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Author
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Topic: How do you feel about reality versus completely dark (inside tombs)?
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TRoosevelt_26 Member Posts: 44 From:USA Registered: Dec 2001
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posted 12-12-2001 02:08 PM
Because Core's tombs are as bright as day (usually) and I was thinking more along the lines of a dark tomb with a lot of torches on the walls and a generous complement of flares. Thoughts, anyone?IP: Logged |
I_Make_Levels Junior Member Posts: 4 From:Rochester,NY,USA Registered: Dec 2001
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posted 12-12-2001 02:11 PM
I really think that its awesomeIP: Logged |
K Wolf Junior Member Posts: 3 From: Registered: Dec 2001
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posted 12-12-2001 05:42 PM
yeah, lots of darkness, lots of nasty spike pit traps. can't go wrong with that  Swimming in pitch darkness could be fun too.
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Ultimate.Reality Member Posts: 204 From:brahman Registered: Oct 2001
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posted 12-12-2001 06:28 PM
being dark is realistic, but not game like.....------------------ <b>NEW LAYOUT UPDATE!!</b>Jliboy's Custom Objects-14 custom wads....45 outfits.....and counting ;) pwhirl's TRA forums-take your orders of custom objects you want here! IP: Logged |
psiko Member Posts: 759 From:unconsciousness Registered: Mar 2001
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posted 12-12-2001 08:30 PM
be careful to not have more than 31 flame emitters or you get the flare bug: nothing lightned anymore, neither by lara's gun or flares themselves.And BTW, actually we are filled of those kind of levels... we've been playing only this type for years... try to create something like Project Eden, the new game from Core design by the original team who created the first tomb raider... IP: Logged |
G.Croft Member Posts: 122 From:Stockholm, Sweden Registered: May 2001
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posted 12-12-2001 10:58 PM
Too dark isnīt fun, just annoying. Small parts o.k. but not an entire level.IP: Logged |
Netslider Member Posts: 450 From:Entroncamento, Portugal Registered: Feb 2001
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posted 12-13-2001 03:51 AM
I tryed to make one level like that: Nevada Desert. But I canceled it because it was really anoying to be in the desert without seeing anything but a little house in front of you. If you are really going to do it, don't make the ambience light lower than 12 in each color.------------------ Keep visiting Tomb Raider Level Editing: IP: Logged |
KrisGR Member Posts: 269 From:Athens-Greece Registered: Oct 2001
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posted 12-13-2001 05:18 AM
I hate dark levels.I mean the ones that you can't seeyour nose in them more like it Lara's nose.I like some small dark corners but dark tombs no.I think psiko is right it is not a chalenge anymore to play Egyptian levels or levels with tombs.IP: Logged |
jeffrey van oort Member Posts: 807 From:Monkey Island Registered: Jun 2001
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posted 12-13-2001 06:55 AM
I agree. This is why Core makes the next generation.------------------ Lost Tombraider treasures. IP: Logged |
TRoosevelt_26 Member Posts: 44 From:USA Registered: Dec 2001
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posted 12-13-2001 07:10 AM
I think Core has misjudged a lot of people, then. And I'm keeping on with the dark theme...and it's quite a blanket statement to say that neither tombs nor dark places pose any sort of challenge to the "veteran" Tomb Raider player. I don't think you'll find that quite the case with these levels.IP: Logged |
KrisGR Member Posts: 269 From:Athens-Greece Registered: Oct 2001
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posted 12-13-2001 08:12 AM
That's exactly the point the "veterans" are the ones sick of them.For the others is still intresting.We are not saying you should change your theme,you asked for our opinions and now you have them.--------------- IP: Logged |
wgell Member Posts: 288 From: Registered: Apr 2001
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posted 12-13-2001 10:48 AM
In my levels I`ve made some parts really dark to be more realistic but most players just didn`t like it.I tried in places to contrast from light to dark which I think is the best way. Games like Max Payne which need to be played in a darkened room with the monitor up bright and gamma turned up are just a pain..(Excuse the pun!) Variety is the answer. Make it nice and bright and cheery on the outside and dark, gloomy and scary on the inside. Reality dictates total pitch darkness for tombs with Lara holdng a torch. I tried this in my Gateway to Menouthis level. I thought it worked. But I don`t like the general Deus Ex/Matrix type trend of making games dark both literaly and in general. I`m currently playing Return to Castle Wolfenstein which is the best game I have played in a long long time. And there`s no darkness in it at all! ------------------ Will Gell Download Raidon.. http://www.wflg.clara.co.uk/music/raidon.mp3 [This message has been edited by wgell (edited 12-13-2001).] IP: Logged |
TRoosevelt_26 Member Posts: 44 From:USA Registered: Dec 2001
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posted 12-13-2001 11:58 AM
Thank you, KrisGR. I value your opinion highly - wonderfully - magnificently. If it were not for people like you I don't know how I'd keep on going. Assuredly I do have your opinion, and I want you to know that anytime you have another, you me e-mail it to me and I will frame it.IP: Logged |
TRoosevelt_26 Member Posts: 44 From:USA Registered: Dec 2001
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posted 12-13-2001 12:01 PM
Thanks, Will Gell! That is exactly what I'm doing. There are places where the roof has caved in and you can see to the outside (loading_screen2 is a shot of this, actually) and the level starts out in the bright outside along the banks of the Nile and ends when you exit the tomb into one of the many temples Ramses II built. There is also an excursion into an archeological dig in the middle, so there is quite a bit of light. Thanks for the confirmation, though, about keeping it dark inside.IP: Logged |
qbg Member Posts: 114 From:Newtown, Powys, Wales Registered: Nov 2001
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posted 12-13-2001 01:56 PM
quote: Originally posted by Netslider:I tryed to make one level like that: Nevada Desert.
Is that right? It just so happens I just finished my Nevada Desert a couple of weeks ago. It was my first level I ever created, so it is not very "Tomb Raidery". But I did develop skills from it. I have no desire to upload it... not until I improve it. Anyway, I am not one for darkness. Some darkness is fine, but there is a limit before I say "F**k it". IP: Logged |
psiko Member Posts: 759 From:unconsciousness Registered: Mar 2001
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posted 12-14-2001 03:47 AM
there could be a new "kind" of levels... ...maybe the "technorganic" open space levels...  ...and maybe very soon...  IP: Logged |
KrisGR Member Posts: 269 From:Athens-Greece Registered: Oct 2001
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posted 12-14-2001 08:40 AM
TRoosevelt 26 are you been sarcastic or is it my imagination?If you are that was very rude to someone that tried to help you if not i apologize.If you don't want me i will not reply to your posts anymore.IP: Logged |
Phabius Phodes Member Posts: 437 From:Sao Paulo, SP, Brazil Registered: Jun 2001
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posted 12-14-2001 10:03 AM
Contrast. Thatīs the trick.Iīve heard people saying my levels are a bit dark in the internal areas. But others said the contrast between outside and inside was very well made. Personally I like to work a bit more on the lights to make the atmosphere good. I donīt like bright internal areas, they look unrealistic. But I donīt like complete darkness. To avoid the unnatural difference of light between an outside room and its joining internal room, I use to place a bright light or spot light in the entrance of the internal room. It blends magically and it looks like the sun is entering the room by the door. Itīs useful too for windows and grates. A spotlight works better, but sometimes itīs necessary to place a normal light bulb as well. Specially when the entrance is big. In dark sewers or caves, green lights are good, but the ambience light of these places should be low. To me, light is one of the most difficult issues to deal with the Editor. Lights work only on a single room, they donīt light adjoining rooms, so if itīs a collection of stacked rooms for example, we need to set the lights accordingly for every room in the stack. It can be difficult depending on the shape and size of the rooms. Effect lights are useful for dark corners but they only light the floor, not the walls around. Shades are difficult to deal with, as they donīt behave like natural shadows. As the Editor shows the rooms darker than the actual game, itīs a matter of testing everytime. All in all, you can make good rooms easily, but youīll have to work hard to achieve good lights. But in a simple reply to this topic, I prefer dark internal areas. IP: Logged |
Suzie Croft Member Posts: 150 From:Cyberspace Registered: Jul 2001
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posted 12-14-2001 10:10 AM
I'm making a completly dark level at the mo.Testing it is **** . IP: Logged |
TRoosevelt_26 Member Posts: 44 From:USA Registered: Dec 2001
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posted 12-14-2001 12:37 PM
KrisGR - sorry if you took the tone of the post wrong. I've been up till 11:00 at earliest and up at 4:00 AM at latest almost every morning for the past two weeks working on a set of levels, and was tired and just wrote down the first thing that came to mind. Actually, I thought you sounded a little irritated (I'm a veteran TR player and love the tombs, but oh, well) and was trying to say something uninflammatory in a friendly sort of way (I guess don't try that when you're tired, huh?). I probably should have put a grinny face with the post to make the intent clear, but you know now. Thanks for the input, - TRoosevelt_26IP: Logged |
psiko Member Posts: 759 From:unconsciousness Registered: Mar 2001
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posted 12-14-2001 03:49 PM
yes, but in tech levels you can put high lights in internal ambientations like neon lights without being so "unrealistic"...IP: Logged |
bob5 Member Posts: 618 From:SC Registered: May 2001
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posted 12-14-2001 04:00 PM
Haven't been reading this post, but check out my level: IP: Logged |
KrisGR Member Posts: 269 From:Athens-Greece Registered: Oct 2001
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posted 12-15-2001 12:35 AM
TRoosevelt_26 that's ok i understand but you must admite that your phrase[Quote]Orinally posted by TRoosevelt_26: .....and I want you to know that anytime you have another, you me e-mail it to me and I will frame it. sounded bad.I am sure if you read it now that you are more relaxed,at least i hope you are,you will see that is easy for someone to get the wrong idea.I think too that should have put a smile.I also wrote that if i am mistaken i apologize.Well i hope now that we cleared that we can be friends.  [This message has been edited by KrisGR (edited 12-15-2001).] IP: Logged |
Wee Bald Man Member Posts: 488 From:Left Luggage Locker #8, Heathrow Airport, London Registered: May 2001
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posted 12-15-2001 12:56 AM
Way to go KrisGR and TRoosevelt_26!  bob5 - LOL!! Love your level, very film noir!  WBM
------------------ When asked, "What do you think of Western Civilisation?" Mahatma Ghandi replied, "It would be a good idea." IP: Logged |
Silent Viper Member Posts: 158 From:Ehlhalten(near Frankfurt)/->Germany Registered: Nov 2001
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posted 12-15-2001 03:39 AM
I've nothing against dark,but against tombsIP: Logged |
Data Member Posts: 940 From:Omicron Theta science colony Registered: May 2001
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posted 12-15-2001 05:35 AM
I believe there can be dark areas, however areas of importance should be of an acceptable illumination. The dark areas could then be less important areas. I feel that the player should always feel he/she is getting the better of it; it can be so frustrating otherwise and would usually result in a non completion of that particular level.
------------------ 'ZING' is not a word that I am familiar with, however I will make an exception to 'YOINK'. IP: Logged |
TRoosevelt_26 Member Posts: 44 From:USA Registered: Dec 2001
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posted 12-15-2001 07:28 AM
Thanks for understanding, KrisGR. You're right, I did sound irritable. But I'm much more relaxed now - I just found out from Aktrekker that I need not use LARA_START_POS to go to my next level (and next, and next...), and I'm just today finishing my third level in my Cliff Tomb at Akhetaton series, Tell el Amarna. It should be ready for download by Christmas. Hope you like it and have a merry Christmas!IP: Logged |
Limp Bizkit Member Posts: 158 From:Ridderkerk, The Netherlands Registered: May 2001
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posted 12-15-2001 12:37 PM
I don't really care about that...------------------ http://www.3dactionplanet.com/tombraider/hosted/teamraider Please don't look at my name! Limp Bizkit really sux!!! IP: Logged |
TRoosevelt_26 Member Posts: 44 From:USA Registered: Dec 2001
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posted 12-15-2001 04:43 PM
Err...to whom were you speaking, LB?IP: Logged |