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  If I use the NewCity.WAD for all my levels, THEN can I jump from one to another?

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Author Topic:   If I use the NewCity.WAD for all my levels, THEN can I jump from one to another?
TRoosevelt_26
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Posts: 40
From:USA
Registered: Dec 2001

posted 12-13-2001 03:17 PM     Click Here to See the Profile for TRoosevelt_26   Click Here to Email TRoosevelt_26     Edit/Delete Message   Reply w/Quote
How do I make sure every WAD has the NewCity tag? Do I move NewCity.WAD's DEFAULT_SPRITES to my new level's WAD via TRwest? Do I need anything else from NewCity.WAD in my new WAD?

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Wee Bald Man
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Posts: 482
From:Left Luggage Locker #8, Heathrow Airport, London
Registered: May 2001

posted 12-13-2001 06:18 PM     Click Here to See the Profile for Wee Bald Man   Click Here to Email Wee Bald Man     Edit/Delete Message   Reply w/Quote
Hi TRoosevelt_26,

You need to edit the Script file and rename files. Page 64, paragraph 3, of the manual explains how.

WBM

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TRoosevelt_26
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Posts: 40
From:USA
Registered: Dec 2001

posted 12-13-2001 08:54 PM     Click Here to See the Profile for TRoosevelt_26   Click Here to Email TRoosevelt_26     Edit/Delete Message   Reply w/Quote
I did, but the .prj files are acting screwy. I started out with TRwest-created files with the AK-47, Desert Eagle and rocket launcher in them and had crashes, so I remade the WADs and the levels played fine, but they won't jump! Well, they jump from L1 to L2, but not L2 to L1, and in situation L2 to L3 Lara is stuck in blackness/horizon and L3 to L2 the game crashes.

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aktrekker
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Posts: 798
From:WA, USA
Registered: Apr 2001

posted 12-14-2001 01:54 PM     Click Here to See the Profile for aktrekker     Edit/Delete Message   Reply w/Quote
Check out the catacomb project. It does some level jumping, to coastal and a couple of others. I used it as an example, and still can't figure out a numbering pattern.
I do remember that it is important that the cone of the LARA_START_POS must point toward (or away from) the finish trigger, like in catacomb.

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