WAD seems ok, but the compiled prj does not show the object textures correctly. Besides that, it seems ok. Well I took a look at the prj and there are 2 objects involved in the trick: Sequence Switches and Sequence Doors, each with itīs own ocb number and trigger (the triggers for the doors are not under the switches, but in the corridors to the doors). I did not have much time now, but if you can take a look at it to discover the trick, good luck! Iīm trying that next week. Greetings. IP: Logged |
aktrekker Member Posts: 805 From:WA, USA Registered: Apr 2001
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posted 12-14-2001 01:49 PM
Well, it's nice to see that the program is being used for what it was meant for - finding OCB/trigger settings. Sorry I didn't reply sooner Phabius - works sucks  Anyway, as you discovered, it does require that you already have the WAD file if you want objects. Actually, you only need the WAS file. But I think the LE needs the WAD.
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qbg Member Posts: 114 From:Newtown, Powys, Wales Registered: Nov 2001
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posted 12-15-2001 03:11 PM
Hmm... I don't quite understand. Each object has their own OCB. Huh? I'm getting confused. I need an example.IP: Logged |
Phabius Phodes Member Posts: 439 From:Sao Paulo, SP, Brazil Registered: Jun 2001
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posted 12-15-2001 09:04 PM
As I said, Iīm not having time for the Editor this week. Got a whole weekend of recording sessions in the studio. Itīs 3:10 AM here now and Iīm having a coffee break so Iīm here in this addictive forum as ususal.If you have TR2PRJ, you can open this level (joby 2) and its WAD (with TR2WAD) and take a look at the puzzle in the compiled prj. As I said I only took a brief look at it and did not understand it very well. Itīs not an usual switch/door puzzle. As I remember, each switch is a particular object (sequence switch 1, sequence switch 2, etc.) The doors are the same object (sequence door). The switches have different ocb numbers. Guess the doors have different numbers too. Donīt remember very well. Iīm gonna analyse it better this week. If you find it first, please post here. Greetings. IP: Logged |
aktrekker Member Posts: 805 From:WA, USA Registered: Apr 2001
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posted 12-16-2001 04:20 AM
qbg - objects in wads do not have OCB settings. They only get an OCB when they are placed in the level. If you place 2 of them in a level, each can have different OCB. Is that what was confusing you?
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