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Author Topic:   Tips from the Master
Lagoth Zanta
Junior Member

Posts: 24
From:New York, New York, USA
Registered: Oct 2001

posted 12-15-2001 06:55 AM     Click Here to See the Profile for Lagoth Zanta     Edit/Delete Message   Reply w/Quote
As one of the greatest level designers out there, and in the spirit of the season, I felt it appropriate to share some of my level designing secrets with you kids. Remember, you heard them here first!

1. Slopes: It is possible to make your landscapes have slopes! That's right... just click on a square until you see a red arrow, then raise or lower the square and you've got a slope! Pretty cool, eh?

2. Multiple Rooms: Some of my finest levels consist of more than one room. It's a little known fact, but you can join rooms together through the use of doors. There's a ton of advantages to doing this, such as....

3. Ledges: Yep, by using multiple rooms, you can make ledges! Just stack one room on top of another, cut out a hole for the floor, and there you have it, a perfectly grabbable ledge for Ms. Croft.

4. Populating your world: If you want to make really advanced levels, try this neat trick-- select a baddie from your object list, place it somewhere in your map, and then create a trigger for that baddie. When Lara steps on the trigger, the baddie will appear! Awesome.

5. Textures: This makes all the difference in the world. If you don't texture your world, Lara will run around in total darkness. Pretty cool for a while, but a bit disconcerting. So what's the secret? Load up a TGA texture file and apply those textures to your world! Using this mindnumbing secret, you can make your worlds look like anything you want (provided you have the appropriate textures at your disposal.)

Okay, that ought to be enough to get you kiddies started. If you need anymore spellbinding tips from the master, don't be afraid to ask.

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dhama
Member

Posts: 879
From:Tibet
Registered: Apr 2001

posted 12-15-2001 06:58 AM     Click Here to See the Profile for dhama   Click Here to Email dhama     Edit/Delete Message   Reply w/Quote
This is the best laugh i've had in ages .....oh, you weren't being serious were you?

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Lara Buddha by T.L.F.
'We are all the sum of our parts'

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TRoosevelt_26
Member

Posts: 43
From:USA
Registered: Dec 2001

posted 12-15-2001 07:20 AM     Click Here to See the Profile for TRoosevelt_26   Click Here to Email TRoosevelt_26     Edit/Delete Message   Reply w/Quote
You are so great! Just tips two and five completely transformed my levels. And I found an option called "Preview". Now I don't even have to learn how to output WADs - I can just let people download the project files and use the preview option to play the level. I am forever in your debt. Thankyouthankyouthankyou!

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moose562
Member

Posts: 1662
From:London, England
Registered: Dec 2000

posted 12-15-2001 10:21 AM     Click Here to See the Profile for moose562   Click Here to Email moose562     Edit/Delete Message   Reply w/Quote
I don't think people like the tone of your post - kid

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Ultimate.Reality
Member

Posts: 198
From:brahman
Registered: Oct 2001

posted 12-15-2001 10:52 AM     Click Here to See the Profile for Ultimate.Reality   Click Here to Email Ultimate.Reality     Edit/Delete Message   Reply w/Quote
hey jimmy, come and sit in unky jliboy's lap and see what this guy is saying about trle editor! it's sooooo fascinating! i think you really need to improve those skilll of yours

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Ultimate.Reality
Member

Posts: 198
From:brahman
Registered: Oct 2001

posted 12-15-2001 10:54 AM     Click Here to See the Profile for Ultimate.Reality   Click Here to Email Ultimate.Reality     Edit/Delete Message   Reply w/Quote

as the best custom object maker out there, here's some tips from the master......pfff....give me a break

geckokid makes good level....i havent seen any of your levels yet

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<b>NEW LAYOUT UPDATE!!</b>Jliboy's Custom Objects-14 custom wads....45 outfits.....and counting ;)
pwhirl's TRA forums-take your orders of custom objects you want here!

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